Drakbak
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Everything posted by Drakbak
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Maybe there's a bug out there that was preventing it from working that way for me. I very specifically tried killing mobs equal in level to my pet (around lvl 30) and I didn't get a scrap of xp from it. (Anathema server). Really wasn't a huge deal for me, I ended up going to the coastal area of the Hinterlands and ground levels on the neutral turtles. Easy to kill mobs that are green to me, yet won't aggro on the low-level pet.
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While i think your Winterspring test shows a distinct damage difference, for further tests I would go without any of the abilities activating. Test the base damage without any of the special abilities influencing results for a better sample. Regardless, even if armor is impacting Lupos' damage, that means he's dealing equal base damage as a normal wolf. Except raid debuffs that boost shadow damage such as Curse of Shadow, Shadow Weaving, and Imp Shadow Bolt should still be boosting his shadow-based damage. My Lupos is still only lvl 56....going to try to grind him up to 60 for this week's raids, then maybe I can provide better input.
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As someone who has been leveling Lupos for the past couple weeks, gray mobs decidedly do not give your pet xp. At least at lvl 60. Maybe there's something weird for pre-60, but I have not earned any xp for same-lvl mobs as my pet if it was gray for me.
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Through all of my reading, my understanding is that added weapon skill cannot change the chance for a glancing blow for melee weapons. The chance for glancing blows are calculated based on your base weapon skill (lvl * 5), but weapon skill helps offset the damage reduction associated with the glancing blow. Ranged weapons will never have a glancing blow and is therefore not an issue for hunters. The chance to miss has always been impacted by weapon skill, even back on retail. I ran a troll hunter back then, and used less +hit than was accepted so long as I used a bow, and didn't miss any shots (i viewed myself as a lvl 61 skill-wise, and reduced accordingly). Anecdotal evidence, sure, but it's what I know. As WoW moved into TBC, Blizzard changed the way a lot of the stats worked, implementing hit rating, crit rating, and expertise rating. Added weapon skill was removed because just like gear with straight +1% hit, it was too powerful of a statistic moving into higher-level content, largely due to it's impact on the chance to miss.
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incorrect, they need to be green for you
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I remember researching this as well. I can't remember the specific patch this gets editted, but it was either 1.10 or 1.11.
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In patch 1.10, Blizzard implemented the dungeon set upgrade quest line. At the same time, they added more powerful items to existing dungeon bosses. So if an item is not available yet, it's because it wasn't implemented in the current patch.
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Yup, this is the orc you're looking for.
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It was a rare drop off the black dragonspawn on the old Elysium server, but I'm convinced it was implemented incorrectly. I'm fairly certain that wasn't possible until after vanilla, or was implemented in a very late patch in vanilla.
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I have the one for Everlook and it works correctly. Make sure you have the correct specialization (Gnomish = Gadget, Goblin = Everlook)
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The crit% that's displayed in your spellbook is for the melee weapon you have equipped in your main hand. If you have poor weapon skill, your crit will show very poorly. If you switch between weapon types of varying skill level, you will see different crit rates. This does not impact your crit rate with a ranged weapon. Even if your melee weapon skill is at 300, you still have to add 5% to account for Lethal Shots (ranged crit only)
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Don't you know who he is?!!!! He's DA GODDAMN SONGFLOWER KING, BITCH!
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Well, the value of crit is completely relational to the value of your ap. When looking at upgrades, I try to look at the stats in terms of % increase in damage. I view 1% crit as a 1% increase in damage (on average). When judging AP, I look at my paperdoll AP (when buffed) and see what a 1% increase would be. (1500 RAP? then 15 RAP is about 1% increase). This isn't a very accurate way of measuring it, but a halfway decent way of trying to eye-ball it. Just remember, having a high-crit rate is fun.....unless you're critting for 200 damage because you have no AP. For pre-raid, I try to get to around 20%
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Being able to fire through walls is not how it was in vanilla. Had some scumbuckets attacking horde from outstide the wall at grom'gol last night. vanilla wasn't perfect with los, but it wasn't so blatantly bad either.
