Tekemon 9 Report post Posted August 30, 2016 Introduce Your Character(s)New to roleplay? That's okay! Everyone is welcome and has something new to give, and thanks to the wonderful world of alts - everyone can have multiple personality disorder! Take a few minutes to read this introduction and you'll be ready to go..Creating a Back StoryPart of what brings a world to life is the stories that are created by players; a big part of that comes from the individual characters that those players roleplay. Creating a back-story for your character(s) helps to inspire and entertain others as well as keep you focused on where you want your character to progress. Even the humble tailor, fisherman, or tavern keeper can be an agent of drama and adventure.When thinking of your character, consider what motivates them to do what they do; where did they come from (hint, look at their race for guidance), and how old are they? Obviously your character cannot be older than the oldest of your race, but also, given that you're playing a fantasy world with a fantasy race, you can play any age you feel comfortable with - old man, young woman, middle aged transexual from Silverpine Forest.Remember, it is okay to not have all the answers at once, some will come naturally and some will need to be discovered as you play your character.Try to avoid sullen and withdrawn characters; it can be fine in a story where we can read their inner thoughts, but in roleplay we cannot and it limits your interaction with others. Your characters should be sociable whenever possible.It's okay to have met famous characters; but try to avoid claiming you are a famous character, or related to one in some manner. Aside from restricting yourself, you'll also be opening yourself up to risky plot holes.Having an enemy or passionate lover generally relies on having another player willing to fill the position. These character backgrounds are generally best left until storylines have advanced and you know others are willing to get involved. Of course, your character could always be a little anxious about the shadows of back streets..What Should Be Included?OOC (Out of Character) Information: * Which realm are you playing this character on?* What kind of days / times (don't forget timezone!) are you willing to roleplay?* Where do you "hang out" when open for roleplay?In Character Information: * What are their habits?* What race and gender are they?* Does your character have an accent?* What do you hope to do with this character?* Does your character feel friendly towards a particular race that is not their own?* What is their favourite location?* These lists are not exhaustive, you can include as little or as much as you are comfortable with.Remember: Bad English and poor grammar are not reasons to put someone down. Everyone should be given a fair chance to roleplay; we all started somewhere. Example (Ronald Rump) Habits:A bad habit of offending other races without intending harm.Accent:A strong Stormwind accent, many a year spent in the Trade District.Hopes:To build a mighty trade empire on the Auction House.Friends:Enjoys the company of other humans; not so keen on those from south of Darkshire.Location:Hangs out in the Pig and Whistle tavern in old town. Example (Gryfun Thundershield) Gryfun Thundershield from Coldridge Valley is a Dwarf of many years. His age has not hampered the beauty of his long bronze beard, but his eyebrows have gained a hint of silver. Gryfun pokes a finger in his ear to remove some wax, wiping it on his trousers as he looks across the tavern bar, raising a glass to a Gnome at the other end.Gryfun's strong accent cannot be mistaken, even in a crowded bar you can tell he is a Dwarf of older age, even if he hoped he was younger. He takes a swig of ale and dreams of going on a fishing trip to Loch Modan in the summer. Example (Zul'grim the Grand) Zul'grim the Grand loves to remind people of his self-imposed title. Despite coming from a family of refugee trolls, taken in by the Orcish tribes of Durotar, Zul'grim has never lost sight of his dream - to one day set up his own magic and alchemy store.Habits:Zul'grim constantly reminds people of how "grand" he (thinks he) is.Accent:A strong Troll accent mon.Friends:Happy to share a drink with Orcs and Trolls alike. A little wary of the Forsaken, they are quite odd in his opinion.Location:Enjoys fishing on the east coast of Durotar. Credit for this guide goes to Zamug from Nostalrius. 1 Share this post Link to post Share on other sites
