Undertanker
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Everything posted by Undertanker
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	My favorite is when rogues open with cheapshot, and wonder why I can't get aggro on them. Or it's the 1 mob a holy pally wants to burn a HoJ on.
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	A certain amount of hits will always be dodges for all attacks. A certain amount of white hits will always be glancing blows, dodges, misses. If crit no longer helps your white hits but only yellows, only a portion of your damage is benefiting from it. Compared to STR/AP where both your white hits and yellow hits would continue to increase.
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				New to vanilla warrior, looking for tips from veteran players.
Undertanker replied to ServerDaddy's topic in Warrior
There are plenty of threads that will help you get started with tips and the workx. - 
	
	
				[GUIDE] Fury Pre-Raid-BiS-List / Specs / Enchants(Updated to Patch 1.8)
Undertanker replied to Mitycircin's topic in Warrior
When you are world buffed (song flower, heart, head) using mongoose, elemental stones, your crit will be high enough to justify use of using that ring, having 12-14 hit will help your dps. The moment you lose song flower and head buff, you should swap that ring out for quick strike. - 
	
	
				Why Thunderfury is better for Protection Paladin instead of Protection Warrior
Undertanker replied to killerduki's topic in General Discussion & Suggestions
Shield Block 10 rage Instant 5 sec cooldown Increases chance to block by 75% for 5 sec, but will only block 2 attacks. (Improved) - 
	
	
				Why Thunderfury is better for Protection Paladin instead of Protection Warrior
Undertanker replied to killerduki's topic in General Discussion & Suggestions
It does. - 
	
	
				Why Thunderfury is better for Protection Paladin instead of Protection Warrior
Undertanker replied to killerduki's topic in General Discussion & Suggestions
That is TBC. The game doesn't limit procs to ensure you only get x amount of procs in 1 minute. It will always be 25%. Enchants will adjust proc rate % of said enchant; based on based weapon speed and increased swing haste does not change this BASE WEAPON SPEED. What I am thinking Killderduki is trying to say is that SoR counts as seperate damage and that SoR will proc TF. So each auto was 2x 25% chance to proc. IF this is true, the % shouldn't be additive however. - 
	If you have 3/5 Tactical mastery, if you want, you can make a macro to swap to 2h for when you WhirlWind in 5 mans. Outfitter will you can setup to put your shield and sword back on when you go back into def stance. Swap to zerker stance, (you'll have 15 rage) then blood rage to get you enough rage to WW (hit your equip 2h macro) hit wirlwind, then go back into def stance and outfitter will swap your equipment back. I wouldn't set outfitter to swap 2h in fury because as a tank you'll still go into fury stance for bezerker rage for fear immunity when tanking at times and for extra rage from damage received.
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	You take 20% more damage, and not do much more damage to make up for it. You will burn your healers mana causing more down time than using a shield. If the healer is bored, they can help dps a little, and would be the same contribution.
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				How come Warriors are considered great in PvP without a combat charge?
Undertanker replied to Habskilla's topic in Warrior
A sub/dagger spec drinking a tea will stun lock a warrior. If it's a PvE combat dag/sword, as long as you have the hp to survive the opener, you are pretty well off. Prot warrior does well against shadow priest as long as RNG doesn't get you on shield slam not removing their shield. - 
	
	
				Make Azeroth Great Again -NA Guild- West Coast
Undertanker replied to wondr's topic in Guild Recruitment
Bump. Currently open recruitment. - 
	
	
				Oily Blackmouths. Where are they?
Undertanker replied to Arachniid1900's topic in General Discussion & Suggestions
Not being a cunt, protecting a limited market. More fishing pools will be enabled in patch 1.11 for those pools you are used to seeing more abundantly. Feel free to visit the locations yourself to verify which ones are currently available: http://db.vanillagaming.org/?search=Oily+Blackmouth+School each link has a set of zones the are obtained as well as spawn locations. There are different links as different skills of fishing are needed. - 
	
