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xploit

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  1. Carapace Spine Crossbow from Stratholme Spider boss should be dropping already because in the web sources, it was added in 1.4 and we're on that already. Please enable this to drop already.
  2. this pretty much confirms that you've never done naxx in retail and you most likely never even got to enter it in retail. you've only done it on feenix or in wotlk lol. Only a small margin of many top retail guilds that got to enter naxx did 4H in retail, let alone only a few made it to 4H. This is not feenix or any other private server where all guilds did naxx. Don't ever ever try and assume or base Naxx off your own skill level from doing it in feenix or in other private servers and hopefully the developers here don't base it off their skill level either.
  3. Naxx must be ultra hardcore in difficulty so that not all guilds will be able to finish it and not all guilds will be able to finish even half of it just like in retail. In retail despite many guilds having BWL on farm, they actually were only killing 0(none) or 1-2 bosses in Naxx like patchwerk.. they couldn't kill any more of them due to the ultra hardcore difficulty. Most of these guilds were also trying hard with full consumes, flasks and ZG buffs. Back in the day: Most active raiding guilds that got to enter Naxx could only do 20% of Naxx , only a very small margin of the few raiding guilds have done 80% of naxx and those who have done 100% are pretty countable and known. The active raiding guilds have BWL on farm and on speed runs but could not do twins and c'thun, and could only do patchwerk until TBC came out. The few raiding guilds that have done 80% of naxx until TBC came out were basically farming full AQ40. But the guilds that full cleared Kel'thuzad before TBC were professional gaming guilds being paid to play and also the best of the best out of casual guilds. Why is the Naxx blizzlike ultra hardcore difficulty beneficial? Players won't finish the game, only a few will and that means people would not quit right away because the challenge will always be there until they eventually make perfect performance. They won't finish the game and get bored then quit. Naxx isn't easy, players who did BWL on farm back then had the skills and knowledge to play but only 3 out of 100 BWL farming guilds have done 80% naxx. Players who will convince that Naxx is easy or should be easy are players that likely did Naxx in another private server which were basically easy which we have experienced in other private servers. Naxx content in other 1.12 private servers are easy mode. Players who farmed BWL back in the day knew how to play but Naxx was not just about who knew how to play, it was the best of the best that could only ever do it. Players who didn't know how to play back then basically wiped in MC, ZG and AQ20 and that still happens today in Elysium lol so lets be honest "people don't know how to play back then" is not an excuse for Naxx to be easy like in all other private servers. The development team must not base it on "oh we need to make this doable for our skill level because we think we're pro and good" absolutely should not be developed around this. Rather focus on the retail videos that were uploaded in 2006/7 and get real data there to develop naxx. Development must be around the retail videos of naxx 40.
  4. Stopping the updates on Anathema until Elysium arrives at the same patch which is AQ will unquestionably be the best solution so that both servers may merge together and the server will have sufficiency in population. Zeth Kur will merge with Anathema... Darrowshire can merge with Elysium to fix the horde and alliance ratios but the end goal is to have 1 main server so that there will be no wastage. The best solution is to stop Anathema's updates and freeze it until Elysium reaches the same patch which is AQ. This will let current and future new players who want to go for AQ content know that it is worth it to start on Anathema because it will eventually meet up and merge with Elysium.
  5. Stopping the updates on Anathema until Elysium arrives at the same patch which is AQ will unquestionably be the best solution so that both servers may merge together and the server will have sufficiency in population. Zeth Kur will merge with Anathema... Darrowshire can merge with Elysium to fix the horde and alliance ratios but the end goal is to have 1 main server so that there will be no wastage. The best solution is to stop Anathema's updates and freeze it until Elysium reaches the same patch which is AQ. This will let current and future new players who want to go for AQ content know that it is worth it to start on Anathema because it will eventually meet up and merge with Elysium.
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