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Drain

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Everything posted by Drain

  1. Heh, one thing I did on Nost for a little while was buy silk, turn it into bandages, then vendor it. It was literally a profit, as morons were undercutting the vendor price. This was how I paid for my first mount. There were other things I'd sometimes buyout, then promptly vendor, but cloth is always the easiest target. You simply look at how much bandages go for, then compare it to the stacks of cloth. Any day, you could find auctions undercutting the vendor, meaning an instant profit simply for buying it, crafting bandaging, then vendoring it. Eventually, I gave it up and let other people have this little market. "Is farming Stonescale eel and Deviate Fish still good money?" The deviate recipe and fish are worth good money on Alliance, but less than dirt on Horde. Smart Horde sell them on the neutral towns, as Alliance will pay more than Horde cities. But those same Alliance are probably reselling them for even more in their own cities. I'd suggest trying to get the recipe, then just going to the Barrens to fish your own. Once you have a mount, the travel time to ponds isn't much concern anymore, and at 40+, low levels won't bother you. Players in the barrens are typically 10-25, who happily attack low level Alliance, but not skull cons in the 40s.
  2. Most of your negatives are actually positives for players. This thread seems more intended to create some kind of riot, rather than list good points. What you're saying about loot isn't correct either, because guilds on the old server were actually selling boss drops because they already had it on farm status, just sharding drops every week. Ony for example (Viskag), you could buy anything off this boss, on Nost. Many guilds posted for this every day. They'd literally piggyback you for the boss kill, then if what you wanted drops, they'd sell it to you. It doesn't matter how bad geared you are, they have a raid full of purple clad raiders that do T2 content. On the new server however, no one will have фекал, and everyone will need everything.
  3. Drain

    Leveling as destro

    Destruction is quite terrible for leveling. There's too many better benefits from the other trees. The main concern is Siphon Life and Demonic Sacrifice, either of which are obvious choices over anything out of Destruction. By 51, you can slot both, leaving Destruction with as a forgotten third wheel with too few points left to get Shadowburn, it's main valuable talent. Simply put, spending points into Destruction on a pre 60 lock means wasting points that could have been better spent in the other trees. Btw, if you're having trouble tagging, either use your pet, or click your wand button. I'll admit the instant cast Shadowburn could be helpful here, but if tag warring really a good enough reason to put 11 points into this фекал?
  4. Drain

    Human or Dwarf?

    Weapon skill is still used vs players; it just isn't as useful vs mobs. The difference is that most players do not block or parry. Assuming your hit is already maxed too, all that's left is a slight buff to crit, and a slight reduction to their dodge chance. But I was mainly thinking about mobs, where it sees more value. And if you're not 60, there's no way you'd be hit capped to begin with.
  5. Drain

    Hunters and Racials

    You can raid as Survival, but guilds will insist upon Marks, which is the best build unless you're slotted into groups where the aura sees no use. It really depends on how many Hunters the guild takes, and what groups you are put in. If you're regularly slotted into groups with another Hunter (who has the aura) or casters (who don't use AP), then yes, you'd be better off with Survival. Marks is top DPS, but only when the aura is affecting a few people. If it's only affecting you, or you could just mooch the aura off another guy, then you're behind Survival in max potential. As for race... Troll is best RDPS. There really isn't a contest. Not only is there is Berserking and the bow skill, but the fact that Troll has more agility than any other race except Night Elf (which isn't on the Horde). It isn't a bad leveling choice either because of the free health regen and beast damage. Some raid bosses are beast btw, making Troll even better. But it isn't very many until you go into ZG, where damn near everything in sight is a beast. Maybe AQ has a ton of beasts too, but I wouldn't know. Orc is the best BM choice, but once you ding 60, you probably won't keep the build. You definitely can't raid with it, and probably won't even use a pet in raids. The stun resist in nice in BGs, but is largely useless for raiding, as is the other racials. Orc has top STR, axe skill, and Blood Fury, making us the best at meleeing, but this doesn't mean diddly in a raid when you're shooting at everything. My main on Nost was an Orc Hunter, but don't be mistaken, I only played this race because I like it. In reality, it's probably the worst race for a Hunter to raid as. BGs aren't bad, nor is leveling if you like to melee all the time (as I did), but for shooting guns or bows; our racials are just crap. Even Stoneform would be useful on the right fights. Blood Fury literally helps me against no raid boss in the game, and in fact heal debuffs me to make the fight more dangerous. Tauren is an odd choice for Hunter. This race has top HP, which shines most if you max the +15% STA talent, but otherwise means little. You have a bit more staying power as RDPS, but this isn't much of a factor if you already slot enough STA/MR. War Stomp is another complete moot ability in raiding, but no doubt nice to have vs mobs or players. Personally I'd suggest the other 2 races. I guess if you're a plant picker, the race is slightly more useful, but keep in mind that once you're at 300, the skill bonus doesn't matter at all. No plant in the game requires more than 300 points. It'd only be useful while leveling up, and I think the other races have better leveling racials already.
  6. Drain

