Jump to content

niterage69

Player
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About niterage69

  • Rank
    Newcomer
  1. niterage69

    [Bug] Water Walking

    I'm confused. the latest patch notes here on the forum state water walking & ghost wolf stack properly. but, it does not, i still drop into the water if i sift into ghost wolf (losing my water walk buff completely). further more, according to the "Bug tracker"... the ability to stack water walking with ghost was was removed in a Lich king patch 3.0.2. honestly, we are not on a lich king based server & should no be subject to that patch. this combo is not a game breaker & if i remember correctly when playing retail i was able to use both water walk & ghost wolf throughout all of the Vanilla patches. (it was one of my most common get-away combos).. like my druid cheetah form or, hunter aspect of the cheetah, rogue sprint, mage blink, etc). So, please let us know if this will be fixed correctly, if you will be mixing patches that are not true to the vanilla game play or if possible a link to the Blizz patch notes that show it was actually changed during Vanilla.. like i mentioned i honestly remember using the combo all during vanilla & possibly even most of BC. https://forum.elysium-project.org/topic/63496-development-update-20022018/?tab=comments#comment-463628 https://github.com/elysium-project/bug-tracker/issues/147 SidSukana closed the tracker for this bug stating: "It does not stack with, and is replaced by casting [Ghost Wolf] or mounting.Wrath of the Lich King Patch 3.0.2 (2008-10-14): Water Walking no longer breaks when the target shapeshifts."
  2. niterage69

    Improved Ghost Wolf - not reducing cast time properly

    Ok, Ty for the replies. i'll have to test it when i get on a hardline. quite possibly my wifi is causing the delay. much appreciated :)
  3. Ghost wolf is a 3 sec uninterrupted cast time. The talents with 2/2 are supposed to reduce the cast time by 2 secs (creating a 1 sec cast time). At first I figured maybe i just remembered it to be faster than it actually was. However, I have done over 100 uninterrupted cast tests with a stop watch & everytime the cast takes an avg of 2.2 secs... So, I logged back onto my retail acct & did the same "stop watch" test.. my assumption was correct. The average time on retail clocked in at 1.3 secs. Btw, I played an Enh-shaman for almost 13yrs from Van-Cata (actively). After Cata most of my guild disband so i still currently only play on a casual basis for retail. After playing a class for that long you kinda get used to how long skills take to cast (which was why I questioned the timing in the 1st place). Please check into this as, the talents only seem to be calculating as if it were 1 out of 2 points in improved ghost wolf. thanks
  4. niterage69

    Horde need an Ally help!

    they were added in patch 1.11.1.5462 (retail).. so they should have been enabled in the d-base a while ago. they are an excellent money maker for low level LW's & pretty much the only good set of leather bracers until mid 30's. Even if the d-base Elysium is using does not have them.. the items can be added very easily to the database & npc loot table. It would be cool if Elysium also kept up with item additions as well as pve play content. Btw. I did check with Darnassus (just to see if maybe it was overlooked on the horde side)
×