Undertanker
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Everything posted by Undertanker
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That face when a flask of the titans cost over 200g.
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LazyPig and EZdismount
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Quit asking about if/when Zeth gonna be merged with Elysium. Your answer is in the OP.
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It is scripted correctly. Your expectations are not properly set. It counts as a cast, which will reset your swing timer. If using a slam build, you should time your slam right after your auto attack AND with the mobs swing timer remaining being greater than the cast time of your slam. This will limit your swing timer clipping, AND avoid pushback.
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Yes.
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Some cases of this are built in to help with DDoS attacks.
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[Dungeon Leaders to Avoid] Kietelknoop and Huub, <Live to Win>
Undertanker replied to Sym's topic in General Discussion & Suggestions
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Legs: Titanic Legplates 1.10 patch. Weapons are debatable and depend on race. If human, AQR. (CTS can beat it if FULL world buffed). Orc Crul. Plugins Pugio is a nice weapon, 1hit 1-crit, 18AP. Swap to Deathstinger MH / Pugio OH during execute phase. For ranged weapon, Strikers Mark if world buffed, Larve of the Great Worm if not world buffed.
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"Let the Elysium Page stay clean from negative effects , comments and offtopics" ... ....... ............ From the person who steers every thread off topic.
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We have the second or third tank be the primary tank on Val, to ensure the 2 tanks of the night for later bosses have buffs
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Buff Thunderfury (the not so legendary weapon)
Undertanker replied to Plask's topic in General Discussion & Suggestions
#Bliznick -
Somebody bout to get banned
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roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
Do your own homework. -
roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
Read the thread, pointing out comparisons from same guild, same fight, on same ID's. Prob could have saved yourself some time. -
roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
The dps difference of a human rank 14 vs a non human rank r14 in the same raid, same duration, same group composition. -
The NOPE Firebloom Massacre - A Short Film
Undertanker replied to Ohhgee's topic in General Discussion & Suggestions
"For the war effort". Yet wasn't turned in when the effort started. "For the black lotus fund". Fixed it. -
roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
300 vs 305. Human vs non human rank 14 swords, no edgemasters -
5-man loot added with AQ - in game?
Undertanker replied to Brocean's topic in General Discussion & Suggestions
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Add the quest, "Hero of the Frostwolf/Stormpike" to Anathema
Undertanker replied to Lorilay's topic in General Discussion & Suggestions
This would eliminate all the "turtle for korrak" level 51s that cripple AV battles, and people purposely extending the game for it. Korrak himself is removed completely in the 1.10 patch. -
Disconnected from server
Undertanker replied to Konawolf's topic in General Discussion & Suggestions
Check your realmlist again and verify it saved. Some UAC (user account controls) prevent changes to this file so SAVE doesn't work. You would first need to click and drag the file to your desktop and make the changes, save and then click and drag the file back to it's original location. Also make sure you created a GAME ACCOUNT, and not just a forum account when attempting to login. These are different. Your game account is created and testable here: Create account: https://elysium-project.org/play Test your logon: https://elysium-project.org/control -
That is always a great question, and has been brought up previously so I'm glad I don't have to do any number crunching tonight. (as I already have). I won't give you a hard time on not finding it, as it was buried on page 4 of the forums: I give you: https://forum.elysium-project.org/topic/29931-is-impale-spec-still-the-best-threat-spec/ I break down the numbers of increased DPS for the abilities used that are affected by Impale. Even at world buffed (25% crit 5/5 crul / 23% if impale) the average DPS gain is 3.46% from those abilities (not modified by threat multiplies or def stance). This does not translate to a 3.46% increase of unmodified threat. Reason being is the 2% less crit chance the impale spec has that will affect your white hits granting you a slightly lower rage-gain per second which translates into less threat moves possible. This puts the total increased TPS in the 2.5%-2.75% range. I hold firm that 8/5/38 as my go to spec due to the corrections to the rage-gain reductions of incoming damage. The difference is TPS is so small to give up many valuable talents in the protection tree. Improved taunt is extremely important in for when your taunt is resisted, as it allows you to mocking blow on a resist and taunt is available again prior to mocking blow/challenging shout expiring. Imp sunder armor is vital as well due to rage starvations. Walgrave presented an impale spec that covers both of my requirements of imp taunt and imp sunder as most impale specs skip those. 17/3/31 You'll notice the main things missing in this spec are Imp SW (which you can do w/o in a lot of cases but still has great value) and 10 Def from skipping anticipation. While 10 Def for 5 talents may not seems like a lot, it limits your itemization greatly. Opting to take 10 defense in your talent tree allows you to wear more +hit gear while maintaining the same DEF level. The best example would be rings. Using Heavy Dark Iron Ring + Overlord's Crimson Band as an example, this ring pairing makes up for the def you missed out on in your talent tree +2 more def, while I can use Band of Accuria + Don Julio's Band and have +3 hit % and -2 def compared to somebody who took impale (w/ imp sunder/taunt). I can reach + 140 DEF cap 8/8 T2 w/ Thunderfury while having improved movement speed boots and +4 all stats chest with Band of Accuria and Saytr's bow (3 hit). For a person using the impale spec above, they would have to have +3 def chest, +3 def boots, and use heavy dark iron ring to be 141 def. Their def cap set will only allow them to have 1% hit. 2% hit loss, and -8% movement speed, and slower agility to maintain crit immune, doesn't justify the very small % of threat increase. Edit: Even if you were not a TF tank and used Spineshatter for your DEF cap set, to use Band of Accuria giving you the 3% hit, a 5/5 anticipation warrior could do the same and use T1 gloves and bracers of true flight w/ 9 stam enchant and still keep def cap, giving 5% hit vs 3% hit.
