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Aethelwulf

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Everything posted by Aethelwulf

  1. Here are the numbers on glancing blows and weapon skill: https://web.archive.org/web/20061112110447/http://evilempireguild.org/guides/glancing.php It is worth noting that if you manage to convert all your hits to yellow hits (ie. constant heroic striking), then there are no glancing blows, making weaponskill rather negligible. With Edgemaster's you can also reach 7 weapon skill.
  2. Aethelwulf

    New lock player

    For SL/NF I would sooner do it like this: http://db.vanillagaming.org/?talent#IV0icRbZbxhkgxot Interrupts aren't much of a threat to channeled spells, since at worst you will only lose duration rather than DPS, so you can just recast it a little sooner, and a lot of the time you will drain enemies while they are feared, so it's better to have a heavier hitting drain than some more casting loss avoidance. And for a PvP build capping hit should be easy enough that suppression is a waste of talent points.
  3. Aethelwulf

    Priest PvP Build / Healing

    I'd like to disagree with the notion that Shadow is somehow the DPS spec, it is not. Shadow has horrible spell damage scaling (with the exception of a Troll's Shadowguard racial spell). It just has really strong debuffs. Once you have high spell damage, you will do much more DPS spamming holy spells with 5/5 Divine Fury and 2/2 Searing Light than playing as Shadow. It's the number one reason why Shadow falls off as a PvP build as gear improves.
  4. Aethelwulf

    Needs more Claws - How to Cat

    No, I think I misremembered. I thought I read it in Elitist Jerks but when I doublechecked it was clear the dense weightstone did not work, but Elemental Sharpening Stones do. See here: http://thedruidsgrove.org/archive/wow/t-11401.html Strictly speaking this is from 2.0.1 (Before the Storm, the patch before TBC release) though. I could have sworn I overwrote the post but somehow I ended up doubleposting instead.
  5. Aethelwulf

    Needs more Claws - How to Cat

    There are some good weapons with feral DPS from AQ20 onwards though. And if you want you can grind Gnomeregan for Manual Crowd Pummelers. Those weapons can be activated for +50% attack speed while shapeshifted, but you will burn through charges and want to stock up on multiple pummelers.
  6. Aethelwulf

    Needs more Claws - How to Cat

    Is this serious? Using dense weightstones is blizzlike and done in vanilla all the time by better Druid players. Permanent weapon enchants didn't work (because they increased the base weapon damage) but weightstones just increased your attack damage. Are people really getting banned over this?
  7. Aethelwulf

    Warlock PvP Tactics Class by Class

    Not that I know of. These are just cheesy engineering and consumable-using strategies. Among serious PvPers these strategies are considered fairly cheap and low-skill (as in, anyone can win if they're just using consumables and engineering to obtain ridiculous advantages), so when they discuss strategy they mostly revolve around gear, racials, and class abilities for PvP without the use of Engineering, exotic potions, or other consumables (aside from bandages).
  8. Aethelwulf

    Torn Between two..maybe 3.

    In your case you may as well just play the Druid. Soulzek is not entirely correct when he says Druids cannot raid tank. Some guilds do permit Druids to offtank and tank trash mobs in raids. The rare guild even has them maintank, but they're inferior to prot warriors. In Naxxramas, Bear Druids are actually ideal for tanking Patchwerk's Hateful Strikes as they typically have the highest hp and armor. In normal fights Druids tend to suffer considerably because they cannot prevent enemies from dealing crits and crushing blows, although they have higher health and armor to compensate. A Druid also does not tend to have the "oh shit" buttons a Warrior has, such as Last Stand or Shield Wall or Lifegiving Gem and cannot even use potions or healthstones in bear form. The lack of "oh shit" buttons coupled with a Druid's tendency to eat damage spikes is the main problem Druids face, although the lack of "oh shit" buttons is not a crippling factor in a skilled raid where there should be healers with instant heals at the ready and hopefully the superior armor and health should absorb the spike damage more manageably. Another problem is the lack of a taunt. If you want to play as a Druid raid-tank, you better gear well and research your playstyle (as well as whatever you intend to tank) very carefully, and be sure to have a skilled raid because Druid tanking is fairly unforgiving. Once you or your raid messes up, you're screwed, unlike Warriors who can hit a variety of buttons to recover from a bad situation. If you are dangerously low, you need your raid's Druids, Shamans, or Paladins to instantly drop a big instant heal on you because you don't have your own "oh shit" buttons. And if you lose aggro, you're usually screwed. The upsides of Druid tanking is that they can tank dungeons just fine and they rarely need to worry about loot competition while gearing. Also some of the Druid's tanking gear comes from PvP, so you might want to start early on the AB grind.
  9. Aethelwulf

