Shayss
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A Beginner Holy Priests PvE guide to success by Shayss. In a party, a priest is considered the standard go-to healer. They have many tools at their disposal for topping people off and come with some pretty neat, albeit rather plain, buffs that compliment any group. You will need to learn how to weave multiple ranks of the same spells. You will need to predict when and where damage is going to happen to the party and plan accordingly. You need to be geared correctly and you need to have a reasonable spec to make your spells shine even stronger. You need to do all of this while staying alive! In this guide I will show you some talent builds, skill use and some gear you will want to collect. This guide should give you the basic knowledge of how to play a priest but to put it into action you need to play the game to get real experience on healing. I'll say this now as a disclaimer, anyone can play a priest, but to master one is something else entirely and the degree at which this is achieved is ultimately what separates the wheat from the chaff. Abbreviations Int - Intellect Mp5 - Mana per 5 seconds HoT - Healing over Time BiS - Best in slot CD - Cooldown IF - Inner Focus OOM - Out of Mana PoH - Prayer of Healing PW:S - Power Word: Shield Fort - Fortitude PoF - Prayer of Fortitude DS - Divine Spirit PoS - Prayer of Spirit Crit - Critical Hit PI - Power Infusion Spi - Spirit Stam - stamina Overview Races Talent Builds Stat and Priorities Pre-BiS Gear Professions Consumables Spell Co-efficients Basic Spell Use Addons RACES: Note: I will only list what is useful for PvE here. Undead Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. 2 min cooldown. Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Underwater Breathing: Underwater breath lasts 300% longer than normal. This is pretty useful during the leveling phase. Shadow Resistance: Shadow Resistance increased by 10. Very very minor. Troll Berserking: Increases your casting and attack speed up to 30% depending on how damaged you are. Human The Human Spirit: Increases spirit by 5% Dwarf Fear Ward:Targetable buff that makes the target immune to the next fear effect. This spell is insane. 30 second CD? wtf. Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. Frost Resistance: Frost Resistance increased by 10. Very very minor. Night Elf Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Pretty useful during leveling when you are in combat and just want to get out of it so you can mount up. Nature Resistance: Nature Resistance increased by 10. Very very minor. Wisp Spirit: Transform into a wisp upon death, increasing speed by 50%. You will die a lot in WoW, it is a given, and being able to get back into an instance asap so you can start drinking up is pretty cute. General Race Overview: For Horde UD is by far the most useful kind of priest to have but only due to convenience. Cannibalize and Underwater Breathing are very useful during leveling and WoTF is neat for fights where you might get feared of sleeped. For alliance it is Dwarf all the way. Fear Ward is ridiculously strong and Stoneform helps a lot especially in AQ. In the end though, your racials won't make or break you (unless you PvP, duh!) and personally, I believe that we are blessed to have so many race choices. Talent Builds: The cookie cutter http://db.vanillagaming.org/?talent#bxRhsV0oZbttcc0Vx This is your standard build and there is of course loads of room to manuavere, depending on your how you fit into your priest team. Absolute must have talents are: Healing Focus - When you take damage, while casting, you get knockback on your spellcast, this means the spell you are casting is taking longer to actually land. While it doesn't shine so hard in raids, except on fights with constant damage like Vael, you will need it for dungeons. Sometimes fade just isn't enough when you get those bad tanks that can't hold threat. Inspiration - After a critical heal you give a 15 second buff that increases that players armour by 25%. This is huge for tanks and you will be healing a lot of them throughout your journey. Spiritual Healing - 10% more healing from your healing spells. It is a straightup throughput boost. Not taking it for PvE is like saying you want to give urself a handicap. Inner Focus - In my opinion this is the most useful ability we get in our entire repetoire. The next spell you cast after casting IF costs zero mana.This is what you will use for buffing PoF, which costs an enormous amount of mana. IF - Fortitude, IF - PoH, IF - PoS. In the long run is saves on a lot of drinking time. Flexible talents:(Some are ok, some are just bad) Divine spirit - This isn't something every priest in the raid has to get. It only really helps other priests so ask your priests bros if you should get it or if one of them will get it. Improved Power word: Shield - As a general rule of thumb you should never be spamming