Jump to content

The Baby Seal

Player
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About The Baby Seal

  • Rank
    Newcomer
  1. The Baby Seal

    Tank Shaman (Another topic, another guy)

    I don't think you need all of those talents for threat as I said, because shaman have crazy threat inherently. So while all 9 could conceivably go to threat, I do not think you'd need more. Eye of the Storm is another great option, yes. It's arguably better than healing focus, because you have complete control over it. I recommended healing focus because you can get it earlier, and you get NS and 5% crit to heals. But yes in short that would definitely suit you, as you prefer threat and mana conservation, which you can get on the way to it. No saltiness meant. I was confused. If reincarnation Is an hour cool down then I agree the talent is worthless. I though it was 30 minutes. I looked it upon a wiki page and it was listed at 30 minutes with no change to the cool down in the patch notes. In the end I'm pretty sure we are talking past each other because we are coming from different areas of leveling. I from the beginning, and you from the middle.
  2. The Baby Seal

    Tank Shaman (Another topic, another guy)

    Read what I wrote again. I said that enhancement talents only net you 15%. 5% block, 5% dodge, and 5% party at Max level. Stone skin is something, but I think it is overvalued. Healing stream too, unfortunately. Agree to disagree. I don't know if you've tried this yet, but your play style could make all the difference. If you run with a guild and healers you trust and Cc, that's way different from pugs. I could Dr your build working with a tight knit group with a mage, but mine is safer. Also shaman have very high threat inherently. It's basically trivial to hold threat at least while leveling, even with no talents. But they can really melt, which is why I'm sticking to my guns. EDIT: I will share my experience here, just to provide context. I have tanked RFC and WC which I didn't complete on Nostalrius, because I couldn't stay alive. On Nost, Earth Shock and Rockbiter we'd actually bugged and did not provide extra threat. I tested this myself after someone mentioned it one thread. Even with no bonus threat, I held threat with ES and RB. It wasn't as easy as it is on Elysium, but I did it. What I had much much more trouble with by far was living. Because we use freaking leather armor until 40. So my focus has been on surviving, though it's also worth noting BTW that heals will give you are threat at a 1X coefficient according to totemtank's guide, and even at .5 it is useful for tanking. You seem to be tying this at later levels, 35 I think you said? Maybe we become less squishy then, and I have no experience there. But at low levels living is by far the biggest issue.
  3. The Baby Seal

    Tank Shaman (Another topic, another guy)

    I have tried this on this server. Unfortunately it is extremely difficult to get people to be willing do give you a shot. That I believe is the biggest hurdle. If you die, they will all want a 'real' tank, even if a warrior would have died just as fast, which has been my experience when I've healed. As to talents, you are really selling yourself short by skipping healing. You wear low armor gear. You have no tanking cool down and no mitigation buttons except for healing spells. I believe that the original intent for shaman tanks was for them to heal themselves. Your threat can be very good even completely untalented, especially at low levels, just by using earth shock and rock-biter as is. Your rotation will be pretty boring too, just auto attacking and earth shocking. I would recommend something along these lines: http://db.vanillagaming.org/?talent#hZVcb0xxzZVf0x0xo You would approach this by first spending 15 points in restoration, at least. This will provide you with the mitigation you need by making healing while tanking more feasible through healing focus, a shorter reincarnation cool down for when you need it, and a process to buff your armor when you criticize heal, which will be often. From there, you could either get to nature's swiftness, which will leave you with two short CD tanking could downs in reincarnation and NS, and will give you a head start on your heals criting with tidal mastery for the armor bonus, or you can go into enhance and get to parry (the 6-10 talent points are up to you, I like Imp gw). I personally would got the 21 in restoration before heading into enhance and I will explain. All of the tanking potential you get from enhance boils down to about 15% avoidance at most and 10% armor. Avoidance is completely random and out of your control. The armor increase is nice, but it will be nicer at higher levels when you have mail. The healing talents provide you mitigation that is under your control for the most part, and are useful early on. Plus you get cool downs for durability. The last 9 points could go lots of places, but this is the core tanking spec imo. For stats, you want Stam>Int/crit for more mana heals and AH procs>Agi You are a hybrid class. Embrace it.
×