    Herb/Alch vs Herb/Tailor

    There's a BoP tailoring item for Warlocks, the Robe of the Void. It's an epic chest with 14 stamina, 46 spell damage, and an on-use pet heal (450-751, 10 min cooldown). It has its uses if you want to PvP as Soul Link, but it's generally inferior to T2 and above. Typically the number one reason to be a Tailor is because Bloodvine is BiS for raiding. 3/3 Bloodvine is not replaced before AQ.
  10. Aethelwulf

    Demon Stats?

    Not until Burning Crusade, no. Vanilla has a very half-assed approach to scaling and while Burning Crusade did a lot to address scaling issues, it also introduced other problems.
  11. Aethelwulf

    Elune's Disciple (33/11/7 Night Elf Priest)

    The only time Starshards was worthwhile as a channel was in Burning Crusade before they made it an instant DoT in 2.3.0 (it was very useful as an instant DoT though). At that time for a Shadow Priest, Starshards had a higher spell damage coefficient than a maxed Mind Flay (which has a terrible custom coefficient for some reason) so if you didn't care for the slow, you were better off using Starshards. In vanilla, the only real reason to use Starshards is in PvP as a Shadow Priest because you're worried about enemies locking you out of shadow school. With two stacks of Shadow Weaving up, Mind Flay already does more damage than Starshards though. Elune's Grace is also vastly inferior to Desperate Prayer, but at least it's usable in Shadowform. One more problem with Elune's Grace is that if you dodge a Warrior's attack, he will immediately Overpower you (it's an instant attack which they can only use after their enemy dodges, it cannot be dodged, and they typically have the talents to give Overpower +50% crit chance, so it will hit extremely hard). Ultimately on the Alliance, Dwarves tend to be the best for both PvP and PvE.
  12. Aethelwulf

    Healing Stream scales with +heal

    Healing Stream has a custom coefficient. It heals for 6% of +healing every tick (for 180% total over 60 seconds). If you're a full resto shaman, it should be 8.25% instead (+25% from 5/5 Restorative Totems and +10% from Purification). It's not the only totem like that. Searing Totem does 8% of a Shaman's spell damage on every hit. With 3/3 Call of Flame, it should be 9.2%. Both totems tick every two seconds. I believe Magma Totem and Fire Nova totem should both have normal spell damage coefficients though.
  13. Aethelwulf

