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Omakaroni

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Everything posted by Omakaroni

  1. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    if (skillDiff < -10) missChance -= (skillDiff + 10) * 0.4 - 2.0 else missChance -= skillDiff * 0.1 As you can see from the formula, every wep skill after the first 5, scale less equal to the first 5. So its not better to go Distracting Dagger. However, if you don't have Aged Core Leather Gloves, Distracting Dagger becomes better than Blessed Qiraji Pugio OH, but not better than Aged Core Leather Gloves, Death's Sting and Blessed Qiraji Pugio combo.
  2. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Fuck your right, thanks! join the discord Vido could need your help.
  3. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Thanks for noticing. :) You're correct, RagePS is only there to calculate Heroic Strike, execute and rage generated, and Rage generated is there so you can see if its higher or lower compared to Rage Used, when changing ability's around in the rotation.
  4. Omakaroni

    Actual 2h hit cap?

    I'm not playing palla so i don't know really, but If its a spell type melee attack or something maybe its on another table.
  5. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    made a discord so you can keep track on updates easier: https://discord.gg/Ds85MeR Link also added in main post.
  6. Omakaroni

    Ironfoe: How many runs did it take you?

    did 105 runs for Ironfoe, was super glad and used it in BWL even when i had crul and dooms edge, then it got nerfed, and it felt like I did it for nothing.
  7. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    ye I forgot roids was already added :) and ye i know how to add the other buffs :D I just haven't got myself doing it yet :D I'm using proper excel, as an editor of the sheet. If anyone wanna pick up the sheet and edit for 2-hand, please do so and send me your version. Right now i focus on perfecting it for dual-wield. :) EDIT: Updated the Spreadsheet download in the main post to newest version 10.06.2017, it should now include DM-Buffs. EDIT2: 12.06.2017 Now also include the bonus rank AQ-book for heroic strike.
  8. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    I don't work on 2-hand, its just what you have added that is there. It would be nice however If you would work together with me on editing it, since you was the one editing it last time, and you might know some things I don't about the sheet. The plan is to edit it so all the calculations fit the source code calculations for anathema. I posted it here as a work in progress mainly so the community can help me out make additions and edit's.
  9. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    With your own procc calc Ironfoe is superior for human, but not for the other races. (Dwarfs don't have mace skill in vanilla) Its true tho, that it gets better and better as you get better gear, but fully buffed now with DMT aswell doesn't quite make it for the other races, maybe in naxx gear it can start producing some real sick numbers. Since its a procc i wont rely on it tho, maybe worth trying out on Patchwerk or any boss where you can have 100% mellee uptime. As for buffs i'm working on adding DMT and R.O.I.Ds/Scorpok Assay. Stones should already be included.
  10. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    nah, but it was BiS before nerf. Hate that they nerfed it since I got both of those items :D
  11. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    as i said in the main post I wouldn't use it for 2-hand as of now tho, since its not properly coded yet.
  12. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Edited main post, with newest version 07.06.2017, fixed a misstake in how miss chance was calculated in regard to level difference.
  13. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    No idea what you did wrong, but sometimes you get error messages cause circular calculations in the sheet, if you get these, don't save and just close and open again.
  14. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Ye I heard some in my guild talk about that aswell, seems wierd..
  15. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Calculation from the main post is directly taken out from source code for the server, so yes with swords and Edgemaster on a human you will have 5.3% chance to miss or 6% rounded up on yellow swings against a lvl63 elite/boss. However its still good to stack up on a little more, since much of the warrior dps comes from white dmg, aswell white swings gives rage and hit strengthen your crit cap. Your chance to miss against lvl 60 mobs will be 3,8% or 4% rounded up. Calculation: Human base sword skill 305 + Edgemasters 7 skill = 312 Sword Skill lvl63 mob = 315 Defense skilldiff = 312 - 315 = -3 (-3 > -10) therefore missChance -= -3 * 0.1 missChance -= -0.3 missChance = 5 - (-0.3) = 5.3 Your Glancing blows which happens 40% of the time will take 97.42% of what a normal white hit would do against lvl 63 elites/bosses.
  16. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    working on sheet. i'm going through every calculation in the sheet so it might take some time before i can call it 100% accurate bare with me. Net AP, Net Crit MH/OH, Net Hit MH/OH, Net Item & Buff Haste and Net AC is what i currently is done checking. Update will follow shortly. Edit: Main post should be updated version now.
  17. Omakaroni

    [Spreadsheet] Warrior NAXX/AQ BiS.

    2 hand weapons and spec changes are already added, but i haven't looked into if its working the right way, I wont either. Right now i don't have the time and willpower with AQ-raiding taking a lot of time, and since 2 hand fury is a spec surrounding Boners Edge slam damage on single target fights or cleave on heavy AoE fights. I believe its much RNG involved. It would take a lot of effort to get it down on the spreadsheet. I have to add boners procc chance and the different stages of it together with multiple target options and armor values. You can however fool around with mob mitigation option too see how damage changes when mob got less armor, while using boners edge and 2hand specc. The reason mitigation is set at 0.2 is because most bosses have around 4.7k armor according to Vido that previously worked on the sheet. If thats the case on nost, it's differs from boss to boss but with 5 stacks of sunder, FF, CoR you're left with around 1.5k armor so roughly 15-20% damage reduction. according to db vanilla most MC and BWL bosses got 4,641 armor like Ebonroc and Rag. according to db vanilla most AQ and Naxx bosses got 4,691 armor like Cthun and Patchwerk. However using the script that calculates resistances in-game: /script u=UnitResistance y="target" a=u(y ,0) h=u(y ,1) f=u(y ,2) n=u(y ,3) fr=u(y ,4) s=u(y ,5) z=u(y ,6) SendChatMessage(UnitName(y).." has "..a.." Armor, "..f.." Fire, "..n.." Nature, "..z.." Arcane, "..fr.." Frost and "..s.." Shadow res.", "Emote"); C'thun got 6500 armor, i'm currently looking into finding the correct values for all bosses, when i got the spare time for it. Edited
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