    Human or Dwarf?

    I really don't think there is a contest on this one. If you swing a weapon at all, it'll be a sword or mace. That makes Human a winner right there. But Perception is also useful because you do not have any spammable AOE for stealth detection. Your only AOE, assuming you even have the talent unlocked, has a strict CD. That's not to say Rogues are much of a threat for Paladins to begin with... but the benefit is there. The alternative is chugging cat potions. The potion doesn't even do as much, but it lasts 10m. http://db.vanillagaming.org/?spell=12609 Dwarf on the other hands brings you immunity to poisons/diseases, which you can already dispel, with frost resist, which you already get off an aura. They do stack, but the 10 extra isn't going to matter much unless you drop into a BG full of Frost Mages. Note that with BOF/dispel; most of the things you need to resist are negated anyway. Then there's the gun skill, which you literally can't use, vs rep/spirit, which you do use. Treasure Finding... up to you if you want to hunt chests. But detecting one is largely pointless unless you're also going to clear into the mob packed cave to get to it. Most chests are buried in caves full of mobs, or in a camp with 5 mobs sitting on it. So if you're not going to clear it anyway, then detecting it really didn't matter.
  7. Drain

    Priest Leveling Guide

    Shadow without Shadowform is a gimp tree. I wouldn't bother with more than 7 points. Slot 7 Shadow, 5 Disc (in either order), then dump the rest into Holy until level 40. You'll have a build that can heal better, on top of soloing just as well. The thing is that most of your DPS will come out of your wand regardless, so you may as well invest into Holy. Mind Flay is bad, and Vampiric Embrace is pointless until you get Shadowform. You may as well have improved Renew or Blessed Recovery; there's your extra healing. I'm also a big fan of Searing Light, but this one comes too late before 40 unless you skipped Wand Spec, which I don't recommend unless you have a Mage attached to your hip every day or can summon your own water. You can turn your low level Priest into a decent Mage with the crit/cast/damage talents all stacked up, but then you'll have to drink like a Mage too, yet without the ability to summon it. Wanding doesn't cost anything. Basically the rotation is Holy Fire/Smite/Pain/Renew/Wand. If it doesn't die fast enough, drop another nuke onto it or heal yourself. Holy has -70 pushback on heals. Don't ever shield unless you're forced to, it's a waste of mana.
  8. I'd suggest engineering to make your own ammo. Making potions isn't going to go as far as you might be hoping. Plants are over farmed 24 7, more so than ore veins. Potions are also optional. Ammo is not. The engineering rounds fyi cost less in mat value than AV ammo, yet have a higher DPS. The AV ammo is Chinese ammo, that is to say, overpriced yet weaker, it's for stupid people. Next, avoid repair bills in raiding. With FD, there's little reason for you to take gear damage. When you know a wipe is coming, you can FD, drop combat, then instant strip all your gear with 1 button press using a mod. I rarely paid repair bills, even if my guild wiped all night. On top of cheap ammo, I didn't pay repairs. If you're taking skinning... consider farming beasts in WS or Felwood. The bears in WS drop eko for FIRE RESIST buffs. The beasts in Felwood drop mats to cleanse the plants there, allowing you get their food, which makes for cheap water or potions. The main value of the potions however is that they do not share a CD with regular potions. They are in a different group, instead sharing a CD with Warlock/Mage stones, or the crystals out of Ungoro. A Warlock/Mage can double potion using their own stones. Anyone else can do this using Felwood plants, although to a much lesser effect. http://db.vanillagaming.org/?search=e%27ko#quests http://db.vanillagaming.org/?item=11516#wh-comments
  9. Drain