shields. PW:S is an incredibly mana inneficient spell but in the right situation is very useful. Great examples of shield use is just before a dragon breath in BWL or just after a Mortal Strike from Broodlord. This will cushion the blow and can sometimes even be the difference between life and death. In cases like these it is useful to have that slightly stronger shield. Improved Renew - Renew is our HoT. It does a reasonable amount of healing but more often than not you don't get much bang for your buck due to the raid just being topped off instantly by snipers. Even renew on the MT isn't that useful since it can't crit and no crit = no inspiration. You can't even have multiple renews on one target. As for the talent, this increase only works on the BASE healing that the spell provides. This means no matter how much + healing you get, the bonus + healing you get from the talent will always be the same. Holy Nova - A instant AoE spell that both heals friendlies and damages foes. This is pretty useful in dungeons and even on some raid bosses like Vael. Spirit of Redemption - It only works when you die. If you are dying, you are doing it wrong or your raid is bads. This talent I would only recommend if you are very new to healing. LightWell - No. Never take this. The healing effect breaks if you are damaged. It only has 5 charges and worst of all it requires OTHER players to even make use of it. The graphic detail is small aswell so good luck to those raiders finding it in a 40 man raid. Holy reach - This does have its uses. It is also very situational. Good play can make this talent worthless if you are already positioned to heal everyone anyway. Improved Prayer of Healing - Having 10% cheaper PoH (20% with 2 talents) does sound cool but you shouldn't be useing enough PoH to get any real value out of this talent. Most of the time if you are using PoH anyway you will be using it in conjunction with IF which makes your PoH cost no mana at all. Deep Discipline: http://db.vanillagaming.org/?talent#bxRhsVVqobxtcc This spec is more tailored towards geared guilds who excel at fast boss kills. It isn't flexible in its talent choices and does gimp you a bit as a healer, BUT it boosts your damage and gives you the coveted PI spell. PI - Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15sec. You will have mages tripping over thier robes trying to bribe you with "Special Favours" to become thier buff god. It does feel good to be adored. Ideally you should cast this spell on the strongest mage in the raid, when he has popped his trinkets, like Emephral Power for maximum effectiveness. Just a side note but the talent Force of Will also increases your personal dps a bit with 5% extra crit on your holy spells and 5% extra damage. You will most likely not notice the difference but on bosses like Ebonroc + Flamegor you need so few healers that you will end up smiting most of the time anyway. Stats and Priorities: + Healing - This is your most sought after stat. Your + healing will not only directly increase the power of your heals, but indirectly affect your mana management through the use of downranked spells. A general rule of thumb is that if an item gives more + healing it is better. Spi - Very useful to have on your gear. Most standard priests specs will have Meditation for extra regen during combat and Spiritual Guidance for the extra healing bonus from 25% of your spirit which, again also effects your mana usage through downranked spells. Mp5 - Mp5 is nice to have but not to the point where you should forsake your + healing. Int - Int isn't something you should aim for directly outside of the leveling phase. Your gear will come with it naturally. 59 int is 1% crit aswell but you would need to stack tremendous amount of Int to actually make real use out of it and this generally leads to gimping your +Healing which is very bad. Spell Crit - Spell crit is something you should view as a bonus. It isn't something you should aim for directly. It does benefit Inspiration but most items with + Spell crit will not come with good + healing. Leave that gear for the Mages and Warlocks instead. Stam - Another stat you shouldn't aim for directly. Having higher HP does help you survive easier but this comes naturally on gear aswell. Pre-BiS Gear I was considering leaving this out entirely since there are so many lists out there already, but since this guide is aimed at new and up coming priests I figured I should put in the effort. *** Pre-bis gear obtained through pve and crafting [ *assuming Diremaul and AV is released]: Head: Cassandra's Grace - BoE world drop Crimson Felt Hat - drops from Magistrate Barthilas in Strat UD Shoulder: Shroud of the Nathrezim - drops from Balnazzar in Strat Living Neck: Animated Chain Necklace - drops from Ramstein the Gorger in Strat UD Chest: Truefaith Vestments - Cloth crafting BoP [recipe is BoE, drops from Balnazzar in Strat Living] Robes of the Exalted - drops from Baron Rivendare Wrist: Sublime Wristguards - drops from Guard Slip'kik in DM:N Boots: Boots of the Full Moon - drops from Captain Kromcrush in DM:N Back: Hide of the Wild - leather working craftable BoE [requires Tribal Leatherworking to make] Cloak of the Cosmos - Drops from Immol´Thar in DM:W Belt: Whipvine Cord - drops from Alzzin the Wildshaper in DM:E Legs: Padre`s Trousers - drops from llyanna Ravenoak in DM:W Hands: Hands of the Exalted Herald - drops from Princess Moira Bronzebeard in BRD Ring1: Fordring's Seal - Quest reward from "In dreams" [long quest chain - start it while leveling in EPL] Ring2: Emerald Flame Ring - drops from Prince Tortheldrin in DM:W Ring of Demonic Guile - drops from Alzzin the Wildshaper [not unique so you can wear two of these] Trinket1: Royal seal of Eldre`Thalas - Quest item: "Holy Bologna: what the Light won´t tell you" can drop from any DM boss or be bought from the AH or found in Dusty Tomes. Trinket2: Mindtap Talisman - drops from Magister Kalendris in DM:W [not unique so you can wear two of these] Briarwood Reed - drops from Jed Runewatcher [rare spawn] in UBRS Weapon: The Hammer of Grace - drops from Chest of The Seven in BRD Offhand: Brightly Glowing Stone - drops from King Gordok in DM:N Lei of the Lifegiver - Exalted reputation with AV Wand: Bonecreeper Stylus - drops from Dark Master Gandling in Scholomance Mana Channeling Wand - drops from Cho'Rush the Observer in DM:N Professions: Obviously you can go with whatever you want to, but some proffs will give you a few extra benefits that can help you out in PvE. Tailoring/Ench - A pretty standard pairing, however tailoring gives the extra perk of allowing you to wear Truefaith Vestments if you work for it. These are equivalent if not better than tier 2 and your next upgrade will only be in AQ40. Very worth it. Engineering - Lots of toys here. Goblin sapper charges are mad. On use instant explosion dealing 450 to 751 damage to all enemies around you. I loved using this stuff on the Skeletal constucts on Neffarian and the Whelps when the aoe call is given on the way to Broodlord. First Aid - Standard, you should lvl this while you are leveling to 60 but make sure you have this maxed with a few Runecloth Bandages in your bags at all times. When you get silenced or you are OOM or you have priest call on Neffarian then use this. Be careful not to use it on people taking damage like the tank though because it will just break the channel. An excellent example of where I used these would be Rend. After each wave you can heal people up without having to consume extra mana to top them off. Even more useful when you still have bad gear. Consumables + World buffs Consumables and buffs come from many places in vanilla. It is your job as a healer to be decked out with as many of these as you can during progression. Even if you have content on farm, depending on your guilds requirements, there are some simply mandatory consumables and buffs to bring. Note: There are already loads of buffs/Consumables guides out there, for that reason I will only list the mandatory few that you should always have for any standard raid. Consumables: Brilliant mana oil - 12 mp5 and 25 + healing for 1 hour. This persists through death but is only available with ZG patch. So use Lesser Mana Oil till then. Nightfin Soup - 8mp5, lasts 15 minutes Mageblood elixir - 12 mp5 for 1 Hour duration but is only available with ZG patch. Major mana potion - Gives 1300-2250 Mana on use. Has a 2 min CD. This stuff will be like drinking gold. You will be using a LOT of these. Dark/Demonic Rune - 900-1500 mana and you lose 600-100 Health. Doesn't share CD with Major Mana potion. Restorative Potion - Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds, 2 min CD. Super useful for Lucifron and Shazzrah. Greater Nature/Shadow/Frost/Arcane/Fire Protection potion - 1950-3200 Damage absorb of specific kind of spells, stacks with each other but not with itself, 1 Hour duration. They all have their use somewhere. Take note of where you are going to raid next and prepare accordingly, eg: In MC you should bring Fire Protection potions for Ragnaros. Flask of distilled wisdom - 2000 extra mana for 1 hour, persists through death. These will be expensive but I highly recommend you bring them with you on progression. World Buffs: Rallying Cry of the Dragonslayer: 10% spell crit, 5% melee crit and 140 attack power, lasts 2 hours This one you can get whenever someone hands in the Head of Onyxia. Before raid time I would camp the quest giver, your guild might be handing in a head aswell and you should take advantage of this. Dire Maul Tribute run: 3% spell crit, 15% stamina and 200 AP, lasts 2 hours I personally make sure to always have this buff. DM:N tribute runs as a priest is a breese due to our Mind Control and Mind Soothe spells. You also should try to snag the Major Mana pots at the end. Basic Spell Use: The art of spellweaving! This