Drakbak
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Everything posted by Drakbak
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I assume that you will disable the human racial for Brood of Nozdormu during the mount/title race.
Drakbak replied to Muhsogyny's topic in General Discussion & Suggestions
How so? The only resources I can find is that each turn in rewards 500 rep. 16,800 parts / 200 parts per turn in = 84 turn ins * 500 rep per turn in = 42,000 rep. -
Public War Effort Tracker - Google Doc (link inside)
Drakbak replied to Forest_'s topic in General Discussion & Suggestions
thanks for this -
Does Beaststalker's Tunic drop? (T0 Hunter chest)
Drakbak replied to Taurfett's topic in Dungeons & Raids
Correct, you can't accumulate runs so that every individual run has the same odds to drop as each of the ones before it. However, you can calculate the probability of it dropping at least once over a course of attempts. It doesn't change the odds of it dropping in the future, but it does a good job of showing just how unlucky you are. -
Play the game as if it will only ever be Vanilla content with no option to transfer. There have been no hints, suggestions, or announcements about the future beyond Vanilla, so don't expect one until further notice.
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I assume that you will disable the human racial for Brood of Nozdormu during the mount/title race.
Drakbak replied to Muhsogyny's topic in General Discussion & Suggestions
I agree that the human racial gives a ridiculous advantage. Since with the custom changes reputation cannot be earned during the supply effort, there is no longer that cushion for players without this particular racial. The task is monumental in of itself, needing 16,800 bug parts in order to get the reputation to start the actual scepter quests. Humans only need 15,200 bug parts. Assuming 100% drop rate that's 1,600 more kills required by non-humans. That number increases significantly if the drop rate isn't 100%. In the old blizzard setup, it was like a bike race but you could only cross the finish line (ring the gong) once the spectators all caught up (war effort). In the Anathema setup, the spectators are already there and humans are allowed to use mopeds. This doesn't mean it's appropriate to disable the human racial. I DO believe it is poor planning from the dev team to enact changes in this manner, but it's already done so what do you do about it? Horde guilds need to band together to disrupt Alliance guilds via world PvP. Delay their grind! Delay their world encounters! Only then will Horde characters be afforded a reasonable chance at the mount. -
Horde need to pick it up on the War Effort
Drakbak replied to Forest_'s topic in General Discussion & Suggestions
Giving away firebloom is like throwing away good money. This is the one area that will be difficult to finish due to stubborness. Baked salmon will take awhile because fishing for it sucks. Edit: And looking at the lists, alliance got it easy-mode. Hardest thing to farm is thorium. -
Transfer Nost characters to Elysium?
Drakbak replied to Bigfilth's topic in General Discussion & Suggestions
Unless you transferred within the first 7 days or so, you were S-O-L. I had a guildmate on a cruise that week and it was down before he returned. -
I'm anticipating the war effort on March 5th. In vanilla, once all the supplies were gathered, it took an entire week for the respective horde/alliance factions to "transport" the supplies down to Silithus. Only then would you be able to ring the Gong and open the gates. So bare minimum 1 week for the gates to open once the war effort begins.
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I think the rotations will have more of an impact on items and talents that affect multi-shot. However, I agree for stat weights, it probably doesn't have an impact.
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If you don't have the time to camp, then don't. Get a wolf with rank 4 howl and have fun.
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Obviously we know the formulas, but knowing the exact formulas and being able to apply them accurately are two different things. Also, there are plenty of situations where it's useful to be able to "eyeball" the stats and have a pretty good idea if it's an upgrade or not (certainly in the 2min I spent typing it up during lunch). All your sheet is doing is a much more detailed approximation 1) One major correction would be to use the normalized calculations for Aimed and Multi-Shot. You calculate the damage gained from AP based on the weapon's speed, but these abilities were normalized to always use 2.8 as the speed. 2) Additionally, your calculation assumes a very generic rotation of Auto -> Aimed -> Auto -> Multi -> Auto, which is an 8.94s rotation (based on the example weapon - the rotation calc does not consider custom weapon's needs), over-estimating the damage provided from multi-shot by 11.8% (not considering the missed multi-shots when the CD coincides with Aimed Shot) 3) You're missing Tier 1 8-pc bonus, as well as T2 3-pc and 8-pc bonuses. Missing Grilled squid, juju might, Grace of Air totem for horde, feral crit buff, furious howl, pvp gloves bonus to multi-shot, gift of arthas debuff, and all armor reduction debuffs. Nor do you include any analysis for rapid fire, quick shots, troll berserking, or devilsaur eye. ----- I don't point this stuff out to be an ass or to tear you down. I think you did a fine job, and there's improvements that can be made. The point is that even in knowing the exact calculations, any attempt to derive an increase in dps involves creating a model. And a model is only an approximation of actual results. When I correct for the aimed shot and multi-shot normalization, here's what I get for 1300 ap and 20% crit on a DHC, per my example above: 1% crit = 27.78 ap. It's certainly a more accurate representation compared to my "eyeball test", but I think I accomplished the goal of determining the Crown of Tyranny to be better than the Eye of Rend.
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Broken Tooth's faster attack doesn't have a lot of meaning in a raid environment. It would benefit from the debuff proc'd from a tank using Gift of Arthas. In theory, it is better for BM hunters because it increases Frenzy uptime, but raiding as BM isn't a good idea. I suppose the other benefit would be the more frequent (albeit smaller) hits compared to other cats would allow it's dps to be more consistent. due to better averaging out of dodges, glancing blows, and the like. Fewer attacks that hit harder will be more subject to RNG swings. I think the speed is the big point behind the ZG bat, which makes it more beneficial in PvP rather than PvE. It can learn screech, which is more useful when you want a pet that can aoe tank, but any bat, owl, or carrion bird can learn it. I believe max rank is available outside of ZG. As far as I know, Cobra Reflexes is not a pet ability in vanilla. It was added in TBC as an ability you could teach your pet. It's possible the King Bangladesh npc has this ability, but if it's carrying forward to a tamed pet, then that is likely a bug that needs to be corrected. You can only learn the highest rank of the Lightning Breath from the Sons of Hakkar. Some people like to raid with wind serpents due to lightning breath being a good focus dump that bypasses armor, though you have to consider resistances.
