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Tanked

Reporting Bug (as bug tracker is giving 500 internal server error)

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Title

Battle Shout not generating any threat whatsoever

 

Bugged behavior

Battle Shout is not generating any rage whatsoever when using it to buff.

 

Correct behavior

Battle Shout should generate 55 threat per person when buffed with it, split evenly between each mob you are in combat with. For example if a warrior initiates combat with three mobs and uses Battle Shout and it buffs all five party members, it should generate 5x55 threat (275) divided among the three mobs, so 275/3 = 91.6 (not sure if it rounds up) threat per mob.

 

This is how it functioned prior to patch 2.0.1 and on this server it is currently not generating any threat whatsoever.

 

Threat generation

Before Patch 2.0.1, Battle Shout generated 55 threat for every party member who received the buff. This made it better than Demoralizing Shout for gathering groups of mobs for AoE. It was also used frequently in Phase 1 of the Nefarian fight in BWL.

 

The threat generated is not restricted by range (unlike Demoralizing Shout), and is divided among all the mobs that have the warrior on their hate list.

 

Sources


 

 

NOTE: I am only posting this here temporarily as I am not able to add it to the bug tracker, due to a 500 internal server error when trying to add the report. This is actually a pretty important issue for warriors, as it one of thier select few AOE threat abilities.

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Threat generation
Before Patch 2.0.1, Battle Shout generated 55 threat for every party member who received the buff. This made it better than Demoralizing Shout for gathering groups of mobs for AoE. It was also used frequently in Phase 1 of the Nefarian fight in BWL.

 

No , it's not working like that before Patch 2.0.1

 

The explanation you said about 2.0.1 is for the Vanilla pre 2.0.1

 

Evidence : http://web.archive.org/web/20061023002703/http://evilempireguild.org/guides/kenco2.php

 

23 October 2006

 

Kenco@Perenolde - Last updated 21 July 2006 (1.11 Patch)

 

Battle Shout generates 55 threat for each player that is buffed; up to 5 people in your party and their pets, as long as they are on the relevant mob's threat list. For example if you buff a player that is out of combat, no threat is generated. Therefore in a tightly packed group, Battle Shout can rival Sunder Armor for threat, but as a buff the threat is split amongst all the mobs that are aware of you. On the other hand, Demoralizing Shout gives 43 threat to each affected mob. As long as there are 6 or more mobs affected, it will hold aggro as well or better than Sunder Armor.
Recently (1.11.x),

 

It is Vanilla this one, not TBC or 2.0.1

 

http://web.archive.org/web/20061110230105/http://forums.worldofwarcraft.com/thread.html?topicId=11931356&sid=1

Original Site , you can see that he talk about Demo that should do per each mob, but he doesn't say the same for Battle Shout which confirm the Kenco Guide written for 1.11 Patch.

 

# Battle Shout: Well.. yes, battle shout is powerful even for tanking. It increases your AP and your damage, and hence your threat, but it also produces threat. Good skill once you know you have good aggro established, but don't use it when it's tingly, you'll need the rage to hold aggro.
Threat Generated: Around 50 unmodified.

# Demoralizing Shout: An excellent skill for pulls, whether single or multiple targets are being targeted, due to it's range and threat (43 unmodified per shout to each mob affected). If you're in a situation where several mobs are rushing into your group, an initial demoralizing shout will make them all face you, giving extra time for other tanks to obtain their targets and prevent other classes from being hit. Not only that, but the Attack Power reduction can be quite handy as well, offering further mitigation.
Threat Generated: 43 unmodified.

 

The Wowwikia_Vanilla is broken and incorrect.