    Warlock PvP Tactics Class by Class

    If we're being cheap item-users, just equip Catseye Ultra Goggles and walk around with your Felhunter. Once you have +48 stealth detection it's quite easy to spot them. If you really want to overkill your stealth detection radius, you can use Catseye Elixirs on top for another +10 stealth detection. Make sure to hide your helmet so that rogues can't see you wearing the goggles and you might also want to get the ZG enchant on those goggles since you will be using them a lot for PvP. Obviously you will need to have Engineering to do this, and if he is sprinting you might want to use Goblin Rocket Boots and/or carry Swiftness Potions so that you can chase him when the Rogue sprints. (It's a good idea to have both Goblin and Gnomish boots for the separate cooldowns, Goblin has the lower CD at 5min and higher movespeed at 70% though, so it's better. Gnomish Boots have 30min CD and give +50% speed. They both last 20 seconds, assuming no failure.) Swiftness Potion does have the advantage of being a 100% reliable sprint, but it's still 50% speed for 15 seconds and your potion cooldown (plus a little bit of gold, but Swiftness Pots are really cheap) whereas the Rogue will be sprinting at 70% speed for 15 seconds, but give him Curse of Exhaustion and he's not going to be out-running you either way. Ganking Rogues as a Warlock is really fun so give it a try. If you LAP out of a Rogue stun, and he isn't a gnome and doesn't have improved sprint (combat spec, which is not the stunlock spec), then use the Net-O-Matic on him and walk out of his melee range then demolish him. Backfires are not a threat because you should still be immune to nets from the LAP. If you're not using the net, use Goblin Rocket Boots and just run and start kiting him to death with DoTs and instant casts (do not stand still, ever). Don't use amplified Curse of Exhaustion, instead use a spelldamage trinket and use amplified Curse of Agony along with your other instant DoTs. The LAP just removed any slows and you're already on-par with his sprinting speed, so you don't need slows (although you can throw a Discombobulator Ray for an instant 20% slow once he sprints). You need him dead before the boots wear off (20 seconds of +70% movespeed, assuming no engineering failure) and he manages to kill you (which will take him a bit longer). The kiting strategy works a lot better with high amounts of spell damage, hence the trinket, but a Goblin Sapper Charge contributes nicely. Other than that you can also have a Goblin Rocket Helm ready to give yourself a healthy distance and Trinket+Soul Fire him then start kiting him. Also carry Elixirs of Poison Resistance to remove rogue poisons. They're elixirs, so they don't share a cooldown with potions, and they don't require alchemy either. For Warriors a Succubus pet is generally ideal since they have no answers to a Succubus (unless they are undead or using the Skull of Impending Doom) so you can just Seduce, bandage up if necessary, then Curse of Elements (does not break Seduce) + Trinket + Soul Fire them. Alternatively, a Free Action Potion + Curse of Exhaustion should make kiting Warriors really easy. If the Warrior uses a Free Action Potion or Swiftness Potion, devour it with the Felhunter. If he uses Skull of Impending Doom I hope you have a skull or rocket boots. Other than that, a Limited Invulnerability Potion will give you 6 seconds of physical immunity. It is not. It doesn't have a type and thus cannot be dispelled. Even if it could, Devour Magic is shadow school itself, and would be reflected.
  14. Aethelwulf

    Mage vs Warlock

    If you're playing Alliance, definitely Mage. Going up against Will of the Forsaken (when nearly half the Horde is undead) and Shaman Tremor Totems gimps your crowd control in ways that Mages don't have to worry about. If you're playing Horde it depends on what you're interested in. Mages are definitely more mobile and have better slows and more CC types whereas Warlocks depend on Fear and Seduce heavily (along with Curse of Exhaustion, if they're SM spec) to keep enemies at a distance. Mages are also more fragile whereas Warlocks are more durable, have several self-heals (drain life, healthstone, death coil, along with spec-specific Siphon Life and perhaps Demonic Sacrifice) and pets with PvP abilities (Succubus and Felhunter are your main options, unless you're alliance, in which case it's mainly just Felhunter), and pack more a lot more DoTs. In terms of damage both of them have very good burst potential. Warlocks have better matchups against Priests and Mages (unless it's an alliance warlock against undead mages and priests, in which case your odds are looking worse). Mages have better matchups against Warriors and Rogues I think, since they can blink out of stuns, kite more effectively, and suffer much less damage pushback while casting. Orc Warlocks have a better time than normal against Rogues thanks to Hardiness though (at the cost of losing Will of the Forsaken). Given a Succubus, a Warlock also has a solid chance against Warriors (who cannot trinket out of warlock CCs, but can use Berserker Rage / Recklessness / Death Wish to stop Fear, whereas Seduce has no Warrior counter other than Will of the Forsaken). Fladrif, Seduce lets you set up Trinket Soul Fire, which is basically the Warlock's Pyroblast, and if you want you can follow it with a Death Coil (into possibly a fear or just Searing Pain + Shadowburn) for extended CC + burst combinations or possibly Seduce multiple times in a row. Depending on DR (Fear and Seduce share diminishing returns), you can even bandage yourself for a nice heal before pyroblasting your opponent down and unlike polymorph, Seduce does not heal your enemies.
  15. Aethelwulf

    Is it realistic to go Disc/Holy for DPS?