part is going to come down to a lot of actual experience from playing the game. A general rule of thumb is the higher the rank, the more powerful and the more mana a spell will cost. Choosing the correct spell for the right situation is important because it affects your effective healing, your overhealing and your mana management. This is also why priests have a reasonably high skill cap. We simply have a ridiculous amount of spells at our disposal. Spell Co-efficients: Prayer of Healing: 0.286 Power Word Shield: 0.1 Greater heal: 0.857 Flash Heal: 0.433 Holy Nova: 0.114 Renew: 1 Heal: 0.857 Co-efficient explanation All of the spells you will use benefit differently from your +Healing. Example; if you equiped a piece of gear that gives +10 healing and then used a Flash Heal you do not get +10 Extra healing on your Flash Heal. You will get +4.3 Healing but if you casted a Renew you would get +10 extra healing divided over the course of the HoT. The reason this is important to know is because as your gear improves you will want to downrank your spells. This is why +Healing is so strong as a stat for us. The lower rank a spell is the cheaper it will cost. This means you will have more mana to play with over the course of a fight. Prayer of Healing: You can use all ranks of this depending on the damage the group has taken. Very expensive and IF is normally what I would use in conjunction with a max rank PoH. Don't spam this unless you want to go oom fast. I found very limited use for this spell actually. Power Word Shield: PW:S is a situational spell. It is a horribly inneficient spell but it does have it's place on your actionbars. Use it in places just before you know the someone is about to get wrecked. Always use the Max rank of this spell. Greater heal: This is a powerful spell that you should use in situations where there is going to come a lot of damage. It becomes even stronger if you run 8/8 tier 2 by adding a rank 5 renew to the healed target but this isn't so important. Greater heal rank 1: Used for consistent healing when you are around end of AQ -> Naxx level of gear. Greater heal rank 3: This is your average burst heal Greater heal rank 5: Used for massive damage! Like when Neff is about to use a breath you can pre-cast this to land as the breath hits. Flash Heal: Flash heal rank 4: Used to top off people quickly during spiky damage. Like when someone in the raid gets hit with a shadowbolt or gets a tick from rain of fire on the trash after Broodlord. Flash heal rank 7: Used for healing massive incomming damage quickly. Be careful, spamming this will make you oom fast but if you have a pretty strong guild and the bosses die fast then it doesn't really matter. Holy Nova: An instant moderate AoE heal to top your group. It requires positioning and I would recommend using only the max rank. You won't be spamming this unless you are on Vael. Renew: Renew sucks but you should still have it on your bars. It does have its uses in places like dungeons and when you need a cast while moving. Use max rank only. Heal Heal rank 3: Used the most for consistent healing. It's mana cost isn't over the top and you will probably not run oom just from spamming this before a boss is dead. Heal rank 4: This will simply replace rank 3 when you got BWL + gear. Lesser heal: Useless. It becomes completely worthless after the leveling phase. Addons: I tend to run a really lightweight setup myself, but here is a short list of useful addons you can play with: BigWigs - Must have addon, boss timers and warnings. LunaUnitFrames - There are a lot of different unit frames out there, I would suggest you try them all out and see what suits you best. Grid - Luna is way better though. Clique - Allows you to cast spells with your mouse. CT_RaidAssist - Shows useful things like when someone is already being ressed. Decursive - I am not a fan of this addon personally but as a bigginer it can be useful if you don't know where and what to dispel. A list pops up and you just click the names as they come up, and dispel them. Addons I use: BigWigs LunaUnitFrames (Best addon) AtlasLoot Xperl ShaguQuest MoveAnything General advice from an 11 year vet Priest: Assignments: Priests have the power to be top healers and a common issue with a lot of newbies and scrubs is that they use the healing meter as a reflection of their performance. This is how tanks die. When you are assigned to healing a tank on a bossfight then THAT is your job. If the tank dies due to not being healed you are directly responsible for it and, most likley, the groups wipe.Being a meter whore makes you more of a liability than an asset to your guild, especially if you choose to disregard your specific assignments. If you are assigned to raid healing then sure, go for them meters! Ressing: People will die. After the fight the first thing you do is ressurecting the dead. The less time they spend taking a dirtnap, the more time they spend