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nualkrisaarx

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About nualkrisaarx

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  1. nualkrisaarx

    Best Professions For Leveling First Character

    on elysium how is anyone leveling mining on pace with their character level? (without buying ore on ah to smelt)? tailoring and skinning provide their own mats, but mining has been very slow due to population in leveling zones (a great problem to have of course). Not sure if herbalism has a similar issue, if so, that would impact alch. as well.
  2. I notice new char zones are full, always more than 50 people within +/-2 levels of me on /who. If we assume?? 20% will have mining and maybe one of the dependent professions (eng. or bs), and given my own experience finding nodes (mining currently in high 20s now at level 12, and I try !), it seems unlikely that mining node spawn rate even comes close to implied demand from new characters just to level their professions around parity with character level. it has pretty direct carry-on effects - prevents leveling the related crafting profession as well, which then impacts some gear options for some classes. it certainly seems probable that if I do not stop trying to level the character up and instead take corrective action (e.g. spend potentially a lot of time searching for ore in the mines in elewyn, or other plan B), I will quickly get into a 20-29ish zone where I can NOT mine anything due to low mining level. Does this persist in higher-level zones? Is it an issue with herbalism too?
  3. I tend to play melee class, and like PVP (esp low-level brackets). My prior experience with other european-based private servers is for melee in particular, lag (connecting from the US) has made melee classes very hard to play. Other players aren't where you see them on the screen, not in range or not in front of you or not facing away from you (backstab/garrote/ambush etc), etc. You can see yourself on screen within range/etc. for seconds and maybe hit them once, the rest being a variety of out of range or not facing right errors. It was particularly bad on Feenix but I had the same issue on Kronos. I have noticed Elysium seems to have increased what my client shows as melee range (perhaps 5 yards?), If so, it would help this some of the time. Players in north america - how has this worked for you? As an aside, I have never seen any server (blizzard or otherwise) this full in low-level areas. it is really something.
  4. Hi, I am looking for a classic private server which has been able to replicate the difficulty/tuning of leveling dungeons. Recent story - ran WC on another well-known private classic server. all 17's, (I figured this was too low), facerolled content. no cc, no kill order, no boss tactics at all, only impediment to chain-pulling was healer could potentially OOM. My take on it was that the mob HP were correct, but mob damage/healing was way low. I know in retail there were 2 or 3 reasons a group of all-17s could not pull 5 19-20 elites and live. here we did it and it was boring, never any real threat of a wipe except once where healer oom'ed after pulling 5 elites and 3 pythons. (I am not sure tha tthreat mechanic was working right either but that would be another topic and immaterial given the problems on tuning) I well know that 5 players on a classic private server today are likely to be on average much better players than 5 on retail pre-2.3, but this seemed silly. How are leveling instances tuned here? Does my story above sound familiar? I feel risk of death, threat mgmt, kill order and/or cc should be a part of a normal instance run, and running with 5 char at near-minimum to even HIT the mobs should be a near-automatic fail for all but the very best groups. Any feedback appreciated.
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