    Ah, I see I'm dealing with an idiot here. Allow me to disabuse you of a few notions, cryofsorrow. First of all, a Shadow Priest's Shadow Word: Pain may do more damage than a Warlock's Corruption (courtesy of the +15% damage that Shadowform provides and the heavier emphasis on spell damage over crit for shadow priests), but that is actually a marginal contribution to raid DPS because your Shadow Word: Pain is now displacing a Corruption debuff that would also have done DPS. Your damage meter might look a lot better for it, but mainly because someone else's damage meter now looks worse. And let's not forget that your Mind Flay and possibly Vampiric Embrace are also consuming precious debuff slots that could have gone to other players' DoTs instead. All of this is costing raid DPS for you to do your thing. Second of all, Holy Priests can also use Mind Blast. The better scaling the Holy Priest gets from Smite spam easily outperforms the Mind Flay a SP is stuck doing the rest of the time. Plus a Holy Priest potentially has better crit (although Priests only crit for 1.5x damage). Simply put, your idea that a Shadow Priest does more DPS than Holy is a joke. The primary raid DPS contribution of a Shadow Priest has always been the Shadow Weaving debuff. That one debuff typically contributes more DPS to the raid than all the other things the Shadow Priest does put together. PS: The reason I mentioned Theloras is simply because the two are known to be of one mind on many odd subjects and prone to appear together in threads to back one another up. I'm not sure how that eluded your notice, but there you have it.
  16. Aethelwulf

    Is it realistic to go Disc/Holy for DPS?

    What part of "this is not a spec for serious raids" eluded your notice, genius? ... Unless you are referring to Theloras here, my only response to this is contemptuous laughter. Did you just seriously assert that shadow does better DPS than holy? Don't get distracted by all the fancy multipliers, their damage output is trash. Holy DPS beats shadow in DPS, except neither of them are good DPS to begin with. Mind Flay has a 45% coefficient distributed across 3 seconds. 15% * 1.10 (Darkness) * 1.15 (Shadowform) * 1.15 (Shadow Weaving) * 1.1 (Curse of Shadow) * 1.2 (Improved Shadow Bolt) = 28.80% of spell damage per second, and cannot crit. By contrast a talented Holy Smite does 39.28% per second just from the 2.5sec coefficient in a 2sec cast and +10% damage that holy priests talent. A Paladin with Libram of Fervor and Judgement of Light can add around another 200 holy spelldmg to the raid though. Shadow Priests are well known to have serious issues with spell damage scaling. The only reason why they are allowed into raids is because they upscale the rest of the raid's shadow DPS. A number of raids will skip the Shadow Priest though and have a healing priest talent for Shadow Weaving instead. I'm fairly certain that judgement rank stacking was actually stealth nerfed partway through vanilla. That patch note Killerduki likes to reference from Burning Crusade only mentions debuff icons. It does not say the debuffs themselves stacked. If you could stack all ranks of judgement, then with 16 debuff slots you could conceivably fill a whole raid with nothing but Priests and Paladins since 6 ranks of judgement of the crusader with librams of fervor and improved Seal of the Crusader would give your whole raid +722 holy damage (and another +10% holy damage from sanctity aura) and you can add 3 ranks of judgement of wisdom for mana recovery. Paladins might even tank bosses with that giant holy threat multiplier of theirs and the added mana recovery, although their mitigation would still leave something to be desired compared to warrior tanks.
  17. Aethelwulf

    Berserking - is it worth it?