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Buff Thunderfury (the not so legendary weapon)
Undertanker replied to Plask's topic in General Discussion & Suggestions
I thought long and hard about this one too. Holding off on posting until a true position could be offered on the subject that was of facts rather than opinion and preference. While the nerf sucks, it is still a decent aggro weapon, though not as good for DPS users. That being said, I've tried to consider many reasons they devs wanted this nerf. Perhaps the best argument is because patch yada yada yada had something working up until x point of the game. Wanting to give the closest feeling possible to Vanilla. I can respect that. People can argue Blizzard's reasoning and logic behind certain changes but that is not what the emulation is about if the ideology stated above is the goal. This ideology has been respected with item changes such as Spirit of the Zanza costing 3 tokens AND persist through death. Expect this to change to 1 token and not persist later on. Force Reative Disk, and other items scaling with SP being removed in 1.9. (they removed this a few weeks before 1.9, as I used obtained the Hero Charm from ZG to pair with the disk for AoE pulls) Now we are on 1.9 it shouldn't scale, other servers still should though. Pre-nerfed AV, pre-upgraded/changed T1/T2 sets, and so on. That being said; if the "blizz-like" ideology is to be followed, cherry picking which items do and do not align with the "goal" shouldn't be an option. I present to you all: Biznicks 247x128 Accurascope This item is scripted to the 1.12.1 standards of "Blizzard Adjustments". ie: only affects ranged. It wasn't changed to ranged only until patch 1.10. Blizzard openly discussed their "oversight" on allowing this to affect melee, though chose to wait on the adjustment due to the money and time investments (sound familiar?) the community put into this scope. (prices were HIGH for a crafter due to the pattern itself being removed from drop tables after the discovered OPness for melee, allowing limited crafters to set a high market). Similarly, blizzard openly discussed the OPness of TF proccing off itself (including the debuff) causing chain reaction procs off TF making it too strong. They attempted to balance it, it got underturned, and was balanced at a community acceptable level eventually. So which ideology are we holding true to? Patch notes dictate all? End game balancing dictate all? The treatment of Thunderfury vs Biznicks doesn't respect either one. You provide a 1.9 TF proc (which was still in the process of blizzard finding a balance), you provide a non 1.9 Bliznicks scope. Both of which impact progression gameplay and itemization on opposite ends of the spectrum. I'll see myself out. -
roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
More white hit damage = more rage. More rage = more damage. I pulled this differential of 14.82% by reviewing guild members of different guilds top DPS ones that were human and ones that were not using the Exact same gear (of the same guild and raid ID). R14 gear / weapons and no edgemasters. Reviewing the same fights (with same buffs and fight duration) over a 3 week period for 5 different guilds across 3 different servers. They all produced the same data, the human outperformed the non human R14 by 14-15% on each fight review. Ebonroc and Flamegor were used for dps reviews. -
Monopoly is a problem related to goldselling
Undertanker replied to Fladrif's topic in General Discussion & Suggestions
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Public War Effort Tracker - Google Doc (link inside)
Undertanker replied to Forest_'s topic in General Discussion & Suggestions
I get increasing % due to population, but x30 of some of this shit? Really? Those who pulled these inflated numbers, was server turn over rate accounted for? Multiple accounts for the same person? The lack of new character influx? I just don't understand how that was thought to be a good idea, much less passed a round-table discussion. Instead of basic multiplication of active online players at one time across NA/EU/OC vs mats needed; penalise the players base for having banks with turn ins. In turn put the people that didn't stockpile in a deeper hole, having to submit to paying gouged prices to the hoarders. You fed us right into the hands of the item hoarders with adding the in bank influx. PS: your logic on item increases means Elementium Enforced AQ items would require much more mats since we have some in the bank. Hell make the Naxx key x30 the mats as well. Hell, just unplug the server for 10 hours every Tuesday for that true Vanilla feeling.
