Link
Player-
Content count
37 -
Joined
-
Last visited
Everything posted by Link
-
One of the most momentous occasions in the history of Elysium is upon us. This is, of course, the releasing of patch 1.9, (“The Gates of Ahn’Qiraj”). Over the last few days, we have been finalizing changes to the War Effort’s launch. We will be highlighting major in-game changes, what to expect from the war effort, and many of the finer details relating to the Qiraji Battle Tank. Firstly, let’s address the War Effort. From day one, we knew that we could not keep the War Effort per Blizzard’s original spec. In 2006, Blizzard asked for 90 thousand Copper Bars to assist in the War Effort. In 2017, on Anathema-PvP, players currently have over 1 MILLION Copper bars, and over 1.5 MILLION copper ore stockpiled. In summary, we’ve scaled many of the required materials to fit our player base’s needs. 70% of stockpiled materials, (Item for item. Not averaged.) will be required, plus the original Blizzard amount scaled to Anathema’s average player base. Stock Pile Amounts were taken from active accounts and mostly focuses on logins from Febuary-March. If non active accounts were to return the War effort could be completed in 1 day! The amount of materials needed to be turned in by the Horde and Alliance differ due to the individual faction’s stockpile of resources, and active players per faction. Our goal is to provide an experience similar to that of the original opening of the gates. Our goal is for the War Effort to last 3-4 weeks, but that estimate is just that, an estimate. The actual time required will depend entirely upon player participation. Please keep in mind that ANY Materials farmed and turned in by using botting or other exploits will not only lead to the player's account being banned, those Materials will be removed from the turn in totals. The Materials: Shared War Effort: Copper Bars: 1,250,000 Purple Lotus: 700,000 Thick Leather: 1,300,000 Spotted Yellowtail: 600,000 Runecloth Bandages: 2,000,000 Alliance War Effort: Iron Bars: 600,000 Thorium Bars: 850,000 Arthas’ Tears: 420,000 Stranglekelp: 450,000 Light Leather: 850,000 Medium Leather: 575,000 Roast Raptor: 450,000 Rainbow Fin Albacore: 450,000 Linen Bandage: 2,000,000 Silk Bandage: 1,600,000 Horde War Effort: Tin Bar: 425,000 Mithril Bar 525,000 Peacebloom: 825,000 Firebloom: 425,000 Heavy Leather: 700,000 Rugged Leather: 850,000 Lean Wolf Steak: 275,000 Baked Salmon 375,000 Wool Bandage: 1,250,000 Mageweave Bandage: 1,000,000 The Scepter of the Shifting Sands: The Following adjustments have been made to this EPIC quest line to keep it true to the original intention of being a race to complete while also needing to seek help, from fellow Faction members. The Scepter of the Shifting Sands quest line will be released the MOMENT the final War Effort material is turned in. Our goal is to have players race to complete the quest line and be rewarded the Black Qiraji Resonating Crystal, and not have multiple scepters held onto, simply waiting for quest completion to gain additional mounts. The moment the Scepter of the Shifting Sands quest line begins, a 3 week timer will begin ticking. If the gong is rung prior to the ending of the 3 week time limit, 5 additional players can ring the gong and obtain the mount in succession, within 10 hours. If the 3 week timer has elapsed, only the first player to ring the gong will obtain the mount. Silithid Carapace Fragments will be group-dropped, but will be bind on pickup, so the player attempting to complete the quest line MUST BE PRESENT in killing the mobs. (All Silithid Carapace Fragments will be unbound after the opening of the gates.) Difficulty of the events within the quest line have been scaled to be in-line with current player base skill cap. (Guilds may need to collaborate with other guilds to overcome certain events.) The gates of Ahn’Qiraj will be opened, and both AQ20 and AQ40 will be enterable immediately following the 10 hour event. The Scepter Quest line will remain in game even after the Gates have been opened for players to be able to complete it, and receive the epic items as rewards. (Difficulty level of the events may be turned down at this point)
-
Elysium Q & A Weekly Answers! / 06.04.2017
Link replied to Cogfather's topic in Official Information
Auto complete went of Yesterday at 10:30 pm est while doing dome work on the system. -
We have released the Silithus Field Duty Quests on Anathema today! We wanted to give players a chance to experience these quest lines before the zone is over run with AQ players, and also help provide players with content leading into the AQ PTR. These quests provide level 60 heroes a chance to work together in an outdoor pve style boss encounters together with NPC's to acquire raid level gear.
-
You might not see it move every single day. But it wont got over the time frame we set before. Some days it could see more %put in and other less.
-
I replied to the other topic, Lets please keep topics on point. You will see a new way to have members speak with team members soon though!
-
So, let's talk about the War Efforts
Link replied to Lifealert's topic in General Discussion & Suggestions
Relying only on auto complete would make WE end 4/19/2017 Depending on the number of player turn ins would make it end sooner, but no Later than that date. We are on schedule currently to be the first Private server with an Unerfed scepter chain, AQ 20 and AQ 40, I am also in talks with the guilds for the PTR sessions. Keep in mind things could happen that push dates back. (locking thread) -
All quests should be working now, let me know if you find any missing.
