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nualkrisaarx

Question about dungeons on Elysium

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Hi, I am looking for a classic private server which has been able to replicate the difficulty/tuning of leveling dungeons.

Recent story - ran WC on another well-known private classic server.  all 17's, (I figured this was too low), facerolled content.  no cc, no kill order, no boss tactics at all, only impediment to chain-pulling was healer could potentially OOM.  My take on it was that the mob HP were correct, but mob damage/healing was way low.  I know in retail there were 2 or 3 reasons a group of all-17s could not pull 5 19-20 elites and live.  here we did it and it was boring, never any real threat of a wipe except once where healer oom'ed after pulling 5 elites and 3 pythons.  (I am not sure tha tthreat mechanic was working right either but that would be another topic and immaterial given the problems on tuning)

 

I well know that 5 players on a classic private server today are likely to be on average much better players than 5 on retail pre-2.3, but this seemed silly.

 

How are leveling instances tuned here?  Does my story above sound familiar?  I feel risk of death, threat mgmt, kill order and/or cc should be a part of a normal instance run, and running with 5 char at near-minimum to even HIT the mobs should be a near-automatic fail for all but the very best groups.

 

Any feedback appreciated.

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Very lowlevel dungeons are indeed kinda easy but not as easy as you describe. Expect to wipe repeatedly the first time in SFK at Wolfmaster Nandos room (its pretty important to cc or kill fast as the horrors are a nigthmare). Later on in lvl 60 dungeons mobs regularly twoshots clothis if you dont pay attention. Ive farmed Kromcrush in DM trib runs recently and everytime somebody fucked up and I got feared for too long and Krom connected healer died in maximum three hits, mostly 2.

Another anecdote is Uldaman when the berserker troggs become abundant. They hit like trucks and will tear apart any group unlucky enough to lack CC.

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