Theloras
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Posts posted by Theloras
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"Consecration
Coefficient
The coefficient have been the same From release to nowadays. Except, weirdly, in TBC expansion patches.
Consecration deals 32% of bonus spell damage, and 32% of Attack Power, distributed evenly among 8 seconds.
The damage done can be increased by up to 10 % with the protection talent One-Handed Weapon Specialization."
http://vanilla-wow.wikia.com/wiki/Consecration

that was during WotLK - Consecration never scaled with AP until then
during Vanilla and TBC it only scaled with spell dmg and/or Judgement of the Crusader
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The wowiki about paladin consecration was added by someone trolling the Private server community. It was not blizzlike, and was a known bug on Nost. Glad they fixed it!
yea if you look at the wowwiki edits - it was written in by a player well after TBC came out - and from personal experience and knowledge I can say that it wasn't until WotLK that Consecration scaled with AP
through Vanilla and TBC it only scaled with spell dmg and/or Judgement of the Crusader
that being said, using Seal of the Crusader + Consecration was fun and a nice alternative to use in place of bugged and not working Seal of Command
now that we have a working Seal of Command we can use our actual blizzlike abilities
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I was searching through Blizzards archives and you may actually be right Theloras, I am looking deeper into it now.
yea if you look at the wowwiki edits - it was written in by a player well after TBC came out - and from personal experience and knowledge I can say that it wasn't until WotLK that Consecration scaled with AP
through Vanilla and TBC it only scaled with spell dmg and/or Judgement of the Crusader
that being said, using Seal of the Crusader + Consecration was fun and a nice alternative to use in place of bugged and not working Seal of Command
now that we have a working Seal of Command we can use our actual blizzlike abilities
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Consecration definetly was supposed to scale with AP until patch 2.0.1 . http://wowwiki.wikia.com/wiki/Consecration
no that was a fake patch note written by a player into wowwiki
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Now it's not great dps but I mean let's be honest here 'TOP' guilds means they're better than most. This means most are just average but will have no problem in MC/BWL etc. So joining most guilds and doing this kind of damage will be absolutely fine.
Here's a video of some german guy with his guild on Nost
https://www.youtube.com/watch?v=CRIDIPWPE9c
https://www.youtube.com/watch?v=uwneivRDpjA
Of course no "top" end guild would want one but again most are just average and will still clear the content and will take you if you beat other dps.
Optilasgar was average overall imho and could have done much better in those videos - Smiter blows him out of the water.
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consecrate not being affected by ap won't help killerduki much.
they're going to buff SoR dmg with the 1handed specilization talent and SoR scaling with spell dmg correctly though
the age of killerduki is upon us
truf!
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I wonder if the bug where certain abilities like Arcane Crystal/Consecration are still taking up invisible debuff slots. They were the last time I remember playing on NOSt.
that was already previously fixed on nost
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Like this

overall it would be meh seeing as you would have little to no +spell hit on your gear and raid bosses require 16% spell hit (even for holy spells like Holy Shock and Exorcism)
not to mention Holy Shock being on a 30 second cooldown
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Ironfoe+One-Handed Weapon Spec+Improved Seal of Righteousness+Reckoning+Spell Damage Gear/Flask.
Have fun and screw that +Crit
./Kind regards Killerduki
um yes please and thank you!
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Like if you geared to feed all your damage into holy damage instead of physical, or hybrid? Or do the % scalings from ret tree just trounce this?
you go for a 1handed SoR spec/playstyle like the one developped by Saphael using Ironfoe:
SAPHAEL'S 1HAND SOR RETRIBUTION SPECIf you would prefer to follow a more hybrid playstyle and gearset, there are two additional ways of gearing up and doing damage. Both of these require that you use Seal of Righteousness instead of Seal of Command and would therefore necessitate a different talent spec.Full credit to this 1hand Spell Damage gearset and play style goes to Saphael.
