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Loot issues

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This was from my comment in the most recent Development Update announcement.

I feel like the lesser known issues you are probably aware of already, and I believe I have made a post here before regarding them as well.

For reference here is the post: https://forum.elysium-project.org/topic/50445-development-update-19072017/?do=findComment&comment=416954

I believe this is one of the biggest issues on your server right now as far as immersion and fluidity is concerned. It completely brings you out of the moment. Looting feels extremely janky and cheapens the experience down immensely. It's like admiring a gorgeous woman and just when you lean in to kiss her you notice a slight mustache.

From the OP:

Quote

Loot Issues.

This is probably my most annoying bug. Loot in groups has to constantly be babied to be picked up. This means that for any given mob, for one player the greys and whites may drop, and for the rest the money will be lootable. Then we add greens to the equation. So,

a. one guy loots the mob, gets his runecloth (having trashloot rights).

b.That corpse then shows loot to the rest of the group as 10 silver plus a green which is then rolled on.

c. Someone loots the money which is split, leaving the green.

d. Then the green is rolled on. After the green is rolled on and loot is given, the corpse STILL shows as having loot to the entire group, forcing someone to loot it again to find nothing and clearing the loot indicator.

This causes people having to CONSTANTLY reloot corpses over and over and over again. It is extremely annoying. Each corpse requires 3 people looting it, and then you add skinning to the equation. It is infuriating and causes people to simply give up on looting things like black dragons which skinners need to have cleared to loot. All because someone is just sick of bending down to pick up some 6 silver that the trashloot holder should have cleared already. In vanilla wow when loot was distributed by roll corpses automatically cleared themselvesof sparkles. This could be the thing bugging the skins as well. People know the corpse is empty so they skip it, but there's still a loot indicator there, prohibiting skinning. 

 

On that note, there is no chat log indicator of loot being delivered to the winner of the roll. In vanilla wow after "X won the roll for Y" there would be a follow up chat log of "X receives loot: Y".

There is an additional problem; if the winner's bags are full loot privilege is not reserved for them, anyone can at the point go loot the item freely.

 

and finally, another thing regarding loot. Scourge stones and the like are distributed on a free for all basis. Meaning, if we're both wearing Argent Dawn trinkets and you're a rogue and im a healer, you can freely loot every single scourgestone in reach, and if they're all gone before I get there (which happens 90% of the time with melee sucking up every possible stone before healers and ranged can react) there's nothing I can do about it. Melee on an average scholo or strat run probably get at the minimum 75% of the stones dropped in the instance. The only stones that are actually fair are boss stones that are rolled on. This is EXTREMELY unfair to ranged, and especially healers. As a mage, I frequently need to be drinking after pulls not worrying about how I'm gonna blink over and loot corpses before the vacuum cleaner of a rogue does. If I'm drinking I can't be looting, so I have to decide between stones or being a cohesive member of my team.

 

I can't remember, but I highly doubt token loot (felwood corruptor's shards or whatever, scourestones, etc.) was a free for all system back in vanilla wow. It is inherently unfair to half of the group.

 

Thank you for all your hard work, I'll leave a copy of this in your bug reporting. After my mind started jogging a little bit I remembered more and more.

 

 

Please fix the loot though it is exceedingly annoying. Out of all the bugs I'd say the loot issue completely brings you out of the moment and makes you aware that this is not an official server.

19

Thank you for all you do guys.

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