    If you use a Free Action Potion you can get 30 seconds of stun (and movement-impairing effect) immunity. If you're already stunned you can always run a PvP Trinket + Free Action Potion macro. Living Action Potions also give you the same immunities for 5 seconds (while breaking stuns on their own). 25% stun resistance is unreliable and you already possess reliable means to deal with stuns as a Shaman. Not to mention that War Stomp is also good against Rogues since they are sure to enter melee range. That makes Hardiness rather low value compared to War Stomp. And I did mention that War Stomp is the only CC a Shaman has (although he can get other stuns from weapon procs, goblin mortar trinket, tidal charm trinket, linken's boomerang lucky proc, goblin rocket helm, and grenades). As for PvE racials, Troll Berserking goes unnoticed and the Orc Blood Fury's 50% heal penalty is not something you want as a melee. Axe skill has its merits if you are raiding as Enhance with a 2H axe, but Hunters are better for swinging Nightfall than Shamans since they can spam rank 1 wing clip on gcd to proc more. Enhance isn't a raidspec, really. You're better off picking your racials for PvP than PvE, which means Tauren.
  18. Aethelwulf

    PvP Sham Ele vs Enh discussion

    I think every Shaman who wants to PvP should be playing a Tauren simply for the War Stomp. It doesn't GCD so you can cast while enemies are stunned plus Shamans are hurting for crowd control. Other than that, for PvPing I would say that 30/0/21 Elemental is best. Enhance Shamans suffer from the need to enter melee range except they don't have stealth or sprint (unless you count Ghost Wolf) or charge or intercept or any CC to help them close the gap. All they have is Frost Shock and Earthbind Totem. Enemies will literally run circles around enhance shamans and kite and CC them to death. Elemental Shamans on the other hand do not get kited because they can just cast from a distance. Enhancement Shamans also like to rely on windfury procs to destroy enemies but you only have a 20% chance of triggering windfury per swing. You can't expect to just run up to someone and immediately devastate them with a Windfury. Enhancement Shamans do get faster Ghost Wolf casts but with 21 resto you can use Nature's Swiftness for an instant Ghost Wolf which is better for Warsong Gulch. Other than that Elemental Shamans do extremely high damage, can burst on demand with a Trinket NS Lightning Bolt combo (potentially War Stomp Trinket Chain Lightning + NS Lightning Bolt), can wear a shield without wrecking their DPS, and have much better heals. In case you're wondering what Elemental Shaman PvP is like, here's a PvP video. Part 1: Part 2: Bear in mind this guy is not playing a Tauren (no War Stomp casts) or using any potions or Engineering items.
  19. Aethelwulf

    Berserking - is it worth it?

    There are definitely wrong choices. The wrongest choice is in fact playing a Troll. Regeneration is completely worthless and Berserking is extremely negligible. If you are actually low health enough to get the maximum benefit of 30% from Berserking, you would need to auto-attack or chain-cast unimpeded for 10 seconds straight to obtain 3 seconds' worth of extra attacks or spellcasts. If you had 10 seconds of unimpeded attacks or casting right after berserking from low hp, it was a fight you would have won regardless of Berserking. Even from a PvE perspective the benefit of Berserking will typically go unnoticed given the large cooldown and small benefit. After that there is the Orc. 25% stun resistance is definitely good in PvP but the Shaman's PvP trinket already breaks stuns and if you want you can even carry Living Action Potions to break a second stun or a Free Action Potion to just be immune to stuns and slows and immobilizes for 30 seconds, so you have more dependable ways of dealing with stuns aside from depending on a 25% chance of avoiding stuns anyway. Orcs also get Blood Fury but reducing all heals you receive by 50% is frankly suicidal. Taurens are the best race, as they have two good benefits. One is the +5% to max health, which is always nice. The other is that they have War Stomp, which is an AoE 2 second stun that does not GCD. This means that on demand you can stun enemies in melee range and get time to cast a lesser healing wave (or chain lightning or lightning bolt, if elemental spec) uninterrupted. The ability to cast a spell while your enemy is stunned can turn around fights in PvP. And the ability to inflict a 2second aoestun has its uses in mass PvP too. Not to mention the Shaman class normally doesn't have any crowd control (stun/sleep/fear/poly/disorient/etc.) at all.
  20. Aethelwulf

    Is it realistic to go Disc/Holy for DPS?