13 / 8 / 30 - RET SPEC
ABBREVIATIONSSeal of the Crusader: SotCSeal of the Righteousness: SoRJudgement of Seal of Righteousness: JSoRJudgement of Seal of Wisdom: JSoWOut of mana: OOMSpell Power: SPAttack Power: APMP5: Mana per 5 secondsMP1: Mana per 1 secondOne Hand: 1-HGEAR (BiS-preraid):Helm: Soulforge Helm - Lesser Arcanum of VoracityNeck: Beads of Ogre MojoShoulder: Soulforge Spaulders - Zandalar Signet of MojoBack: Cloak of the Hakkari Worshipers - Formula: Enchant Cloak - SubtletyChest: Soulforge Breastplate - Formula: Enchant Chest - Greater StatsWrist: Battleborn Armbraces - Formula: Enchant Bracer - Mana RegenerationOne Hand: Ironfoe - Formula: Enchant Weapon - Spell PowerOff Hand: Therazane's TouchRelic: Libram of FervorHands: Soulforge Gauntlets - Formula: Enchant Gloves - Superior AgilityBelt: Soulforge BeltLegs: Titanic Leggings - Lesser Arcanum of VoracityBoots: Soulforge Boots - Formula: Enchant Boots - Greater AgilityFinger: Tarnished Elven RingFinger: Tarnished Elven RingTrinket: Blackhand's BreadthTrinket: Hand of JusticeGEAR (BiS)Helm: Avenger's Crown - Lesser Arcanum of VoracityNeck: Choker of the Fire LordShoulder: Avenger's Pauldrons - Power of the ScourgeBack: Cloak of Concentrated Hatred - Formula: Enchant Cloak - SubtletyChest: Avenger's Breastplate - Formula: Enchant Chest - Greater StatsWrist: Wristguards of Vengeance - Formula: Enchant Bracer - Mana RegenerationOne Hand: Thunderfury, Blessed Blade of the Windseeker - Formula: Enchant Weapon - Spell PowerOff Hand: Sapphiron's Left EyeRelic: Libram of FervorHands: Marshal's Lamellar Gloves - Formula: Enchant Gloves - Superior AgilityBelt: Belt of the Grand CrusaderLegs: Avenger's Legguards - Lesser Arcanum of VoracityBoots: Avenger's Greaves - Formula: Enchant Boots - Greater AgilityFinger: Band of Unnatural ForcesFinger: Band of AccuriaTrinket: Kiss of the SpiderTrinket: Neltharion's TearNote: There is other gear combinations for this build (easier obtained pieces).CONSUMABLESBrilliant Wizard OilFlask of Supreme PowerElixir of the MongooseElixir of GiantsElixir of Greater IntellectScroll of Agility IVScroll of Intellect IVScroll of Strength IVGreater Arcane ElixirMageblood PotionDemonic RuneMajor Mana PotionWinterfall FirewaterSwiftness of ZanzaStratholme Holy WaterThorium GrenadeCerebral Cortex CompoundJuju GuileJuju PowerCrystal SpireNightfin SoupArcane ElixirNote: Only some of the standard consumables have been listed, if you are going to do 40-mans more consumables is needed.GAMEPLAYYour main abilities are Judgement of Seal of Righteousness, Consecration R1 & you will need to have SoR up all the time.When you are on single target's you will be judging SotC first, then change to SoR (never stop judging SoR, but have SotC up on your target). Always have Consecration R1 up, and never use a higher rank, because you will go OOM. There is possible to use a higher rank of Consecration, but then you should have done the math beforehand to be sure of not going OOM.STAT PRIORIZATIONI will only calculate my numbers as a Human, so Dwarf paladins is not included in these numbers(Humans and Dwarfs have different stats). Also I will not go into absolutely every detail so hang in there, I'll try to make it as easy as I can.INFORMATIONThis is indeed a mana-consuming build, but in my point of view it's the best and most viable build for an Retribution Paladin. From years of experience in high-end continent as an Retribution Paladin, this is the way to go.I will calculate using numbers from the BiS-peraid gear, when fully buffed up from the "mini guide" I made above. Also class buffs is included in these calculations.Indeed, you clearly want the 8% hit.Afterwards you should concentrate on having enough melee crit to have a fair amount of vengeance uptime(15% increased physical and holy damage). You can easily check how much uptime you have by using this formula: 1-(1-(crit/100))^(8/weaponspeed). In this case it will be: 1-(1-(32/100))^(8/2.4) = 0,72 | You will have an vengeance uptime with 72%. In addition to the 72% uptime from white-hits, you have a judgement that you use every eight second. So that will increase your vengeance uptime.So that's the formula, but it's not accurate according to my gear-setup. Since you have Ironfoe and Hand of Justice this adds more white-hits, which means that you will have a better vengeance uptime than what you have calculated.Before you start to think about how much spell power and strength/AP that you need. Take a deep breath, then try to find out how your mana-sustainability currently are. You can check that by doing this:Mana from abilities pr. min (without any buffs or manaregain)= 90 (Judgement) + 170 (SoR) + 135 (Consecration R1) = 395 * 10 = 3950 | 3950/80 = 49,375 * 60 = 2962,5 mana pr. min.Manaregain= 76 MP5 | 59 MP2.4 (JSoW) | 156 MP5 (DR, MMP) | 15,2 + 25 + 31 = 71,2 MP1 | 71,2 * 60 = 4272 pr. min. (Take in account that Ironfoe and Hand of Justice procs is not in these calculations, so in reality you gain even more mana (JSoW). I can calculate how much mana you gain with these items also, if you fancy it.Note: You can clearly see that mana is not an issue if you use consumables.Spell power is indeed important, since SP is stacking with your abilities (SoR, JSOR, Consecration).AP is important also, since your white-hits contributes a lot of your total damage, so you'll need to balance these out by using all-stats sets like: Soulforge Armor, Judgement Armor, Avenger's Battlegear.Stamina is self-explainatory.I can get more into spirit another time if it's desired.SUMMARYPriority order: Hit - Crit - Mana - Spell power & AP - Stamina - SpiritNote: crit and mana is something you'll need to calculate as mention above, so when you have enough to be sustained, the other stats will of course be more of importance.0 -
