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taladril

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Everything posted by taladril

  1. taladril

    Druid code

    Moonglade is a place of peace. A rogue tried to gank me once in there and it almost made me cry.
  2. taladril

    A Terrible Resto Druid in Need of Help

    If you were constantly trying to cast then this is definitely the problem. 60 raiding healing is a lot different than dungeon healing so understand that the advice here applies to dungeons only. I'm sure you'll be more successful.
  3. taladril

    Twinking poll/general

    I'm sorry. I thought I was on a vanilla wow forum. My mistake.
  4. taladril

    A Terrible Resto Druid in Need of Help

    It's hard to say without watching what you're doing but at least you are trying a lot of things so that's good. You should be able to do this so don't give up hope. One big thing I am wondering is the question of suitability for the dungeon. Ideally the tank is going to be on the higher end of the level of the dungeon versus the rest of the group. I always knew that healing a dungeon where the tank was on the mid to lower level was going to increase the healing stress a lot. That would be the first and easiest fix - don't invest in a group where the tank isn't capable of performing adequately. The thing you are talking about with horrible spike damage just isn't going to be THAT bad if the tank is adequately geared. DPS, yes would go down fast. So presuming that's not the issue I think you could work on mana management and efficiency. It's different at high levels versus low levels and also with +heal and without. Without +heal downranking isn't as useful. All it does is do a worse job of hps vs higher levels. And that is a huge impact because the key to surviving pulls with low and mid level dungeons is mana management. Ideally you want to burst heal and hot all at once so the tank can coast through the fight for a while so that during that time you have the chance to regen some extra mana so your total healing can be higher. You need to optimize the 5 second rule. If you don't know or forgot the 5 second rule is that after you have cast a spell then your mana regen from spirit pauses (without talents of course) for 5 seconds. After that time your mana regens normally. If you are in process of casting but cancel a spell the rule does not kick in. So breaking down an ideal pull, the tank will get initial agro and the cc happens. Tank starts to drop in health. Probably around the 1/2 to 1/3 mark you can start to cast a max rank HT. That'd bring them up to either full or a high amount. Maybe a touch later you do a regrowth to bring them to max. Then throw on a rejuv. That'll be a big amount of mana spent but now you easily should have the full rejuv or more to sit there and regen mana. You will be able to regen multiple ticks. The trick is don't if at all possible do any healing in this time. I know it's tempting to rejuv a dps or spot heal them. Don't. Save it for the end or do it in an emergency. Your healing needs to be in spurts and stops. You also might be tempted to help out by meleeing. Just don't. You'll get hurt and then you have to waste your mana on yourself and your dps is insignificant too.
  5. taladril

    Feral druid PVE dps guide!!!

    This has already been posted here - with criticisms. Please remove as a duplicate.
  6. taladril

    Twinking poll/general

    In the game called World of Warcraft, the concept of twinking is one where you take a lower than max level character and through planned circumstance or extra cost provide the opportunity for the character to be overly geared compared to comparably geared characters of the same level. In doing so you give the character unusually higher power and survivability in which to be able to have an advantage in a battleground or pvp situation. https://en.wikipedia.org/wiki/Twinking http://wowwiki.wikia.com/wiki/Twink http://www.urbandictionary.com/define.php?term=twink&page=3 (3 definitions down) I don't care what YOU call a twink or how you think it fits your definition. A twink is defined as the above.
  7. Ganking happens. Deal with it.
  8. All I am arguing is whether the English language allows for the meanings of words to change based on changes to society and circumstance. I am saying that anecdotally yes they can. It seems like you are arguing against that. If my guess is correct then good luck with that. If not then what exactly is the point you're trying to make? If you missed it let me reiterate. In the game called World of Warcraft, the concept of twinking is one where you take a lower than max level character and through planned circumstance or extra cost provide the opportunity for the character to be overly geared compared to comparably geared characters of the same level. In doing so you give the character unusually higher power and survivability in which to be able to have an advantage in a battleground or pvp situation. https://en.wikipedia.org/wiki/Twinking http://wowwiki.wikia.com/wiki/Twink http://www.urbandictionary.com/define.php?term=twink&page=3 (3 definitions down) I don't care what YOU call a twink or how you think it fits your definition. We, our experience, and our sources are telling you that in wow (I don't care about other mmos) a twink is defined as the above. Disagree with me? Then PROVE ME WRONG.
  9. So you're arguing about a definition in a game that effectively you know nothing about until now? Well I played a twink in vanilla and that's what we called them. So lets see which argument holds water here.
  10. This game is wow. The term for twink in wow is how it has been stated. The fact that the term is different in EQ is completely and absolutely pointless. But the reason you continue to bring it up is so you can attempt to feel superior to us with your "knowledge" and/or were butthurt back in vanilla days and still have a chip on your shoulder because we stole the term. Deal with it. The definition works just fine as is. Arguing it makes you just look dumb.
  11. taladril