	
				Black lotus over 100 gold again
Undertanker replied to Khree's topic in General Discussion & Suggestions
Until Naxx. :) - 
	Yeah I banked it on my alt druid as I usually assign myself to raid healing, and being NS specced I was getting nearly 33% value. As I usually anticipate damage on raid and low rank regrowth + Max rank rejuv and use NS on tanks to counter spike damage. I don't often just spam R3/R4 healing touch unless the incoming damage is more direct and raid damage is minimal.
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				Oily Blackmouths. Where are they?
Undertanker replied to Arachniid1900's topic in General Discussion & Suggestions
In the water. - 
	What you crit on a low armor target vs a high armor target differs. The title is END GAME TPS. Molten Core is not endgame. The heroic strike damage was done with Thunderfury, which would be the END GAME BiS TPS weapon as well. Imp SW and Imp taunt are not needed for MC, but for later instances they are critical to success.
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	........ stop skimming and read. I give the math for 15% crit, 20% crit, 25% crit.
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	Did you scroll down and see the break-down of 4 different sets of gear/buff situations? 6th post, best post.
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	https://forum.elysium-project.org/topic/29931-is-impale-spec-still-the-best-threat-spec/?do=findComment&comment=292373 Next time, I won't go digging for information already provided.
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	I'm about to piss off all the speed running raiders across 4 servers at the same time: Patch Release Notes 1.11.1 "Felwood was corrupted" Corrupted Songflower quest added patch 1.11.1. This shouldn't be in the game, shouldn't have been used for the previous speed runs and shouldn't be available during AQ progression. I'm not making a bug report because I'm lazy. The cleansing of Songflower needs to be removed or move Zanza Potions to cost 1 token and lose on death.
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	Pretty much what the other guys said, the rage is normalized. To further explain what this means, rage gains from incoming damage received have been corrected. The default MANGOS core counts the rage gains from damage received by what amount you WOULD have taken if you had zero armor. Rage gains should be calculated AFTER armor considerations. As this has been changed, your rage gains from incoming damage are lower by approximately 60%-65%. Because of this correction, a heroic strike spam is not possible other than on Vale in BWL. Therefore the Dagger is BiS for threat is a misconception that should be left to die and has no place on this server. Pugio's will be your first highly sought after dagger, for those who rolled a class without a + weapon skill. The desire for this dagger has nothing to do with speed, only the EPH + Hit + Crit + AP. Your best Mitigation weapon in game is the War Hammer, and the best threat weapon in the game is Thunderfury. As for your concerns of am I nerfed or gated behind choosing Human vs NE. Not at all. NE has slightly higher based agility and the 1% dodge which is easy to see on paper. The Human Mace + Sword skill racial for a Protection specced warrior equates to approximately 8% additional rage gains from your white hits on average. For all raids currently released, including AQ, the amount of fights you'll want to go PURE AVOIDANCE are very limited compared to the amount of fights you'll want to have a balance between avoidance and threat. A Human will have the advantage here in achieving this balance vs a NE in regards to item budget. It takes a lot more of an item budget to achieve +8 % rage gains from white hits than it does to achieve 1% dodge. Your Human racial will also scale with gear and world buffs compared to a static 1% dodge. In the ideal raid comp, you use your human tank when threat is of concern, and your NE tank when pure avoidance is the focal point of the fight. I chose NE myself due to being a day 1 player, and heroic strike spam due to incoming damage rage calculations were set to what they were. Knowing this, white hit swings would be limited and therefore negated the majority of the human racial for a tank. This has since been changed, but my toon is far too vested to ever consider rerolling for that 8% rage gain on white hits.
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				Only Reason I'm Still Here?
Undertanker replied to Antility TV's topic in General Discussion & Suggestions
This should be in the off topic section and you know it. - 
	When you are tanking.
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	Kronos holds that title and don't forget it.
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	They scale better with slower weapons than faster ones. AP is not as important of a stat to tanks as it is to pure DPS, as you have no instant attacks that scale from it. You only have your white hit / heroic strike. Revenge / Shield Slam / Sunder are your primary threat ability and do not scale with it. Your base threat from heroic strike will not change and getting 3 more damage out of it does not make justify taking it over BB which will fuel your shield slam damage, revenge damage, white hit damage and heroic strike damage. It's a better return. On a 20 second fight you get 15 auto attacks on Alcorz, 3 revenge hits @ 2% proc rate you'll get very little return on investment for hoping to get 1 proc for 130-300 damage. There are MANY click to use trinkets that do more damage than that which you could activate on the start of the pull, do more damage and threat and give you the threat when you need it, at the start. Limiting the heals needed = less healers needed = less heal sniping. More dps slots in raid = "pushing Realmplayers"' and healers can also do some direct damage as well. This is where the use of restorative potion should have been used over a rage pot when you had threat. Your druids / mages / pally are spamming dispell and decurse rather than damage / healing. But please explain to me more about how to increase realmplayer numbers. Annihilator You should be clicking off Spirit, Int. You argue stress the healers but limit another debuff slot with troll potion, and in your talent build you don't value toughness but you use a 240 armor potion. Again going against what you preach about "pushing realmplayers for healers". This all was a huge DPS/Threat loss not having fire shield / ret, both of which do more damage than crystal spire, though should be paired with it, not in replace of as I know that was your intent. I'd recommend also picking up engineering for Sapper Charges/grenades depending on the pulls and mandating your raid, especially melee DPS to do the same to "push realmplayers". Also be sure you are keeping "Ancient Conernstone Grimoire" on hand and anybody else who wins one to "push realmplayers". I'd also recommend putting +4 all stats on your chest over 100 hp. It's overall better and scales with buffs. Most weapon enchants and certain trinkets are not a flat proc rate like you state. These are adjusted based on your "based-weapon speed", very important there, as increased speed (flurry, Juju) doesn't change the proc rate. Crusader is a 1PPM, Fiery Weapon and Lifestealing are an 8PPM. The difference compared to later expansions is they don't have internal global cooldowns limiting their proc rate within a set amount of time. Certain items for Force Reactive Disk does (1 second). The PPM is determined by your auto attack only in 1 minute based on weapon speed. Alcorz for example: 1.3 Speed - 46 attacks in 1 minute. 1PPM grants a proc rate of 2.17%. 40 Global Cooldowns possible in 1 minute. 86 total. On average you should have 1.8 procs in 1 minute. Assuming no overlap of buff, you'll get on average 27 seconds of the buff = 45 % uptime. 200 AP @ 45% uptime = an average of 90 AP. Deathbringer for example: 2.9 speed - 20 attacks in 1 minute. 1PPM grants a proc rate of 5%. 40 GLobal Cooldowns possible in 1 minute. 60 total. On average you should have 3 procs in 1 minute. Assuming no overlap of buff, you'll get on average 45 seconds of the buff = 75% uptime. 200 AP @ 75% uptime = an average of 150 AP. Crusader is 66.6% more beneficial on Deathbringer than Alcorz.
 
