Undertanker
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Everything posted by Undertanker
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Molten Core Clear - Quintessences/Integrity
Undertanker replied to Lopherus's topic in General Discussion & Suggestions
Why is it hard for you shrubs to understand that you can farm rep. Outside and within MC. You get your aqual quest of killing some of the mobs in MC done, can do this with 20 people in greens. Then you are on the part of killing the bosses for the hands. Get your 4 hands, go finish the quest, then go douse the runes of the bosses you already killed. Quit asking the same damn question and saying this isn't possible. Also I tanked MC @ level 58 when Nost first launched. You don't need everybody 60 and pre-BiS, you need warm bodies. Countless people told you all "level playing field" advocates that unless you no life if the first week, you will always be playing "catch up". Enjoy MC with only 3 good drops for 7 months. -
[GUIDE] Prot Pre-Raid-BiS-List / Specs / Enchants(Updated to patch 1.8)
Undertanker replied to Mitycircin's topic in Warrior
From my value sheet: https://forum.elysium-project.org/topic/22798-tank-points-by-undertanker/ With the set, I have the chest valued over T1, Deathbone, and ZG chest. With the set, I have the shoulders valued over T1, Stockades, and Draketalons. With the set, I have the legs valued over T1, Deathbone, Bloodsoaked Leggings. In short, I'd rock the hell out the 3 set as a new tank until you replace those slots with T2. If you got blacksmithing for the bonus. -
roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
Fetish of Sand Reaver still has its place of a lot of fights. Warrior/Lock BiS item on a pure tank and spank fight. -
Healer responsibility in PvE
Undertanker replied to Zosyn's topic in General Discussion & Suggestions
Dps are to claim as well. It is called a group. Work as one. -
<Thundercats> [A] Tues / Thurs 10:00 EST
Undertanker replied to Undertanker's topic in Guild Recruitment
Bump. -
Like Taladril stated, maximize the 5 sec rule. Do to this, keep a regrowth up and a rejuv and wait. At the start of a pull you may need to also hit a Healing touch, but other than that, when it's down to 1 mob can just regrowth + rejuv and wait.
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Once you get whirl wind, tactical mastery is used a lot more. Fight a single mob and pool rage while in battle stance. Top yourself off quickly with a bandage after the kill. Then charge into your next grinding mob, pull another as well. Pop sweeping strikes, then stance dance to zerker stance with this excess rage you pooled previously and do a whirlwind to consume your sweeping strikes charges, then a cleave. Both mobs should be less than 35%. 1 or two hits each and you can execute. Eat food, and repeat, 1 mob, rage pool in battle stance to setup a 2 mob pull with sweeping strike + WW > cleave combo.
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<Thundercats> [A] Tues / Thurs 10:00 EST
Undertanker replied to Undertanker's topic in Guild Recruitment
Updated guild recruitment needs. 1 Holy Dwarf Priest 1 Hunter -
Only been playing this class on 1.12.1 for 8 years, but I'm sure your "I would not do so" supersedes any legit advice.
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I would use TC in specific pulls where I can charge in, and my auto happened to crit giving me way over 15 rage. Then swap to berserk do a blood rage whirlwind, berserk rage, the def stance, proceed with normal rotation when it's a chargeable AoE pull, like BRD when I am speed running jailbreak or lava runs for people. TC, if you have established threat you can work into your rotation to save healer mana. Pool a bit of rage at around how ever many points you put into tactical mastery, wait for the mob to auto attack, then swap, clap, swap back before they hit you again.
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Why the huge gap in population
Undertanker replied to scurvyjack's topic in General Discussion & Suggestions
2,500 per faction. You couldn't see the other faction numbers with a /who like you can on private servers. -
In raids, off tanks should thunderclap/demo shout on hard hitting bosses or if you are progressing.
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Bug tracker is down so posting this here: So Spirit of Zanza buff cost 3 tokens for the turn in, and should persist through death at that cost, which it does not. It was changed to cost 1 token and didn't persist. Currently we are getting the worst of both worlds.