    The only real reason you would be doing this is because you have a laid-back and perhaps pvp-heavy guild, and this is one of those builds that could PvP and PvE with the same spec and most of the same gear. Also because apparently you really wanted to raid with holy damage. Might also help if you had a retribution paladin for sanctity aura and judgement of the crusader, but then you're burning a debuff slot again and asking the question whether it's better for the raid to have the worst healer become the worst dps instead. At least a paladin can do most of his utility stuff and lay on hands regardless of whether or not he is healing or hitting. Clearly you need to have a rather permissive guild to let you do all this.
  21. Aethelwulf

    Becoming a lock as an Ally[PvP]

    With Death Coil and grenades (if you haven't DoTted them) you can set up more fears. Believe it or not, it is very possible to cast more than one fear and if you see someone breaking out of two of them it is just pain because successful fears win fights and on a 3rd fear the duration will be trash and after that they are immune thanks to DR. Warriors, Mages, Priests, and Paladins have no way to break Seduce (well, a Paladin can use Blessing of Sacrifice in mass PvP to take damage and thus break Seduce) and Mages and Priests only have 1 PvP trinket (two if they actually took Blacksmithing just for their 30sec fear immunity trinket) and can only break a single Fear, although they can try to interrupt a second one with counterspell and slience (silence is dispellable). Assuming you are hit by these, you can have a Felhunter to devour it off of you or otherwise use a Spellstone to dispel all magic debuffs (including Silence) and obtain a 900 magic damage shield, plus against Mages you can still cast fire spells like Immolate and Searing Pain. Fear Ward is mainly a hindrance, not a counter, because a resisted Fear does not trigger diminishing returns and a Warlock's Fear has no cooldown so if you cast Fear twice in a row they will still eat a full Fear. And in mass PvP if they get purged by a Shaman or Priest the Fear Ward is probably gone. In 1v1, Shaman has his own answers to Fear (Primarily dropping Tremor Totems, but Earth Shock, Grounding Totem, and Searing Totem can all be used to make successful fearing harder too) and he is Horde-only. The Alliance Paladin on the other hand can only break a single Fear with his trinket (he can go immune for 30sec with the blacksmithing trinket though) and he cannot break Seduce with that nor does he have good odds of killing a Warlock since he has no slows or sprints or ranged damage and cannot cleanse away curses like Curse of Exhaustion and if you are playing an Orc you have stun resistance to boot. You are assuming the Horde does not also have Priests or Warlocks who can dispel in PvP. Not to mention a Paladin has to spend his casts countering Fears and DoTs one by one (cleanse removes 1 magic / 1 poison / 1 disease whereas dispel removes 2 magic debuffs in one cast) while a Shaman can leave up a Tremor Totem to periodically wipe all Fears in the area (if people didn't just WotF out and go immune for another 5 sec) leaving the Shaman free to spend his own time spamming Chain Heals (which is much better than cleansing DoTs) or move on the offensive with stuff like Lightning Bolts while giving his melees Windfury Totem. PvP trinkets have 5 minute cooldowns and are frequently expended against a variety of classes if they are even being equipped. WotF just has a 2 minute cooldown, every Undead has it, and they're all saving it for Warlocks and Priests (and maybe Intimidating Shout). The Paladin can mostly Cleanse, toss weaker heals, and throw buffs like Blessing of Protection or Blessing of Freedom, both of which can be devoured by your Felhunter or purged by a Shaman or dispelled by a Priest. Except Rogues can outsprint an amplified Curse of Exhaustion and reapply a slowing poison which is stronger than CoEx while Warriors can just throw Piercing Shout (Both Arms/Fury and Fury spec PvP warriors have this talent) to slow you 50% and catch up to you or Intercept and Hamstring you if you manage to put some distance. The main problem with Escape Artist is that slows are very spammable. It's still better than Perception, but it's not that great. Also Orc Warlocks can resist things like Charge, Intercept, and Rogue stuns whereas Undead Warlocks have an answer to a Warrior's Intimidating Shout. Rather, if you just want to PvP with a Succubus, then it is best to play Horde. Fears and Seduce both suffer immensely from being up against Shamans and Undead.
  22. Aethelwulf

