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TheAvonix

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  1. TheAvonix

    Pussy alliance

    As a Horde, I see the same 10-20 Alliance players ganking everyone that comes off of the zepplins at UC or Org, as well as anyone going to WPL. As moving on a Zep, even from horde territory to horde territory flags you. So going to or from UC <--> Org you're flagged and ganked. Out in the zones, its a tossup between when the Alliance and Horde are in BRM killing everyone, but I have seen a lot more Alliance ganking in Felwood and Winterspring. When the Horde attacks somewhere, do alliance characters ever show up? As on the Horde side, we're told to suck it up and deal with it ourselves.
  2. Just for clarity, I want to make sure that I know what is considered a normal jumping mechanic compared to what is safespotting. Not knowing the exact location, but if it's a jump or even using an item or spell like slowfall or Olaf's shield, I don't see how that would be considered safe-spotting. Seeing as the safe-spot rule is 2 different parts I want to separate it into two different occurrences.. Part 1 - This is the act of engaging in PvP combat while exploiting a position that cannot be reached with basic jumping (no wall-climbing) If I was to jump off something that is easily climbable, onto another spot, without using wall climbing, is that not a basic jump? Or do all paths have to reach you easily? As lets say we're standing in a tower, I can't jump up there with a basic jump, but it's the same principle. I need to get up there to get to them. Same thing with jumping off another ledge. Part 2 - engaging enemy players while being in an advantageous position where guards cannot reach you due to pathing, line of sight, or any other game mechanic Would this include standing in spots where guards don't aggro you, as there are a few common places where warlocks stand and throw all their dots on you and are never attacked by guards. Though they are not in any sort of jumping place. But if you retaliate to them at all, you're the one attacked. A very common place is the back right of the inn in Winterspring. Under the exact wording, they are avoiding line of sight by being 1) indoors, and 2) no guards inside. I remember having a warlock sitting on top of the bank in Booty Bay for a few hours, throwing DoTs on any horde within range. Guards would not attack and it was impossible to get to the Flight Master. If anyone attacked him - the guards killed them instead. It's just like being at Gadgetzan, with the exception being that there's no clear path to get to the top of the bank, compared to being just outside the town. After checking, I see that there is now a Bruiser that patrols the top of the bank. But before - that clashes against the first part of the rule as its not even a jump to get there, but it is against the second rule - but its just like the flight point in gadgetzan as you could stand far enough away and never have anything attack because you out range it. I do understand that using glitches like wall jumping, to get to a place that is otherwise impossible to get to, but to jump from a place that doesn't require anything special other than just jumping there should be considered safespotting. As then, if you're standing on top of a ravine, any player below you is unable to reach you.
  3. That one Alliance player on a TCG turtle mount right?
  4. TheAvonix

    Riding skill before patch

    It's only "unblizzlike" because we knew the patches changed the mount training, as well as the old 100% mounts not being sold anymore. When Blizzard first did it, no one even thought to plan on it happening.
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