    Exploring Closed Zones

    Confirmation from GM would be good but I've heard that it is not against the rules to explore areas that are able to be gotten to by legitimate means. On old nost I did a ton of exploration and didn't get any warnings whatsoever. Now maybe it was unnoticed, I am not sure.
  12. taladril

    (Anathema PvP - Alliance) WTS 100x Arcanite Bars

    Did sulfuras go to a different guildie?
  13. taladril

    Pottu's Back!

    We all know pottu's real identity...
  14. taladril

    Healer - Druid or Priest?

    Resto druids are in constant demand. We recruited one around level 48 because he was there and I knew we'd have a hard time getting one in general. He hit 60 and is doing great and after 2 weeks of raiding he's 6/8 T2 and some other stuff. Druid loot rots because there's always a shortage, and raiding druids get instantly geared (at least with set pieces) because any others in the raid got the gear ages ago.
  15. taladril

    Pottu's Back!

    Maybe because he does his job well and is as impartial as you can get? The only people that hate Pottu are ones that broke the rules and are salty about it. Unfortunately this number is high because a ton of people can't help but break rules I guess.
  16. taladril

    Resto druid macros

    Do you have something you want specifically or are you looking for the magic macro called "good healz" where you press one button and then top charts? Usually macros solve a specific problem...
  17. taladril

    Pottu's Back!

    All hail Lord Pottu!
  18. Speccing in reduced threat for healing is wasted talent points. If a tank can't keep agro off of the healer with mobs (I'm not talking a hit here or there but real issues) then the tank flat out sucks or the tank is literally not wearing tank gear and the healer is having to spam heals just to keep him alive. Neither of those situations are reasonable for a successful group. Healers always are going to be at the bottom of the threat table. DPS can easily strip a mob off the tank so it's not a surprise when it happens but blaming the healer for mobs attacking him is just ridiculous.
  19. Tanks are always needed. And either druids or healing pallies or dwarf priests. Any of those will be easy raid invites.
  20. taladril

    deadmines is abbreviated as dm

    @Henceforth I agree with you but people are dead set on only bringing their memory which is obviously faulty.
  21. Wait a sec, they were able to down rag in complete junk gear and the tanks didn't even need to flask to make it happen? Yeahhhh that is really messed up. I could maybe see success with bad gear plus flask but without, no way.
  22. taladril

    Meeting stones

    I'm sorry but no flight path from anywhere on either continent is 40 minutes. Lets be real. The savings is 10-15 minutes at best.
  23. taladril

    Stockade-no loot

    Stockades is filled with criminals and thieves. It's a prison riot. Prisoners don't own anything of value to loot.
  24. taladril

    Ore veins are almost non-existant

    Then silverpine. I mean this isn't hard. There's only so many low level areas and some of them are overly filled. Barrens would be a bad choice for ore leveling.
  25. taladril

    Clockwork Universe

    Those specifically encouraging a cheater to actively exploit in a raid encounter should probably get some kind of punishment. You can't really ban an entire raid. Many would be uncomfortable but not say anything, others might not even be aware. But the ones listed obviously were in the know and were telling him to actively exploit. Not good.
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