Arrowdei
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ANLADY baby!! :D Good to see my favourite spaniard still trolling everyone ;) This simply won't work logically. It's simply socialism in the form of honor distribution, i'll explain: What you are doing is removing the ability for people to mutually work together to get the most honor they can in the most optimal setting and forcing those specific players to now subsidise those who are unwilling to put the time and effort that the rankers are. Essentially, limiting the BG base to premades of 3 is putting a 70% efficiency tax on those ranking players, forcing them to carry 7 others if they want an efficient method of winning for honor. Like all horrific ideas, this "FEELS GOOD", but will fail because it's not logically thought through. The reason for this is that the incentives are now so lopsided that those players cannot efficiently carry 7 people who no longer have to try their best to maximize their honour output. Because now they have 3 higher calibre rankers, those 7 players can now slack off, AFK, do whatever they want and be "carried" to victory. This subsidising of their honor doesn't help them get better as players (there is no reward internally if you get everything handed to you, thus people stop putting energy into it, ala retail), and it will make ranking so inefficient for the "rankers" that they will no longer find it time efficient to do so. Having done the ranking grind myself, the thought of doing it with 7 other retards actually makes me physically ill to think about. Was bad enough having to carry mediocre players in premades let alone complete incompetent players. What this also does that people don't understand is subsidise bad behaviour, or inefficient behaviour. Which if you know anything about behavioural psychology will only heighten and increase that behaviour. You have rewarded both complaining and tantrums, appeasement only begets escalation from weak people, you only have to look at what happens in retail when they start appeasing tantrums. But it's going to reward anti-social / inefficient behaviour, by forcing people who would otherwise not want to be with a specific group, you are allowing the lowest common denominator to dictate the terms of the engagement rather than the other way around. Which will mean because the premade player can no longer not play with this lower calibre player, that player no longer needs to play as well as he possibly can to earn the respect or affection of said player but the other way around. This forces a race to the bottom in skill and commitment rather than the other way around, which will eventually lead to mass AFK'ing, inefficiency in play (be it in talents or playstyle, not going for efc just fighting mid coz why not?), lack of effort(why try when you can just do nothing and earn the same amount as tier 1 ranker? be it consumables or others, why buy grenades when who cares who wins or loses). The lack of investment into outcome are the bitter seeds prior to collapse of any institution, be it small such as ranking on a private server, or the largest scale possible in economics.. This also removes agency from players both stomping and getting stomped, part of getting stomped in pvp makes you want to create your own premade. When people lose enough, they do two things: Give up, work towards beating them. Weak people will give up, the tough ones will work towards beating them. This removal of agency completely removes the entire point of MMO gaming, being the incentive to get better. Seeing a r14 warrior completely wreck, will make you want to become that warrior if you are new to the game. In the same way being on a wealthy boat when I was young made me want to become rich. Some will be jealous and cry like children, however, like all tantrums they are best left ignored and for the people to grow out of it and give them the agency to solve this issue themselves. What this also does is remove an entire segment of the population who play specifically because of premade games. MMO's as in life are meant to be done with other players. We are a tribal species, we prefer the company of others and the completion of difficult tasks in concert with others, particularly when it's efficient to do so. Removing this will remove entire segments of the population who while don't intellectually understand this, "feel" it when they play vanilla as opposed to retail WOW. It's why Vanilla has retained it's popularity, and will do so decades after the game has been released. Europoors and Berniebros won't ever get this but socialism won't ever work no matter how much you want it to. Be it in the real world, just look at Venezuela, or in WoW with the honor system. Giving people lopsided incentives and expecting them to perform at the same level as they did previously has been tried and tried again, while the consequences in the real world means lots of real people die. Luckily in this case it will simply mean rankers and premade players will simply stop playing and the race to the bottom in pvp will begin and slowly die out.
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Making New Friends in Silithus with Reck Bombs 101
Arrowdei replied to Theloras's topic in General Discussion & Suggestions
:D Anything below 50:1 isn't worth screen capping honestly. God remember when me, tamm etc would sit in mid and just turtle to like 200 kills a game LOL. -
Making New Friends in Silithus with Reck Bombs 101
Arrowdei replied to Theloras's topic in General Discussion & Suggestions
5 deaths.. lol fail screenshot -
Yeah, if you like having 15 warlocks in an optimal raid setup.
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Even with naxx available the r12+ gear for most classes have pieces that are BIS for many classes, particularly for pvp. All classes benefit from 2 piece set in pvp.
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Very Experienced/ top Hunter on Anathema LF Raiding Guild on Elysium
Arrowdei replied to Lasmiranna's topic in General Discussion & Suggestions
That's what you get for not gkicking hunters with mana regen on bracers. -
Only time I ever saw a melee hunter do near 1k melee DPS was when Feenix bugged +spell weapons and a hunter went melee and used spell damage gear and just spammed wing clip to proc the spell damage. Other than that, it's not possible.
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Any hunter should be able to do around 600-700 DPS with full buffs in around pre-raid gear. 900+ once you get chromag + t3 gear.