greyham 0 Report post Posted September 10, 2016 (edited) kinda sad that you say theres lots of rp guilds and i liked the page that said so, but i didnt actually see any in game and now i come here maybe theres more on the russian forums? =/ tl;dr FIRST! I debated to go full meta, semi meta, semi in char or full character but i guess ill go semi in char and hope no one laughs Note: this is my first attempt to RP in a game or online or at all. Intro My name is Patchouli Knowledge (no relation), a Night elf sentinel. I came of age near the night elf city of Teldrasil. My parents were both sentinels and patrol the paths in eastern Ashenvale. They observe the orcs, but are not stupid enough to start anything with them. My mother is Patchouli Knowledge, whom I am named for. She is faithful to the Ashenvale sentinals, always answering the call to drive the horde out. Many expiditions have been mounted, and seem to have succeeded pushing the horde back to their bases (active player base in Nost bigger than here), but noticed that of late they have started venturing out again without fear of the sentinals, who I feel have become complacient. My mother, being too old for the front lines, now spends her time between them, where she heals the wounded in Astranar, and traveling the world. Job Sentinal in training Habits:Talking about nature and protecting the weak, while calling out the strong who misuse their power. Accent:Still learning common (prob fin at lv 40 or so i think i prefer not to use it), mainly speaks in Darnissian. Aspirations to expell the orcs from ashenvale and find a guild Friends:Loner since birth, Pat's teachers compliment her on her diligence to her studies. They feel that she should apply her self more instead of focusing so much on becoming stronger, but dont say anything because she doesnt seem as cold as the typical adventurer. Sometimes they forget that she is. They would probably see her as a typical good girl/tomboy who rushes into danger if it wasn't for her blaise attitude towards life and almost Kirin Tor mage like arrogance in her own ability. She hates orcs and demons, but respects tauren and doesnt look forward to having to kill them. She wants to learn their language, but it is forbidden for some reason.Location:Traveling through Darkshore and Ashenvale, trying to find the recent source of corruption. Story But enough of that. Like my mother, I too want to join the Sentinals, but without the guidence of my parents, I don't know how. (guild on Nost was NE guild who raided in ashenvale and horde 30-50 zones but it was fun so i want to try that again maybe) I spent some time in Elwyn, where I traveled with two humans and a dwarf (solo RP, seriously idk why I do this фекал). I became intimate with the female human, but couldnt bear to do the same with the dwarf, or the unattractive bald human. I let them watch though. (plz no h8) Recently I feel the world has become cold, and guilds only aim to extract the minerals out of the elementals that the twilight sorcerors try to summon. Really, I feel sorry for them, and sometimes wonder which is really the bad guys, us, or the old gods. Speaking of which, I suspect the old gods are responsible for the continued corruption in felwood, but I have not proof. Maybe the demons there really are reminants of the last invasion. My mother told me she once saw one, but never had a chance to fight with any but the weakest of them. I have done much traveling of late, but am nowhere near my mothers level (48) so it will be a long time before I fight the demons to see for myself. I hope to meet other adventurers like myself, who regardless of their experience in the world, still have the time to sit down for a drink in goldshire, or tale a walk around the forest and appreciate nature. Maybe even fight a few orcs who stray too close to astranarr. (I really hope someone replies to this thread. ive never RPed in WoW before and didnt know that anyone did. i thought thats why bliz shut down the RP servers. Please add Patchoulik as a friend if youre interested. I was in the bloodsail guild but it was pretty inactive for the couple days i was there so im looking for more hardcore RPers) OOC (Out of Character) Information: * What kind of days / times (don't forget timezone!) are you willing to roleplay?I play evenings on UTC10 most days. * Where do you "hang out" when open for roleplay?Im leveling so want someone to level with. once i hit 40 i want some buddies to wpvp with but i used to go to goldshire every 20 levels to check if theres anything interesting going on since 2005 until retail got фекал. Edited September 10, 2016 by greyham 0 Share this post Link to post Share on other sites
Nodegama 0 Report post Posted November 27, 2016 (edited) OOC: Greetings from Germany everyone. I do already have a bit of RP experience. My WoW RP skills might still need some pracice though. I am using the Central European Time zone and will most likely be an “occasional player”. That is to say, I have not planed a schedule jet. I plan to join the new Nost PvE realm Name: Asthenia Female Undead Job: Alchemist, Ex Cleric no accent to speak of ((unless you read my dyslexic typing as an accent. Witch I might approve)) My plans: I want to play as an Alchemist. Make my In Game profession to my main RP characteristic. I would be happy to play a supporting character. Help out with Biologic knowledge and such. I also might want to join a merchant guild to eventually RULE THE MARKET PRICES. Background story: ((If