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eastsgnomes

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About eastsgnomes

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  1. eastsgnomes

    Mindblast additional Threat

    Your T2 is worthless for dps. You most likely don't know anything about Shadows in PvE. This is not about viability, it's a request for a long due fix. But thanks for the opportunity to report you twice. btw. Warriors have 80% threat generation in combat and berserker stance and WL's have to be careful with threat exactly because they don't have a reset Option. Has been nice educating you on basic Game mechanics.
  2. eastsgnomes

    Mindblast additional Threat

    Priests have no way of resetting Aggro. And fade does not count, if you don't know why read up on the mechanics.
  3. eastsgnomes

    Mindblast additional Threat

    This is not true.
  4. eastsgnomes

    Mindblast additional Threat

    I can see that yes. But the Mindblast change is exceptionally little and reasonable. Which other Ability from the classes you mentioned is a Beta relict in the same way as Mindblasts extra aggro? I'm not talking about Lolwell and other things which have niche usefulness. I don't care, these are part of vanilla and shouldn't be changed. But the specific change I requested shouldn't blow over. It's not necessarily a redesign. Just a logical, years overdue change, which happened to be implemented just one iteration after 1.12.1. If Priest could actually tank and we'd take that aways from them then it would be a major change. This would be a fix in every sense of the word.
  5. eastsgnomes

    Saving Vanilla after TBC.

    I disagree. Many People will take a very long time to reach Naxx. Most will never see it. But there's enough Content to vanilla without raiding. There's also always the possibility of lvling new chars and doing PvP. I can't quite follow you. You suggest the Vanilla Chars and Database would be merged into a Perma 1.12.1 Server every time the respective Vanilla Server goes TBC? Is this Correct? If so I'd be highly in favour. It seems to be a very smart approach.
  6. Hello This is a friendly suggestion. I try to make a case for a small change to Mindblast which was implemented on retail with 2.0. I'm generally not in favor of any deviations from Blizzards 1.12.1, but as I know the background of the Issue it's a bit different for me. If Blizzard would have been reasonable this change would have been made in Classic WoW already (1.10 was the perfect time for the change), but because of many factors (Priests only class without an assigned dev for the longest time, lazyness, ignored feedback on the forum) it only hit with 2.0. Up to 2.0 Mindblast created 100% additional threat. Anybody who tried playing a Shadowpriest in Vanilla should remember the trouble that caused (yes mana is the other one, but that's what pots and runes are for). The only spell which properly scales with spelldamage (Mindblast) was only rarely usable in PvE Situations (only usable if you were absolutly certain the Tank had enough of a Threat advantage) and hampered the damage output of Shadowpriest significantly. I remember a discussion about this on shadowpriest.com back in vanilla: The additional Threat on Mindblast was a leftover from Beta times where classes could be tailored to almost any role (In the case of Mindblast tanking. A good other example is the Attack Power bonus on inner fire up to 1.10.0: Ever seen a meele priest?). Is it possible to remove the additional Threat from Mindblast on Elysium considering it is an unreasonable leftover from Beta? Or would this already deviate too much from a Blizzlike Server (Even though the reason it wasn't fixed up to 2.0 was lazyness/disregard)? Effect would be a higher viability of Shadowpriests in PvE Situations, they would still not be able to compete with top DPS classes in my opinion, but might bring a little more to the table than beeing a shadowweave bot. Thanks for reading, considering and discussing.
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