Ackerman 0 Report post Posted March 3, 2017 (edited) Detailed question: http://stackoverflow.com/questions/42588340/texture-quality-world-of-warcraft-vanilla. Is there anyway to have a perfect texture in-game that is exactly like the original PNG image? Not only close enough but actually match every single pixel without a little bit of quality loss. local Frame = CreateFrame("Frame") Frame:SetPoint("CENTER", 0, 0) Frame:SetWidth(82) Frame:SetHeight(82) local Texture = Frame:CreateTexture() Texture:SetAllPoints() -- 82 / 128 = 0.640625 Texture:SetTexture("Interface\\AddOns\\MyAddOn\\image.tga") -- .blp .tga Texture:SetTexCoord(0, 0.640625, 0, 0.640625) PNG image. TGA in-game screenshot (it looks that way, no quality loss from my screenshot method). Edited March 3, 2017 by Ackerman 0 Share this post Link to post Share on other sites