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I like to approximate based on % because the relationship between AP and Crit is dynamic. you argue that each successive RAP will impact each other...ya...but so will each pt of RAP impact each point of crit. The entire thing is dynamic, so I use this as an approximation. But you also have to consider that when you upgrade a piece of armor, you generally aren't doing it 1 RAP at a time, it's usually as a chunk. In the case of the OP, he's trying to compare 1% crit and 40 ap vs 2% crit. I focus on AVERAGE dps. Letting the potential for crit streaks guide your gear decisions is a poor way of gearing your character for overall performance. Yes, you may get big numbers on one boss, but you will more than likely suck it up on the rest as your crit rate normalizes. I prefer consistency over streaky dps. Having high critting/streaky dps is really only beneficial for PvP where stringing together 2 or 3 crits will likely kill your opponent.
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Each % crit gives you about 1% increase in average dps. Yes, Mortal Shots gives a bonus that makes Crit better at lower percentages, but around the time you hit 20% crit (buffed since we're talking raids), which is pretty easy to accomplish, it works out to about 1% once diminishing returns are factored in. You need AP for the crits to be worth anything. So calculate what your ranged weapon's "AP equivalent" is and add it to your AP total (buffed, and include Hunter's Mark). Let's say you have the Dwarven Hand Cannon which deals 66-124 damage at 2.90 speed. Average damage is 95 per shot. Your DPS increases by 1 for every 14 attack power, so let's work this backward... 95 / 2.90 = 32.759 dps. Let's say you're using Jagged Arrows, which is another 13dps for roughly 46 total * 14 ap per dps = 644 equivalent attack power. Let's say that when raid buffed you have about 1300 normal AP (random number on my end, please apply your own results). Total "attack power" including your weapon is about 1944, so a 1% increase would be 19.4 attack power. 1 attack power = 0.051% dps in this example. 52 agility is 1% crit and 104 attack power, which using the above example would be about 6.36% increase in dps for both the crit and ap components. So 1 agility would be about 0.122% increase in dps. So according to my approximations 1% crit = 19.4ap = 8.2 agility. These values need to be adjusted for your own weapons and ap totals. This is purely a rough approximation on my part, but it is my belief that in the early stages of the game, attack power generally trumps crit rate. If your buffed crit rate is below 20%, then crit is worth a bit more but never really more than 1.2% each. You won't be able to get REAL numbers without doing extensive calculations including shot rotations, talents, etc. And of course, the values change as your gear changes....the more ap you get, the more crit is worth and vice versa. In my opinion, the crown of tyranny > eye of rend. I think people get too caught up with the idea of big crits and forget that increasing non-crit damage is a valid and less spiky way of increasing your dps.
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i'm well aware, and I really don't care other than the fact that it doesn't really feel like a game at that point. Certainly better than when alliance turtle and the game drags on for over an hour.
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depends on which formula you believe is correct. Either way, it knocks off the extra chance to miss for mobs that are at least 3 levels higher than you.
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no respond for baned appeal over 48hours
Drakbak replied to bryan8282's topic in General Discussion & Suggestions
they review ban appeals from oldest to newest. if you "bump" your appeal, it's sent to the end of the line because it's no longer "old". i doubt posting on these forums will expedite anything because that would set a bad precedent. -
Against mobs that are 3 or more levels higher than you, it's worth 2% hit. If you're leveling, you'll probably be facing a fair number of those...
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No backdoor = 100% lose rate for the horde. You complain about choke points? without backdoor that bridge is the biggest chokepoint in the game. Smart alliance players can use even the backdoor as a chokepoint. And honestly, given that my winrate last night was around 20-25%, the backdoor isn't even that good of an option. At least you're not contending against alliance "premades" that kill Drek within 7min...
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If you're still leveling, just go with whichever has the most damage, unless you're a troll/dwarf then go with the one that you have the racial for. Once you get to lvl 60 and are doing 5mans/raiding, you want a weapon with a slower speed that will better accommodate a shot rotation.
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Does Beaststalker's Tunic drop? (T0 Hunter chest)
Drakbak replied to Taurfett's topic in Dungeons & Raids
After 15 runs, there's a 17% chance of it NOT dropping, assuming at least 1 chest drops every run. Math is (8/9)^15 = 0.170888 So, it's really not that unlikely to have not seen it yet. -
Whether or not GMs abused power really isn't any of my concern. Even Blizzard has GMs that abuse power (and get fired), there's no such thing as a pure server. I enjoy my time here on Elysium and am grateful for every day I get to come online and raid and bs with my guildmates. I am grateful for the team that keeps this server running and I trust that steps will be taken to improve internal processes.
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Bump to the top! Recruiting all classes except Warriors (full on both tank and dps). Some classes are needed more than others (ie: Resto Shaman), please inquire in game for specifics.
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New level 60 here! Question...
Drakbak replied to vexiun7's topic in General Discussion & Suggestions
My guild <Team Blackout> generally doesn't have an issue gearing up new people if it's a class we need. We're more interested in your skill and whether you mesh with the guild rather than what your gear looks like. If you're interested in an NA east coast guild, hit us up in game. -
Multiboxer - Bannable offense?
Drakbak replied to Exasis's topic in General Discussion & Suggestions
report via in-game ticket and they'll investigate accordingly.