Edited by killerduki

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No , it's not working like that before Patch 2.0.1

 

The explanation you said about 2.0.1 is for the Vanilla pre 2.0.1

 

Evidence : http://web.archive.org/web/20061023002703/http://evilempireguild.org/guides/kenco2.php

 

23 October 2006

 

 

 

It is Vanilla this one, not TBC or 2.0.1

 

http://web.archive.org/web/20061110230105/http://forums.worldofwarcraft.com/thread.html?topicId=11931356&sid=1

Original Site , you can see that he talk about Demo that should do per each mob, but he doesn't say the same for Battle Shout which confirm the Kenco Guide written for 1.11 Patch.

 

 

The Wowwikia_Vanilla is broken and incorrect.

 

Please stop following me around on the forums posting misleading information. In the link you provided as "proof" he doesn't even give accurate or detailed information in regards to this specific issue. I do not want to cause trouble on the forums as I am here to help my fellow community members, hence why I have tested things in game, and done the research, as well as being a very long term wow player and experienced the way this should work first hand on retail servers years ago.

 

Please refrain from posting false or misleading information as this post is intended for the developers here on Elysium to see since the bug tracker is down and to address a serious issue with the warrior class.

 

Unfortunately alot of information has been lost over time, but the fact remains that the way battle shout should have worked and did work between the release and up to just prior to patch 2.0.1 was that it generated alot of threat. The numbers should be accurate of ti generating 55 threat per player or pet buffed and then split amongst the mobs you are fighting.

 

You can read where they nerfed it in patch 2.0.1 (the release of burning crusade) even though it is very general how they describe it in the official patch notes (source: https://web.archive.org/web/20110411211511/http://us.battle.net/wow/en/game/patch-notes/2-0-1 )

They state:

 

  • Fixed an issue where Warrior "Battle Shout" was causing too much threat.

 

This is where they actually put a flat cap of 50 on the threat that battle shout generated. Prior to this, it worked as I have originally posted in this thread.

Edited by Tanked

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Since you talk something that literally proves nothing , i will give you the explanation precisely:

 

Fixed an issue where Warrior "Battle Shout" was causing too much threat is also explained in Kenco Guide in early and late Patch (pre tbc and tbc).. .. ..

 

This is Kenco Guide again for "Late Patch" TBC as you say :

 

- Fixed an issue where Warrior "Battle Shout" was causing too much threat.

 

http://web.archive.org/web/20070430044929/http://evilempireguild.org/guides/kenco2.php

 

30 April 2007 TBC

You can see that Battle Shout no longer Multiply by 5 Players. It's no more there because this was removed in TBC.

 

And now here is again in early Patches pre TBC again:

 

http://web.archive.org/web/20061023002703/http://evilempireguild.org/guides/kenco2.php

 

October 23 2006 PRE TBC

 

Battle Shout generates 55 threat for each player that is buffed; up to 5 people in your party and their pets, as long as they are on the relevant mob's threat list. For example if you buff a player that is out of combat, no threat is generated. Therefore in a tightly packed group, Battle Shout can rival Sunder Armor for threat, but as a buff the threat is split amongst all the mobs that are aware of you. On the other hand, Demoralizing Shout gives 43 threat to each affected mob. As long as there are 6 or more mobs affected, it will hold aggro as well or better than Sunder Armor.

 

 

 

That was the difference between TBC and Vanilla 1.11 when they multiply the threats.

 

The difference is that Battle Shout no longer multiply Threats up to 5 Targets.

 

/Kind regards Killerduki

Edited by killerduki

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This will hurt you fellow friend, here is what TBC changed:

 

http://web.archive.org/web/20061222001442/http://forums.wow-europe.com/thread.html?topicId=94319875&sid=1

 

December 22 2006  (Patch 2.0.1)

Battle Shout no longer gives extra threat for each buffed member, just yourself. 

/Kind regards Killerduki

Edited by killerduki

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Not sure if you have any clue where you are, but we are on a vanilla server, vanilla comes right before TBC (the burning crusade) So yes BEFORE TBC is when Battle Shout gave plenty of threat. That is what I am saying. You obviously are either confused, don't understand what I am saying due to a language barrier or something. But get off of my posts please. I am sick of you trying to derail or misinform my posts which are accurate. I have already reported you to the staff.

