Hello
This is a friendly suggestion. I try to make a case for a small change to Mindblast which was implemented on retail with 2.0.
I'm generally not in favor of any deviations from Blizzards 1.12.1, but as I know the background of the Issue it's a bit different for me.
If Blizzard would have been reasonable this change would have been made in Classic WoW already (1.10 was the perfect time for the change), but because of many factors (Priests only class without an assigned dev for the longest time, lazyness, ignored feedback on the forum) it only hit with 2.0.
Up to 2.0 Mindblast created 100% additional threat. Anybody who tried playing a Shadowpriest in Vanilla should remember the trouble that caused (yes mana is the other one, but that's what pots and runes are for).
The only spell which properly scales with spelldamage (Mindblast) was only rarely usable in PvE Situations (only usable if you were absolutly certain the Tank had enough of a Threat advantage) and hampered the damage output of Shadowpriest significantly.
I remember a discussion about this on shadowpriest.com back in vanilla: The additional Threat on Mindblast was a leftover from Beta times where classes could be tailored to almost any role (In the case of Mindblast tanking. A good other example is the Attack Power bonus on inner fire up to 1.10.0: Ever seen a meele priest?).
Is it possible to remove the additional Threat from Mindblast on Elysium considering it is an unreasonable leftover from Beta?
Or would this already deviate too much from a Blizzlike Server (Even though the reason it wasn't fixed up to 2.0 was lazyness/disregard)?
Effect would be a higher viability of Shadowpriests in PvE Situations, they would still not be able to compete with top DPS classes in my opinion, but might bring a little more to the table than beeing a shadowweave bot.
Thanks for reading, considering and discussing.