you are interested)) The story of Asthena begins in the place that is now known as the Western Plague Lands. She was one of the many citizens of Lorderon that fell to the plague of undeath. Asthena used to be a cleric and a great healer with not only the Light alone, but also First Aid and Alchemy at her disposal. When the Plague hit the first villages and the citizens became clear of the thread of this Epidemic, she and a a group of Priests and Alchemists alike gathered all their knowledge to research a way to prevent the further spread of the curse. But it was to no avail. None of their Spells seemed to work and none of their antidotes seemed to take effect. And so they fell one after another. When Asthena awoke as a sane undead, she did not know how much time had passed. ((this was when Silvanas rose to power)) It all seemed like a far dream to her. The Elixir she consumed right before death definitely helped her to retain a lot of her memories. It conserved her whole body within a secrete of green sludge that was now constantly running threw her skin. It was a desperate attempt to prevent the inevitable. But it was her last Idea. Being reanimated as an undead, Asthena soon realised that she had lost all means to cast Magic. There was a deep void inside her that would not fill, no matter how many mana potions she would try to consume. As an Alchemist, her current theory is that it must be either a side effect of her elixir, a side effect of the curse, being dead for such a long time or maybe a combination of the above. Being robbed off the Light and with a frail body, she now acts as a wandering merchant for potions and herbs and still attempts to use first aid whenever she can. She might not ever be recognised as the Healer she once was, but she does what she can. Edited December 24, 2016 by Nodegama 0 Share this post Link to post Share on other sites
Kharodin 0 Report post Posted November 28, 2016 Lets make this thread more popular, shall we? I'll do my bit by adding a WIP of mine. Name: Kharodin Anviltoe Race: Dwarf Age: 112 years old Occupation: Blacksmith by trade, thane by virtue, warrior by necessity. Physical Description: Bearded from chin to toe, this unkempt, messy, bewildering Dwarf lacks the grace and manner found in most civilized peoples. Understandably mistaken as a Wildhammer from time to time, he is in fact a member of the Anviltoe clan, which actually has closer ties to the Bronzebeards and the other Dun Morogh families. Nevertheless, Kharodin shows little regard for decorum, and reflects such attitudes in his appearance. He has golden hair, and lots of it. He prides himself in just how hairy he actually is, and how dirty. His thick, bushy brows cover his eyes like bangs, making one speculate what they actually look like. Some say they are red like fire, like the harnessed rage of a bull ready to trample and gore any in its way. They're actually just brown. His cheeks are wrinkled like much of his face, weathered and ragged like leather boiled from the harsh elements of the land. His nose is long and droopy, with a bump in the middle resembling a beak. His nostrils flare like two thundering storms with hair creeping out from under them. Kharodin is of average height, but somewhat overweight for a Dwarf his age. His belly is like a round keg filled with the finest of Dwarven ales and brews, not to mention cheeses. Yes, Kharodin enjoys a good feast, and all the vices come to think of it. He is a rambunctious gambler and lover, and thirsts for gold and women as much as he does beer. When relaxing, as he often does and enjoys so, he dresses in light and loose clothing, often a shirt and trousers with a belt tied against his bulging waist. But in battle, he dons his family's outfit, complete with mail armoring and an heirloom warhammer passed down through the generations. His lust for battle is only fitting for such a Dwarf interested in only passion and combat. As a fighter, he is relentless and, to a point, foolish. To him, there is no retreat, as the greatest honor for him would be to die gloriously on the battlefield. Background: Kharodin hails from the snowcapped hills of Dun Morogh, although his mother comes from the green moors of Loch Modan. His father is an Anviltoe, one of the lesser known clans who fought in the War of the Three Hammers for supremacy of the throne. Naturally, they sided with the Bronzebeards, but in secret plotted to overthrow them to usurp power themselves. A failed attempt needless to say. For their treachery, they were exiled from the city of Ironforge, but remained in Dun Morogh nevertheless. The Anviltoes are seen as untrustworthy, boisterous, and intolerable to the other clans. Not only for their betrayal, but for their uncanny attitude in general. An Anviltoe epitomizes all the wrong things one could find in Dwarven society. Greedy, vindictive, rude, stubborn, and licentious. It's important to note this because Kharodin, a thane of the Anviltoe clan, embraces all of these traits that