Brynja
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Everything posted by Brynja
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With or without worldbuffs? Is Larvae of the Great Worm not better without worldbuffs?
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[GUIDE] Fury Pre-Raid-BiS-List / Specs / Enchants(Updated to Patch 1.8)
Brynja replied to Mitycircin's topic in Warrior
It is introduced with patch 1.8. -
We tested Alcor's vs. Thunderfury on our private PTR on Vael. Alcor's won. Fwiw, TF just seems to be a not so great choice for Vael, I guess the proc is just not that significant in a fight where the TPS is soooo high anyway. For every fight besides Vael, the answer should be clear.
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The change OP mentioned was merged with the development-branch. It wasn't implemented to the live servers (yet?) though, right?
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REMOVE ALL WORLD BUFFS. Reasons: 1) They are kinda tedious to farm. 2) When you die during the raid and lose your worldbuffs, you have no chance to compete against others who didn't. This makes people super salty if their death was caused by someone else or just mechanics (like Vael bomb). 3) Would make the raids more challenging.
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This is the place to post bug reports: https://github.com/elysium-project/server/issues
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It's neither broken nor stupid, the fact that hunter pets don't retain their buffs is a bug in the first place. They should not lose all the buffs upon entering an instance, flying etc. See here: https://github.com/elysium-project/server/issues/470 Let's hope they fix it soon ;)
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Great work!
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I have another question: until now the fixes were implemented once a month. Are you planning on implementing fixes etc. more frequently in the future? I am not talking about fixing MORE stuff, just about how you go about introducing the fixes.
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https://github.com/elysium-project/server/issues/1118
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It shouldn't affect yellow hits. If you dual-wield you have to add +15% misschance on top of these values for your white hit miss percentage. And I am not sure if the changes to weapon skill are even live tbh.
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Thanks for the reply and all the hard work you guys put into the project.
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This makes Ironfoe the best TPS weapon behind TF, I reckon?
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So does "units" mean players AND NPCs? Or only one of the two?
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Ah okay. So when it says "merged" it means that it gets merged with some kind of test realm so that you guys can test the changes? And when it's included in these posts than they go live? Just want to understand how this stuff works :D
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Are these all the changes that were made? For example was this fix implemented: https://github.com/elysium-project/server/pull/2131 ?
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"and the PVE Server isn't really my cup of coffee" I guess you meant the PVP servers aren't yours, right? Darrowshire is fine, you can take a look at: http://realmplayers.com/RaidStats/RaidList.aspx?realm=Dar to see how many raids are completed every single day.
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Tbh I am not sure I understand the change completely. But from what I can gather it seems that going from 305 to 309 (Human Warrior) reduces your misschance from 6,6% to 6,2%, while going from 310 to 314 (Human Rogue) reduces your misschance from 6,1% to 5,7%. So both would gain the same amount of hit while the warrior would gain much more glancing blow reduction. At least that's how I understand it.
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The spreadsheet doesn't work right below 9% hit, does it? Going from 10% to 9% hit seems to be the same DPS loss as going from 8% to 7%, although the second one should be much higher (since you are also losing 1% of your yellow hits as well). Or am I seeing this wrong?
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Cry About Raiddrops - The Thread
Brynja replied to Aderlass's topic in General Discussion & Suggestions
Cleared BWL 43 times. Still only 1 Maladath. FeelsBadMan -
Haven't seen anybody recommend getting Edgemaster's AND Maladath as a human. Either you go for Edgemaster's and CTS & Vis'kag or you go for Maladath. Since Edgemaster's are really expensive and you would have to hog 2 Mainhand-Weapons, just going for Maladath seems to be the smarter choice for me. And as Alliance you don't have to compete with rogues for Maladath, because they are already at 310 weaponskill without it (if they are human as they should be). So it shouldn't take toooo long (if you aren't too unlucky [like my guild, 1 Maladath in 43 BWL clears]) to get Maladath.
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Darrowshire - Upcoming patch 1.8 testing/QA.
Brynja replied to Ash's topic in General Discussion & Suggestions
Mmh, maybe you actually fought Lethon and not Emeriss? Maybe it was just a visual bug that we had 2 Emeriss and 2 Taerar, and two of those were actually Ysondre and Lethon. Just a guess tho. Would kinda explain why your Emeriss had Lethon's abilites but seemed to miss the shrooms. -
Darrowshire - Upcoming patch 1.8 testing/QA.
Brynja replied to Ash's topic in General Discussion & Suggestions
Scale for the Green Dragons seems wrong. They are kind of tiny rn: http://imgur.com/a/SQoEs Also these dragon pats should be patrolling, right now there are just frozen in time and place: http://i.imgur.com/ZPeRjR4.jpg There should only ever be 1 of each dragon be alive, we now had 2 Taerar (Ashenvale + Hinterlands) and 2 Emeriss (Feralas + Duskwood), but no Ysondre & Lethon. The stats on some items of the Warlock & Mage T2 seem to be off. Nemesis Belt, Nemesis Robes, Nemesis Gloves, Netherwind Pants & Netherwind Gloves all have +2% crit on the PTR. I tried to find these version of the items with the wayback machine but to no avail. The "final" 1.9 version of the items have all the same stats except for 1% crit instead of 2%. -
Merging the servers sure as hell would it make easier for the Devs in the long run. As far as I can tell, there are still problems with 1.10 on Ana and on Darrowshire some stuff from 1.7, which was released in April (!), is still not implemented (like the +Defense nerf to pre-Raid-Items). I guess this is because the Devs have to split their time between these multiple realms, that are all on different patches and have different problems. A single realm would eliminate this problem.
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I'd say, just spec Protection while farming your pre-raid gear. Makes the whole experience much more enjoyable. Tanking as fury is really not fun at all. Once you have you pre-raid-bis-gear spec to 1hand-fury.
