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Arthur

Highly increase the challenge in battlegrounds

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Bg's content is one of the main pvp content in vanilla, some players spend hours and hours doing bg's to either get rank, or honor or gold.

I'm sure everyone one of you has allready experienced a great warsong, a warsong where everyone do what he is supposed to. From the druid doing a great job surviving and predicting ennemy's movement, to the mage doing a great peel on his fc (flag carrier), to the rogue having the right timing to take down the ennemy flag carrier (efc).

And god knows so many thing can be done in a warsong, arathi or even alterac valley.

Now what i believe and know, is that most of the bg's played are not played to their full potential. Not at all.Most players are not aware of most enemy or friendly position, don't know what is the best base they should defend in that specific moment in arathi bassin or if they should either def their flag carrier in warsong, or attack the ennemy flag carrier. Most players are not doing 30% of what they could do because they can eb rewarded by simply killing random players and get honor for it.

But with that suggestion, players will only be rewarded by playing the objectives, wich will make them way more aware of what's happening in the battlegrounds, what is the right decision they should take at that specific moment regarding of several questions (how much cd's you have and wich one, what are your mates positions, your flag carrier position and ennemy flag carrier, what is the ennemy team position being the 3 main things every players should be aware of in order to make the best decisions).

By making that suggestion, you will therefore change the current state of every battlegrounds  from a medium quality in term of challenge, to a way higher quality.

Because the moment players are focused on the objectives, the situations that occurs are way more interesting and complex because player will HAVE to face those situations in order to get honor,

Once the only way to get honor is to start the complex game of playing with your team and be aware of your environement, you will not only improve your skill, but you will also notice a real improvement in the challenge of every warsongs, because everyone will do the same as you. Wich is try hard (in the positive way).

 

Now i saw this rules regarding suggestion :

"Below is a non-exhaustive list of suggestions that you should not bother posting:

6. Increased XP / Gold / Honour rates"

I will not in that suggestion ask for an increase of honour rates for players, i will only ask for a change in the way it is distributed 

I want that no honor will be gained once a player is dead, and that only objective is rewarded.

Once everyone is focused on the objective, then and only then the warsongs will become as challenging as they can be.Now since we remove a way of getting honor, we need to increase it somewhere else. So every way of getting honor by playing objective should be increased. For instance in warsongs, give a higher % of honor once a flag is capped, in av a higher  % of reward once a tower is detroyed, in ab once the base is taken after some time.

 

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