makes his clan notorious and, shall we say, unwelcomed party guests. Kharodin was born outside the city of Ironforge, in a home built by his father. His father was a retired merchant. What is notable about Kharodin's father is that, despite being a 'noble' in Dwarven society, he practiced a trade like a commoner. The Anviltoes are not well off like the other clans, who are rich in lands and titles. An Anviltoe must work regardless of his status. Refusing to follow his father's footsteps, Kharodin was apprenticed to a local blacksmith in the town of Kharanos. He spent his early adolescence and adult life training to become a blacksmith. From time to time he was commanded to venture with the clan's trade caravans in order to safeguard their passage. He quickly learned the dangers of the outside world. Bandits and villains often plagued the trade routes from Dun Morogh, and it was from those clashes that Kharodin harnessed his people's love for battle. Foregoing his trade as a blacksmith, Kharodin became a mercenary for his father and the clan, travelling with the caravans from place to place, drinking his fill of battle, ale, and women. Many a lonesome tavern he has crossed where by the end of the night was filled with rambunctious patrons drunk off the drink of ecstasy. His journeys hardened himself, both mentally and physically, and has filled him with a desire and lust for life. Having seen many come to a short and bitter end, he realizes that his time may be up one day sooner than he realizes. For this, he throws himself into life's loves, with unrequited remorse. As heir to his family's clan, Kharodin sets an example for the rest of his kinsmen. Historically, the Anviltoes have wielded little power and influence. But it is unknown what ambitions Kharodin harbors for him and his people. Could this spirited, wild Dwarf be anything more than the barbarian attitude he often exhibits? Only time will tell. 0 Share this post Link to post Share on other sites
CaptainDonger 0 Report post Posted December 2, 2016 (edited) OOC: So, I've been playing since late BC, and RPing since late WotLK. Really looking forward to get more into it in a vanilla setting! I'll be on the new server, my availability depending on the classes I take during that semester, and my usual hangout spots are various taverns in Stormwind, like the Blue Recluse or the Pig and Whistle. Really looking to get into some world RP too though. Name: Lucem Quartermane Gender: Male Race: Human Occupation: Cleric Habits: Disagrees with his teachers philosophies, tends to hang out with the wrong sort of people. Age: 16 (normally wouldn't make someone this young for RP, but he's a character I have on retail and I want his background to line up) Description: From just vision alone, Lucem doesn't usually appear to be more than any normal young man with some money for decent clothes. Normally, there are only a few things that give him away: His scent of vanilla and sweet frankincense, and his calm, mature manner despite his age. His eyes, when seen, are a blind Milky White. Lucem's face is one of the most attractive aspects of his person. His cheekbones are high and noble-like, and his nose is skinny and average length with a tiny upwards flare to the tip of it. His lips are a pale-tannish color, hydrated without any visible cracks to them. His skin is smooth and well-taken care of without a blemish, other than a small, dark freckle right below his right eye. Lucem's body is the rather unfortunate part about him. He is almost completely void of muscle other than a, barely visible, six-pack on his abdomen. His left shoulder has an almost surgically precise line where the iron prosthetic starts. His arm, though metal, has five moving parts that resemble fingers and a thumb. Background: Born blind, Lucem was always at a sort of disadvantage from the perceptions of others, but he also had a different form of sight. In his mind's eye, he could always sense others by, though he didn't know it, their aura. His parents were a part of a small village that lived in the mountains of Alterac. It was gently prosperous, as they were the only village that had farms for Frostberries, a delicacy that could be made into wine or eaten outright, for which their area had the perfect climate. During the third war, the scourge had stumbled upon this town and tore its inhabitants to shreds. Lucem and his brother were the only known survivors. They had to survive for a long while out in the cold, where Lucem's arm become afflicted with frostbite. They made their way through to Southshore where a doctor had to choice but to remove the limb. Thankfully, Lucem survived the operation. There wasn't much they could offer the city, as they were unskilled. So, when the opportunity came when a boat was going to Stormwind, they took it. Lucem found a place among the priests of the Cathedral, hoping to ease the pains wrought by the war. Edited December 2, 2016 by CaptainDonger 0 Share this post Link to post Share on other sites