noooooooooooooooooo
it's ok - it wasn't blizzlike to begin with - id rather have a working Seal of Command and be able to Seal Twist
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maybe "seal of Command Absorb Shield"
can't remember if that was fixed or not
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I for one can't wait to try Seal Twisting and get both SoC and SoR to proc off of the same attack!
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Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells)
This made me happy in the pants!
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Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells)
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also no mention of the "One-Handed Weapon Specialization" talent in the prot tree
but still a great overall day for Paladin patch note fixes!
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Also in regard to "Fixed the scaling of Seal of Righteousness."
perhaps they are referring to this:
"This is a moot point for Paladins who use Seal of Righteousness, or who choose not to melee. Seal of Righteousness works best with faster weapons, and has a spell damage coefficient of 0.2. Weapon DPS and procs are therefore largely irrelevant."
http://blue.cardplace.com/cache/wow-paladin/1126317.htm
Most people think/thought that SoR had a spell damage scaling of 10% for 1hand and 12% for 2handers.
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- Seal of Righteousness can now trigger mainhand weapon procs.
THIS
yep this one is a biggy!
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- Mechanics
- -Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells)
Paladins
- Consecration no longer scales with attack power.
- Fixed Seal of the Crusader’s damage reduction effect.
- Seal of Command’s proc now benefits from Sanctity Aura and has a small delay when triggered.
- Fixed the scaling of Seal of Righteousness.
- Seal of Righteousness can now trigger mainhand weapon procs.
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Holy Resistance was previously bugged on Nost (common error on all private servers) and players were able to gain it with certain items/abilities that provided +resist to all spell schools.
However, I have it on good authority that since at long last the debate on whether it should exist or not has been finally put to rest, that the Devs will be initiating a server wide fix that would nullify any +Holy Resistance found anywhere in the game.
This is of course not the same as a higher level mob having a +level resist which adds +5 resistance to all schools (including Holy) for each level above you at level 60 which would add +15 Holy Resistance to a level 63 raid boss for example.
Holy resistance will not be a thing Crestfall. The 126 mask thing is correct is but, as others have stated, it was a remnant from the beta period before holy resistance was replaced with arcane resistance. The items and spells that use aura/mask 126 to give +res to all schools are overwritten by a server-side modifier, as proven by the videos from retail vanilla where holy spells do not get resisted in PvP combat. The only chance for resistance is from the level difference, so a level 63 raid boss has a chance of resisting spells, just like with any other school.
https://forum.nostalrius.org/viewtopic.php?f=30&t=43506&start=390#p317511
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no they've removed holy resistance from the server apparently - so no partial resists in PvP - only against higher level mobs in PvE
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MHGA
TRUF!
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linking raidstats of фекал guilds where everyone has average 300 dps doesn't mean that player or the spec is good
I'd rather be in a фекал guild as you put it than be in yours which is full of complete douchebag human beings who take a 12 year old video game much too seriously...
But that's me!
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If you really want it I guess you can find a guild that takes you into their raid roster, but there were like 100 alliance raiding guilds on nost, makes what... 500 paladins? 3 of which were ret?
I'd say there was about a baker's dozen of raiding Ret Paladins or thereabouts
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yea you want as slow as possible so 2handers like Arcanite Reaper are good as well as The Unstoppable Force from AV as well
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Is Ret Paladin Good In PvE?
in Paladin
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wow, someone is really mad here...