    Pre-Raid BiS For Rogues on Elysium PvP (patch 1.2)

    Maces are generally worthless on Rogues. They have no competitive weapons at 60, and you're investing in a stun proc when every boss is stun immune. Investing in DPS makes more sense. Vs players, the stun proc can be useful, but Ironfoe is still a weak weapon at 60, and there's no other good options, Swords/daggers however have numerous good choices, the best being Dalrends with set bonus, or 2x AV pokers. In other words, if you're a Rogue taking an Ironfoe off a Warrior who would put it to far better use, you're an idiot, and just wasted the drop.
  10. Kick them from the raid. No GM is necessary. GMs policing chat channels sometimes is nice. If you want to act like a douch, put it in your own guild chat.
  11. Drain

    Some questions

    If you want things from a later expansion, play that expansion.
  12. Drain

    Warrior 2H Weapons throughout leveling 1-60?

    -Ravager is junk on a Warrior vs Whirlwind or Bonebiter (Alliance quest). You should leave this to Paladins/Shamans, who put it to much better use. They cannot get a Whirlwind, and both classes lack AOE. A Warrior does not. -Uldaman has some good 2hs off the last boss, which have a high 2 out of 3 drop rate. The question is are you willing to run this miserable hellhole a few times to see one? The mace is more ideal, but the sword is good enough, unless you somehow like coming to this place. http://db.vanillagaming.org/?item=9413 http://db.vanillagaming.org/?item=9418 -Maraudon also has 2 decent 2hs from the princess wing, which come from quick farm runs. The mace from her is the 49 blue BIS (Mace), but if you can't get it, the axe from the croc is a good alternative. If you farm the place for the ring however, you'll probably see both of these drop excessively. http://db.vanillagaming.org/?item=17766 http://db.vanillagaming.org/?item=17730 -Assuming AV is open, this stick is uncontested 51-59. There is nothing else that is going to compete in the final bracket, so you shouldn't even bother looking unless AV isn't open. Go in AV, and stay in there until you get this thing. http://db.vanillagaming.org/?item=19106 -Assuming AV is not open, there's a decent 50 purple you can get. The problem is that 1 of the 2 swords required to make it, is stupidly rare, and might not ever drop. Unless you luck up and get the rarer sword quickly, I'd suggest not bothering with this thing. http://db.vanillagaming.org/?item=9372 -Assuming AV is not open, this is another decent drop off the last BRD boss. It's one of the best pre 60 2hs. http://db.vanillagaming.org/?item=11931
  13. Drain

    Gyrofreeze Ice Reflector (how it should work)