buffing and healing up. This all comes down to less downtime. Drinking: Move with the pack and drink the moment you reach your target. You don't need full mana every fight but you do need to keep taking sips and you need to be in range to heal. Move towards the place you need to be next, if the situation allows it, so you can drink sooner. Consumables and Enchants: Always have consumables on you for raids and always be enchanted with the best possible enchants you can get. The stronger you are, the easier your teams life will be. Pocket Tanks: Make friends with tanks. Make them love you. If you are good you can pick them up whenever you wana do a tribute run for buffs. Addons and screen clutter: Don't be retarded. If you have too many addons covering your screen and you can't see that you are standing in fire, then you are failing. Try to have as much room on your screen as you can. You need to be able to see what's happening. Major Mana potions: You will drink this stuff like a fiend. Ask friends to send you these, snipe cheap deals on AH, ask guildies to cod you cheap, run DM:N tribute for them. You will look like a crackwhore to most but it is for a good cause. ***************************** There will likely be some discussion and critique on this post. The work here is not meant for the advanced "grandmaster" priests. This is a lightweight guide that won't overwhelm the less experienced. So bare this in mind if you choose to add your opinions and advice. I hope you all find the joy of healing with a priest as I have so happy healing and peace-out! Kind regards, Shayss.
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<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss posted a topic in Guild Recruitment
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<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
[Current position for Spriest on hold] Warlock slot is still open ofc. A geared, dedicated warlock! -
<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
WE GOT A SPOT FOR A DEDICATED SUPER BEAST SHADOW PRIEST!!! (if u are unable to meet all our raid times then don't bother applying, we need a Spriest that can hold 100% attendance since there is only room for one of you! Mon, Wed, Thur 19:00 - 23:00 server time) -
Why would they do this when they don't want to deal with the even more prevalent herb spawnrate vs population size issue.
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<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
Room opened up for a Fury warrior (a geared one obviously) -
This was addressed previously and herb spawn rates where increased to accomodate the ever growing population. Since the AV patch however the herb spawn rates have reverted back to an abysmal respawn. This is particularly strange, especially since the merge now sees Elysium hitting the 8k-8.5k players base on weekends. If this was intentional, i shudder to think what we are gona be paying for our consumables a few months down the line and if it was an accidental addition to the patch being implemented I suggest re-implementing the herb change again so people can play the game as they are meant to. Thank you.
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Obligatory weekly-ish bumb Yeah sure is nice having this massive pop. Would be cool if I could.. you know, get a plaguebloom or an icecap. How has this not been addressed yet.
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My guild, Iron Edge has had a history of getting cucked out of our raiding with regards to broken IDs. This is the 3rd time we are getting fucked. This last thursday (5/10) we went into MC and were instantly greeted with 4 of our raiders being locked to a seperate raid ID. We decided to just take the hit(as if we had a choice) and had them log onto alts cause then atleast they could play with us. Then we start clearing and we reach Luci, except it's not Luci, just the 2 Luci adds with no boss. Our BWL ID has reset aswell. Some of my players have unlimited DM:N IDs. Made a ticket that Jakira was kind enough to answer that they will roll out something later. I thought, ok, so we should be able to get our ID's fixed. Except I don't think that's gona be the case considering this last Elysium discord post: Elysium Project (@elysium_dev) October 7th, 2017 — 02:15 Due to mail system issues, offline handling of GM tickets are on hold. We apologize for the inconvenience. Elysium Project (@elysium_dev) October 7th, 2017 — 02:18 Additionally, correction about Raid IDs — at this time there is no Support solution to wrong raid IDs. GMs will be unable to assist you. We are also informed that we cannot reclear already cleared content this week, so we obviously can't reclear the reset BWL. We effectively just lose our raid and the loot that we want from there. It also seems all the other major guilds had a great time and cleared with zero issues. So, did anyone else get fucked or is it just us?
