Hi, I am looking for a classic private server which has been able to replicate the difficulty/tuning of leveling dungeons.
Recent story - ran WC on another well-known private classic server. all 17's, (I figured this was too low), facerolled content. no cc, no kill order, no boss tactics at all, only impediment to chain-pulling was healer could potentially OOM. My take on it was that the mob HP were correct, but mob damage/healing was way low. I know in retail there were 2 or 3 reasons a group of all-17s could not pull 5 19-20 elites and live. here we did it and it was boring, never any real threat of a wipe except once where healer oom'ed after pulling 5 elites and 3 pythons. (I am not sure tha tthreat mechanic was working right either but that would be another topic and immaterial given the problems on tuning)
I well know that 5 players on a classic private server today are likely to be on average much better players than 5 on retail pre-2.3, but this seemed silly.
How are leveling instances tuned here? Does my story above sound familiar? I feel risk of death, threat mgmt, kill order and/or cc should be a part of a normal instance run, and running with 5 char at near-minimum to even HIT the mobs should be a near-automatic fail for all but the very best groups.
Any feedback appreciated.