    Professions for a Warlock wanting to do both PvP/PvE

    The trouble with leveling Tailoring is that it competes with leveling First Aid. As a Warlock virtually all your cloth drops should be turning into bandages, since bandage + life-tap is much faster than eating and drinking.
  23. Aethelwulf

    Is it realistic to go Disc/Holy for DPS?

    Generally you would need two DPS priests this way to maintain a full 5-stack of shadow weaving. Depending on the encounter a Troll Priest might use Shadowguard to maintain more stacks of Shadow Weaving and do more damage but triggering Shadowguard requires the priest to get hit by the boss in some way. Anyway OP wanted a holy raid spec and this is about as close as you get to raiding as holy.
  24. Aethelwulf

    Is it realistic to go Disc/Holy for DPS?

    ... ... Try to think about how this build works some more.
  25. Aethelwulf

    Becoming a lock as an Ally[PvP]

    I really, really would not advise that. Gnomes have a much better PvP racial than Humans, unless you want to try to scan for Rogues in battlegrounds. But just wearing Catseye Goggles on top of your Felhunter will give you solid radius on detecting Rogues passively whereas Perception has to be used at just the right moment. Actually, Felhunter is. At least Alliance-side. Will of the Forsaken can break Seduce, so the value of a Succubus for solo PvP on alliance is lower. With the 5 seconds of immunity they might even kill or CC your pet. If you use a Felhunter and are Undead, it's pointless. A Felhunter can dispel a fear off of you if you time it right, and your trinket and racial can break fear also, letting you become DR-immune. Otherwise it has some use, but it's not very necessary if you're good with a Felhunter. Yes. It's like they all have a second PvP trinket on a 2min cooldown which they were saving just for you. That and the presence of Shaman Tremor Totems dispelling Fear and Seduce in an AoE. Along with Shamans dispelling your Soul Link, if you want to use that. The extra dispel sounds bad but Warlocks can counter Paladins and blast away instead of DoTing. Your Felhunter can eat their Blessing of Protection and Blessing of Freedom. If you Spell Lock them out of a cast, they are locked out of Holy school (that's everything for paladins) for 8 seconds. And if you Fear them they are out of commission unless their PvP trinket is off cooldown or they get dispelled. But if they have multiple dispellers you still have Howl of Terror to do an AoE fear to cause havoc. On the other hand Shamans have much better heals for mass PvP, including Chain Heal, their Tremor Totems will dispel all fear and seduce in a 30yd aoe every 4 seconds just by existing, and they can give melees ridiculous buffs with Windfury Totems. For solo PvP vs Paladins, if you are playing an Orc you also get stun resistance to mess them up but most of all they can't chase you if you use Curse of Exhaustion (they can't dispel curses) and if you are Soul Link then you're not gonna die anytime soon and killing them mostly takes forever (not to mention Bubble Hearth) unless you manage to kill them while they are feared or spell locked out of holy school or use Seduce plus a trinket soul fire to burst them down if they let you get them low enough. Mostly it's all about killing the Paladin while he is Feared or Spell Locked unless you want the slow attrition fights which paladins excel at, but you can just run away from Paladins with Curse of Exhaustion if you're not up for PvPing them. In a 1vX situation you are probably dead unless they are bad. WotF is crippling in 1v1 PvP also, especially if they also have their PvP trinket, letting them break two fears. Your 3rd Fear will last 5 seconds tops and then they're immune and you're out of CCs, unless you're an Engineer or have a Tidal Charm. I disagree. Fear can turn around fights for Warlocks, and having WotF and Tremor Totems breaking your Fears on top of PvP trinket puts you in a much worse position.
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