Pottu
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Everything posted by Pottu
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As the issue has been solved, I'm locking the thread.
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Please check this thread for more information: https://elysium-project.org/forum/index.php?showtopic=22015
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Locked as issue has been solved.
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Locked as the issue has been solved.
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Not sure if this is cheating?
Pottu replied to Drakkar01's topic in General Discussion & Suggestions
Please make an in-game ticket and include a link to the screenshot. Alternatively send a PM to me. Thank you for reporting them. -
In general, it is important to remember that not all players and guilds are equal. This discussion pops up regularly at every server and, more often than not, the people who agitate for buffing boss health or damage only use the most successful guilds as example, while usually disregarding the average or poorly performing guilds. It is true that 1.12.1 talents give players a significant boost in their capabilities and it is just as true that the game is very old and the mechanics of all encounters are well known. However, such facts do not take away the requirement for teamwork and learning the raid encounters via experience. One guild can speed run through MC in under an hour and this shocks the community into thinking that it must be completely undertuned, when that guild is completely overgeared, buffed to the max and each of their players is very skilled in what they do. At the same time, a new guild with little experience, not much gear and few if any world buffs, clears Molten Core in five hours after numerous wipes. Now tell me - which experience is the "correct" one? Obviously bugs need to be fixed, whether they are broken mechanics or wrong values for any attribute.
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Have you been able to sort out this issue?
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We do not offer any name, race, appearance, class or faction change services.
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[BUG] Searing Ghoul Fire Shield spamming 71 dmg multiple times per second
Pottu replied to Nelythia's topic in Help & Support
Locked as the issue has been duplicated on Bug Tracker. -
Only English is allowed in public chat channels. In the future, please take a screenshot and a GM ticket so we can have a look.
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Locked as the issue has been solved.
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Unfortunately that is not how the pet commands work in vanilla. The aggressive/defensive/passive stance is just that - a stance. It only dictates how the pet reacts to mobs when outside of combat. It has no bearing on what a pet does once it is in combat already. To disengage a pet from a mob, you must use the command "follow" to make the pet come to you. To avoid the pet from immediately re-attacking, it is a good idea to make a macro that switches to passive stance and orders it to follow in one push of a button. To reiterate: the stance does not affect pet while it is already fighting.
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Locked as the issue has been solved.
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Locked as the issue has been solved.
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Locked as the bug report has been made.
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Locked as the issue has been solved.
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I've cloned this issue at the Bug Tracker. Please use that forum in the future. Thank you for reporting it.
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Locked as the issue has been solved.
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That's not exactly what happened. Thanks for the warm welcome, it's good to be here.