-
It is in game, but will start Friday night, set it to delayed start for the first day to not impact the server when we added it Wednesday with everything else we patched. So Saturday morning, then every day going forward you will see the increases.
-
This is being put in, it added but not visually will be fixed for you guys!
-
There was a small error that updated the War effort Numbers but they were still displaying the old numbers. A fix has been applied and new numbers will be shown after a server restart which will take place during non peak hours. Numbers that changed: Shared: Copper Bars: 350,000 Purple Lotus: 300,000 Thick Leather: 1,000,000 Spotted Yellowtail: 500,000 Alliance: Iron Bars:275,000 Thorium Bars:600,000 Arthas’Tears:400,000 Stranglekelp: 150,000 Light Leather: 275,000 Medium Leather: 300,000 Roast Raptor: 200,000 RainbowFin Albacore: 200,000 Linen Bandage: 550,000 Silk Bandage: 850,000 Horde: Tin Bar: 175,000 Mithril Bar: 175,000 Peacebloom: 275,000 Firebloom: 95,000 Heavy Leather: 350,000 Lean WolfSteak: 125,000 Baked Salmon: 150,000 Wool Bandage: 350,000 Mageweave Bandage: 475,000
-
First off, thank you to all the Players who have been turning in Materials. At this time almost 5.5 MILLION Materials have been turned in since we launched the War Effort. A shout out to the horde for finishing a turn in by completing 850 Thousand Rugged Leather in about 4 days! When setting the goals of the War Effort, we wanted a challenging yet achievable event, something that brought players together both within and across the factions. The War Effort was not about turning in a large amount of Materials, it is about the spirit of cooperation between factions that are often in open war with each other. Having Guilds and Factions working together to complete a goal to unlock a new Raid was the desire. So while a large amount of our players have contributed to the Effort, an equally large number would prefer to keep their stored materials or sell them on the Auction House at inflated prices while waiting for the event to be auto-completed. We will not be auto-completing the event, or lowering the required materials as that goes against the philosophy of the event. However, it’s in nobody’s interests for the war effort to continue beyond the stated 3-4 weeks in our original post. So, over the coming two weeks we will be challenging the community to come together in a unique way to participate in an in-game event that will greatly help in completing the war effort. This event will be designed to foster working together, and put a hard cap on how long the war effort will take to complete that is far more in line with our original timeline. It might be time to put down your gardening and mining gloves and pick up your swords. “Certainty of death. Small chance of success. What are we waiting for?”
-
Great question. Lowering the materials will still not get players to turn in materials. Players at this point could choose or still not choose to farm/do turn ins. Players have been vocal on both sides as to why they are doing the turn ins and why they are not. Lowering the turn ins once, maybe again and maybe another time does not keep the feeling of team work. Giving an optional event (not needed but highly recommended) Would give those players who want to help but not turn in materials and other players who have already farmed, a way to still team together to complete this event.
-
We took 70% of materials active level 60 accounts who logged in during the Month of February. and then added an amount to that number for all materials. The Calculation was done the day before the war effort launched, and we actually then even reviewed the active account log ins for the 4 days prior to launching it. In this case more players are trying to sell the materials needed, or just still storing them in banks and we can not force players to do turn ins. Hence lowering the numbers will still not force players to turn in materials. This will give players another way to hep the war effort. We want players to have to come together as a team in order to complete the War effort. We will not be giving players tons of materials so they can choose to keep them etc. This will be an optional way to help greatly with the war effort we really do not want the war effort to go longer then the original planned 3-4 weeks when we started.
-
Yes we have been tracking it also. A side note about stock piles....They haven't run out, actually players have increased the amount stored on active accounts, but they are not turning them in. Total active player log ins since WE started could finished just over 2 war efforts with current set totals
-
A WE Update will be out this weekend. We have taken player feedback from all the positives and negatives and have listened to our community. I don't want to give details yet since we are not final, but don't worry about WE taking 8 weeks +, yes still continue to turn in materials now, they will still be used.
-
We will have information on a better way to address things like this also stay tuned
-
The PTR is on its way! I did a run thru of aq40 and have a few tweaks to be done but I will reach out to the guilds who are chosen for the PTR to have times set soon...TM
-
I personally did all of AQ 40 this morning, a few minor tweaks and then we will be ready to do the ptr, on the other side we are still choosing the guilds
-
they don't come out till after AQ is opened. that's how it worked in vanilla
-
Clearly you didn't read the post.... Some of the mats are stockpiled more then we set the limit to.....
-
It was taken form active accounts, post has been edited to clear that up, thank you.
-
Not being looked at as of just yet, it is something we talked about briefly
-
The Old God is Thirsty
-
The post was delayed while we were working on the patch, the post WILL be made today before the patch goes live.
-
That information should be posted tonight, We are still finalizing everything going live, and the final smaller details