    It isn't just the reflectors. Many Engineering things didn't work right on Nost, despite them claiming otherwise in their promotions. The MC cap rarely ever worked, when on retail, it worked almost every cast, even on players over your level, as if it didn't take player levels into account. So it was worthless on Nost. The combat chicken by contrast was OP because it literally stayed out forever, having an infinite duration until killed. They couldn't even script its duration. With the Death Ray, it didn't do hardly any damage on Nost, making it mostly worthless unless it dinged a crit. On retail, it did far more, making it a great weapon. The cables must have had a lower percentage than normal, because they'd sometimes work, but not as often as they did back on retail. It's as if they scripted it properly, but didn't put in the correct success percentages. You could literally use them a dozen times on Nost and never see a revive. On retail, it'd be 1 in 5. Some things they did seem to script right, such as the parachute, which didn't have a fail chance by design, and the dragon gun, which would often CC/burn you. Using the teleporters, I'd sometimes get dropped from the sky or debuffed. I used all 3 dragons on Nost, and all 3 felt useless, but they were useless back on retail. With dual engineers, I used pretty much everything. Both of the rocket boots seemed to work fine. I mainly used the gnomish ones on my engineers, then stacked the goblin ones on my next alt, who burned them regularly to run faster in his lower levels. I'd tend to get a few uses out of each before they exploded. Sometimes they'd explode on the first use, other times they'd get up to 10 shots. It was a big range. On some explosions, I got back the fused wiring, which is where most of their cost goes, so not every explosion was a full loss.
  14. Warrior/Rogue will hog the most money because they need the best potions and gear to get by. You may even be tempted to get some enchants. Most people get their weapons enchanted in the 30s or 40s because it makes a big difference. This is on top of paying for a mount and needing food. You can save on food costs though by farming it yourself. Either fish and cook it, or grind mobs that have a high drop rate on it. It is not recommended you play these as your first character. Casters, by comparison, can be in complete junk, and do just fine because of all of their control on fights. Any class that can heal, can easily win fights by just healing. Their only concern is water to keep things moving. Paladin/Shaman though basically have no downtime if played right, nor does Druid as feral. Priest is the one hit most by mana issues. Priests will end up having to buy water, since mobs won't drop enough, and should make use of the fish food which buff mana regen.
  15. Consider a class that levels easily. Warlock/Hunter are the easiest. It's quite hard to die on these. If you don't want these, Paladin/Shaman are pretty damn easy as well. Warrior/Rogue however are the hardest, and you're bound to die the most playing them. The easier classes can be flat broke and do fine. The harder ones depend upon gear/food/potions. Carrying the best potions for your level is damn near required just to level a Warrior, because pulling 1 extra add can mean death on the spot if you don't chug a potion. Note that the potions which drop for your level, are a bracket behind. You must buy the best ones. This is why future characters have it easier, you can keep old potions or buy them.
  16. Logitech G633. Got it on a sale for 100$ off Newegg. Really isn't worth it over cheaper models, but for a -1/3 discount, I couldn't complain. Most of the extra money went to fancy lights, which I honestly don't care about. I also recommend skipping out on wireless, because it's a bunch of wasted money for extra range you don't need, on top of the batteries. Just plug the thing in. http://gaming.logitech.com/en-us/gaming-headsets I can't comment much about lifespan though as I've only had it a few months. Is working just as well as when I got it.
  17. Hey brother. How's it going? This is my forum name. Mind sending me the account login info again?
  18. Hope I can move too. Nost screwed all of us by not releasing PVE until much later, then refusing to let any transfers go over to it. So like everyone else, I wasn't going to restart from nothing. PVP remained over populated, and PVE barely got anyone on it by comparison, because everyone was already invested in the first realm, and wasn't going to start over. Even if we hated it, we weren't going to start over when we shouldn't have to. Heres to hoping Elysium doesn't make similar mistakes, pissing on its community. Put up population caps and realm transfers. And for the record, Blizzard allowed PVP->PVE transfers, just not PVE->PVP transfers, although I don't think anyone would care either way at this point. Leveling on PVP isn't any harder; it just wastes more your time.
  19. Drain

