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Viile

Swing Timers Reset When Stunned

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If a character is stunned or knocked down when that character is supposed to auto-attack, when the stun expires the full duration of the swing will restart with no swing. For example, a warrior has a 4.0 attack speed weapon, is attacking a mob and is stunned right before his/her next swing. When the stun expires, the warrior must wait an additional 4 seconds to swing again. If the character is stunned and the duration of that stun expires before the next swing, the swing timer will not be interrupted. Mobs that chain stun or pvp scenarios with stuns have a high probability of creating chain restarts and long periods of time where no auto-swings can be performed. In short RiP warriors vs stuns. Something is broken here.

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