 

Regardless the bug is that it is NOT PRODUCING THREAT at all. The way it should work here is producing threat 55 times the number of party members buffed plus also pets that are buffed THEN divided on the mobs that are in combat. All you are doing is confiming what I am saying, but saying it as if I am wrong about something. So please buzz off

Edited by Tanked

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Not sure if you have any clue where you are, but we are on a vanilla server, vanilla comes right before TBC (the burning crusade) So yes BEFORE TBC is when Battle Shout gave plenty of threat. That is what I am saying. You obviously are either confused, don't understand what I am saying due to a language barrier or something. But get off of my posts please. I am sick of you trying to derail or misinform my posts which are accurate. I have already reported you to the staff.

 

Regardless the bug is that it is NOT PRODUCING THREAT at all. The way it should work here is producing threat 55 times the number of party members buffed plus also pets that are buffed THEN divided on the mobs that are in combat. All you are doing is confiming what I am saying, but saying it as if I am wrong about something. So please buzz off

 

You said in your previous post something completely different than what you just said, with wrong information given, miss leading, and trying to fabricate things lying staff and everyone:

 

In the link you provided as "proof" he doesn't even give accurate or detailed information in regards to this specific issue.

 

Battle Shout should generate 55 threat per person when buffed with it, split evenly between each mob you are in combat with. For example if a warrior initiates combat with three mobs and uses Battle Shout and it buffs all five party members, it should generate 5x55 threat (275) divided among the three mobs, so 275/3 = 91.6 (not sure if it rounds up) threat per mob.
 
This is how it functioned prior to patch 2.0.1 and on this server it is currently not generating any threat whatsoever.
 
Threat generation
Before Patch 2.0.1, Battle Shout generated 55 threat for every party member who received the buff. This made it better than Demoralizing Shout for gathering groups of mobs for AoE. It was also used frequently in Phase 1 of the Nefarian fight in BWL.
 
The threat generated is not restricted by range (unlike Demoralizing Shout), and is divided among all the mobs that have the warrior on their hate list.

 

 

Both of these explanation written was wrong.

 

In this explanation is the actual Vanilla 1.11+ Patch written here and how it should work in server :

 

http://web.archive.org/web/20061023002703/http://evilempireguild.org/guides/kenco2.php

 

October 24 2006-Last updated 21 July 2006 (Patch 1.11+)

 

Recently (1.11.x),

 

 

Battle Shout generates 55 threat for each player that is buffed; up to 5 people in your party and their pets, as long as they are on the relevant mob's threat list. For example if you buff a player that is out of combat, no threat is generated. Therefore in a tightly packed group, Battle Shout can rival Sunder Armor for threat, but as a buff the threat is split amongst all the mobs that are aware of you.

 

/Kind regards Killerduki

Edited by killerduki

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That is exactly what I said it was supposed to do. You were refferring before to some other post saying it generated "around 50 threat"

 

I am not sure why you are trying to argue with me, I would think if you were genuinely concerned, you would be trying to help address the issue and get the bug fixed instead of argue.

 

The fact is, IT DOES NOT WORK PROPERLY HERE, IT GENERATES 0 THREAT, THAT IS THE BUG!

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https://forum.elysium-project.org/index.php?showtopic=26612&p=276596

 

I literally just tested this a few minutes ago with another player, and I can confirm that Battle Shout is generating threat, at least for me.

 

I had them run up to individual mobs and smack them once or twice, and then each time I would use Battle Shout the mobs would swap to me, as they should. It's clear that threat is being generated by Battle Shout here.

 

I then asked them to hit 3-4 mobs one time each, after which I used Battle Shout. It took 1-2 Battle Shouts to pull the mobs off of the other person helping me, and I was always able to pull each mob off of them without hitting the mobs at all. It seems like the way that Battle Shout's threat is being calculated is working fine here as well.

 

 

/Kind regards Killerduki

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