    Horde or Alliance

    Yes I remember the Grizzly pricks. They were on my faction, and we hated them as much as the Alliance. Their bullying mostly came down to having superior numbers though, or going after PVE guilds. It was a massive guild. Skilled players, but committed to being the biggest jackasses on the server, so you were either with them, or wanted nothing to do with them. Player skill is the biggest factor. Obviously I'd rather have decent Horde than shitty Alliance, but was never the question, and your skill is the same either way. You're not suddenly better at the game for being Horde, nor worse for being Alliance, you're the same either way, simply at an advantage, or disadvantage. Some shitty players might pick the easier side, or better ones picking the worse side, but not everyone does this. Both sides will have plenty of both, along with plenty of others who don't care one way or the other.
  20. Everyone gets C/D letters. They just ignore them and go right on hosting. Blizzard never takes any of them to court. It's not worth their time or money if the server is hosted in a non DMCA country; aka outside America. They'd have to take you to court to shut the server down. The thing with Nost is, they were gullible, and lived in some kind of childish fairy tale world, where they thought they were hosting with Blizzard's consent or blessing. After realizing they weren't, they sought to get it, or get Blizzard to host. They wanted a peaceful/legal solution, which anyone could have told them, was never going to happen. It's like they've been in a coma for a good 15 years and are suddenly waking up to the modern game industry. Welcome to the real world. They don't give a вау about you, their players, or their own franchise. They just want to print money, and there's no convincing them that recreating Classic will be profitable enough. It'd be like convincing Activision to get another Lost Kingdoms or Vampire The Masquerade; it's not going to ваууing happen. It's not where the money is these days. The money these days is on Call of Duty and Dark Souls. Until the main stream games start to bust; there will be no change. Retail WoW is still trucking on just fine.
  21. Drain

    Horde or Alliance

    Alliance is the better faction at 60, dungeons, raids, organized PVP, there's no contest, and it's why it'll have more players. Retail always had more Alliance, and private servers follow suit, more people roll the better faction. This didn't change until BC, where Blizzard decided to throw Horde a bone and balance the game, thus more players started playing Horde. But this doesn't make Horde pointless. Horde does get a better leveling road, which includes faster traveling, shorter distances to every dungeon, and the dungeons themselves are in Horde protected zones, which is helpful when you're on PVP. Other players simply enjoy rolling on the harder faction. It will make your accomplishments more meaningful, vs them being mostly moot as Alliance. When Alliance has server first kills and sets clear records, it's like "who cares", when Horde sets them, it's like, "damn that guild is good". Personally though I prefer Horde just because I like the races. I don't care who is better at what. My Rogue for example is Undead, which is worse off vs... damn near every other race that can pick it (except Gnome haha), but I play it anyway because I LIKE THE RACE. I also like raiding and not being surrounded by elves and midgets, all of which I hate. Seeing a Gnome MT bosses is probably funny though.
  22. They want people to start coming here, which is understandable, because once the new server opens, they won't be involved anymore.
  23. The thing with pets is that the DPS is so low it doesn't matter, and the fellow is just going to die every fight. Waste the food reviving it before every fight if you really want to... but don't act like it's making any kind of difference on the outcome. I often used my pet, but I did it just for laughs and for the added difficulty, because raiding as a Hunter was so effortless and almost boring. My first pick was Rogue, and MDPS has the most difficulty, but it was actually overplayed, where as Hunter, the easiest DPS class, had the lowest population. After failing to keep a slot as Rogue, I switched, and was quickly spoiled for it. Less work, no real competition on slots or tier sets. I could have went with either of the casters, because I had all of these at 60 already, but Hunter was the lowest played.
  24. If you want ranged without hardly any busy work, why not just roll a Hunter? This is an easymode class at 41y, which barely has any competition for slots or gear. You stand out of range of most AOEs, and have no busy work except clicking trueshot every 30m. The aspect lasts until death, and you can avoid most repair bills with FD. The only drawback is ammo, but you can make your own rounds with engineering, or with a character has it. If your Hunter is not an Engineer, simply level an alt with it, and use him to farm/craft bullets. Suckers bought the AV rounds, which costed more than the thorium rounds, yet did less DPS. The ammo you want is on engineering, and using it in bulk demands that you make it yourself, vs getting ripped at the auctions.
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