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Thanks for testing this. I saw the other guy's post, but seemed more conjecture than something definitive. My guess is that it also stacks with Shadow Weaving (SPriest talent).
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To the top! Looking for Resto Shaman, mages, warlocks, and rogues.
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[NINJA LOOTER - HORDE] Shadow Priest - Name : Najathar - Guild : <Golden Horn>
Drakbak replied to Olta's topic in General Discussion & Suggestions
What was the accepted loot rules for boe's? My guess it was roll greed, which you broke regardless of reasoning. You could have asked in party if it was ok to roll need since you need for AQ, but you didn't. My opinion is that it was a selfish decision to not allow the other members to also roll. Do I really care either way? No. But sometimes the truth hurts. -
Link me something that says he doesn't or else you're just adding to the pile.
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The only way your logic works is when the warlocks are critting at such a high rate that it's impossible for Lupos to ever exhaust the stacks on the boss. Otherwise, even 1 shadowbolt without the debuff (assuming it was consumed by Lupos instead) is a dps loss for the raid. Using my example, Lupos would have to consume about 10 otherwise wasted stacks of the debuff to equal 1 shadowbolt (non-crit). Even if this was possible on average, it doesn't take into account unlucky streaks where the locks just don't crit and the debuff wears off, effectively granting a dps loss anyway. Assuming Lupos benefits from Curse of Shadow as well, and normal attacks hit for 200, which is probably high, you're gaining at best 32 dps (2.0 attack spd). Maybe a little more if Bite is also considered Shadow Dmg. This is a best case scenario assuming every attack is buffed by Imp Shadow Bolt, and every attack hits (which won't happen because pets don't get +hit, plus have to deal with dodge/block/parry). The inverse of this is that he consumes enough stacks that at least 1 warlock misses out on improved shadow bolt each cast, which is a 80 dps loss (also ignoring hit rate, but raid warlocks have access to hit gear). This isn't even a worst case scenario. To me, the "benefits" don't outweigh the costs, even in ideal situations.
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But what weapon are you using? are you looking at the full range of damage or just cherrypicking results?
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But what weapon are you using? Is this auto shot? Multi-shot? arcane shot? are you looking at the full range of damage or just cherrypicking results? I can't even theorize why you're getting these results without more information.
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The debuff doesn't pretty static dps gains (like +20 damage per shadow hit), it scales. Lupos hits for what....200 damage a strike? So if it consumes all stacks by itself, it's gaining 200*20%*4 = 160 damage. Let's say a warlock's normal shadow bolt hits for 1000.... 1 hit on the debuff will gain 200 damage, which is far more than the gains seen from Lupos using up all 4 stacks. If stacks are being "wasted" it's because it got refreshed by a warlock's crit, not because it wears off after 12 seconds. If that same warlock crits for 2000 on the first stack on Imp Shadow Bolt, 3 stacks are "wasted", but he got an extra 400 damage. Lupos eating the extra charges makes zero sense.
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For the record, Team Blackout doesn't have 5 thunderfuries. I know some of our guys like to exaggerate the number. No doubt we've been really lucky so far, but we're at 3.5 currently. Had 3 completed before Nost went down in April, then have received 1 binding since returning (funny enough it was when the Raid IDs got reset and we pugged the reset MC on an off-night). Granted, we only run 1 MC per week, so the chances are still ridiculously low. At the same time, we haven't seen any Eye of Sulfuras, so there's that.
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can you give some specifics? hard to say without you giving us some numbers of what you're experiencing. What weapon? what shots are you using? How much damage are you dealing?
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Between Sunder Armor x5, Faerie Fire, and Curse of Recklessness.....Most bosses shouldn't really have any armor left. So I think the pet dealing shadow damage to get past armor is redundant. Now, his damage should be boosted by Curse of Shadow, so there's a plus. I think you'd need to dig through a combat log to really determine whether the pet eating through the imp shadow bolt is hurting or not. And we're likely talking about just a single pet, what happens when you have multiple Lupos pets within a raid?