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So wuts up with this ID nonsense.
Shayss replied to Shayss's topic in General Discussion & Suggestions
Totally -
So wuts up with this ID nonsense.
Shayss replied to Shayss's topic in General Discussion & Suggestions
obviously they didn't -
Cleared MC ID switched to cleared BWL ID
Shayss replied to Junka's topic in General Discussion & Suggestions
forum.elysium-project.org/topic/56124-so-wuts-up-with-this-id-nonsense/?tab=comments#comment-445829 -
<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
Got some new locks. Probably want another one. -
PREMADING IS A HUGE PROBLEM...
Shayss replied to Jazzwah's topic in General Discussion & Suggestions
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<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
Brown-nosing does not equate to loot but does earn u a gimpsuit! -
<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
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I'll copy the important parts for you: "Since the AV patch however the herb spawn rates have reverted back to an abysmal respawn." " Can you please buff the spawn rates to suit to population size again... " " the prices on AH are also going up and up since the herb spawnrate has not changed. Please consider fixing this before things become too dire. I don't want to play on a server that has an economy like Anathema... "
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Iron Edge doesn't Flask for MC + BWL. You can confirm this by checking out realmplayers. " Can you please buff the spawn rates to suit to population size again... " That, is the important part. I also don't say you need Flasks. That is you projecting your selfworth.
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<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
Shaman + Druid -
LOKTARDED WILL FUCK YOUR LIFE
Shayss replied to Rusfriend's topic in General Discussion & Suggestions
You already posted this. Stop making double posts autist. -
<Iron Edge> [EU] - BWL 8/8, MC 10/10, Ony 1/1 - Horde, PvP
Shayss replied to Shayss's topic in Guild Recruitment
Looking for a sexy Shaman and a permanent Druid! -
Some nice icecaps we got here :D Today there was 2 other people farming Arathi for Goldthorn/Steelbloom. 4 hours for 4 stacks or each. Does that sound right? me_no_think_so. big server = big demand. same spawnrates = overpriced shit. overpriced shit + nerfed gold farming methods = desperate people going to desperate measures. desperate measures = goldbuying (the people we all hate profit from this), AH manipulation (the people we all hate profit from this), allienating the players the should be able to afford these consumables under normal curcumstances (it's not normal because the population is not normal)
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Advice on picking a class
Shayss replied to Allicat2021 I's topic in General Discussion & Suggestions
Pickup the class you gona have the most fun with. If you are an active, dedicated player that doesn't slack on prep and attendance then you can make any class work. -
Hey guys, So as the title says, I wana know if there are any good enemy cast bar addons out there. I know about natur_enemycastbar But are there others? Thanks in advance.
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When Somebody Leaves <Iron Edge>
Shayss replied to AndrewFromHD's topic in General Discussion & Suggestions
Loot banned from raid (BiS) loot. Pre-BiS means; pre (before) raid best in slot gear. This one can farm in 5 man dungeons (10 man in the case of UBRS), and is readily obtained through pugs or guild runs. Raiding gear is considered outside of Pre-BiS but there are exceptions, especially in the first raiding tier. Eg; HoJ for melee, Reanimated chain neck for priests, Mindtap for Shamans etc. The more pre-BiS a character has, the stronger he is for the guild. This is why we tried to farm as much of this gear on Zalash as we could (we do it for all almost all of our raiders). We loot banned him from raid loot as he did not follow our guild requirements. Raid loot is what drops from raids (20/40 man) and is considered as the end goal (BiS) in terms of gearing for each tier. Joining a guild to raid means you obviously want to be receiving the gear that drops from these 20/40 man dungeons and therefore by default also means you will adhere to that guilds instruction. I hope you can see the stark difference between gearing up a trial with pre-BiS as apposed to feeding them epics (BiS) when they haven't even proven themselves yet (hence Trial).