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Use the Help menu, > Stuck > Still Stuck > Contact a GM.
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<Thundercats> [A] Tues / Thurs 10:00 EST
Undertanker replied to Undertanker's topic in Guild Recruitment
Updated weekday Tues / Thurs recruitment needs. -
<Thundercats> [A] Tues / Thurs 10:00 EST
Undertanker replied to Undertanker's topic in Guild Recruitment
New year, New server name. -
You do not need to re-download the client. Delete your WDB (WoW Data-Base) folder. It will create itself once again after you enter the game world. If you use a WoW launcher, such as the one offered on realmplayers.com you can select a checkbox to delete WDB folder automatically on each logon, so as the patches progress or if you change servers, you will automatically have the correct itemization display.
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After playing a tank and a healer
Undertanker replied to gotmilk0112's topic in General Discussion & Suggestions
@Jeetee A lot of pulls in the early 5 mans can be quite cumbersome. If a sheeps, hunter trap, fear lock, other form of CC is available, I intend to use it. Is it always NEEDED to survive the pull? Probably not in a lot of cases. Does it lower the amount of damage you take overall, therefore lower the amount the healer has to burst heal, and minimize downtime of a run, making it overall faster? Yes. -
Client keeps freezing
Undertanker replied to gotmilk0112's topic in General Discussion & Suggestions
@gotmilk0112 In your add-on section of the character select screen do you have your MB set to 0? This is preferred over setting it high such as 150 or so. Reason being, if an add-on errors out it can spike your MB consumption and if you exceed it can cause a freeze as well. Setting to 0 will allow your client to reallocate the resources needed for these to run w/o issue automatically. -
Plenty of hunters, rare is it that hunters are optimized and play to their skill cap, hence the term "huntard". Play well, and you will always have a spot somewhere.
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roughly how much of a disadvantage will i be if i dont go human for fury endgame PVE.
Undertanker replied to wrathchild1971's topic in Warrior
14.82% for BWL current patch. -
To Stay or Not to Stay? is the question.
Undertanker replied to Lulz's topic in General Discussion & Suggestions
Title should have been, "Should I stay, or Should I go?" Missed an opportunity here. -
After playing a tank and a healer
Undertanker replied to gotmilk0112's topic in General Discussion & Suggestions
Just bad players that tunnel vision. This is 80% of the player base. Glad somebody pointed out the DPS flaws in runs. Multi Dot and hunter multi-shot at the very start of a pull is very annoying. As well as the life tap to almost no HP and then stand there. "I check mana every 2-3 pulls"........ A tank should be monitoring everybody's mana all times, their own HP, as well as a lot of other things. Give yourself a mental checklist throughout a pull, after a pull, and before the next one. If you want to tunnel vision, play a rogue or fury warrior. Warlocks should have food and water, life tap to 50% hp and eat/drink (BOTH!). Mid pulls life tap once, MAYBE twice and allow a low rank HoT to top you off. Hunters, your multi-shot as an opener is retarded, making 2 mobs run towards you, heal aggro over-comes your 2 mobs and now the mob is 90% distance towards the healer already when he gets aggro, turns and smacks them. Mages, DO NOT FROST NOVA MOBS if there are cloth and leather wearers within melee range. Regardless of threat tables, if top threat is not in the hit box, it will turn to whomever is. In an AoE situation, at the start a tank has to travel a lot to get targets grouped up. Give them time. Rogues, if you are gonna blade fury, pair it with evasion BEFORE you take damage, not after. Pally healers, Auto Attack between your heals, stop standing 35+ yards away making auras pointless. Same for shammy and totems. Priest, PW: Shield After the start of a pull when the tank takes initial damage if and when needed. Not before, or tank will be rage starved and not generate enough threat. Feel free to wand when HoT is keeping up with the incoming damage. EVERYBODY MOVE UP TO THE NEXT PULL THEN DRINK. The tank will need to mark targets, shoot, and LoS the pull. Takes about 10 seconds, you can still be drinking while the LoSing of the mobs happen. Follow this and no more shit 5 mans runs. -
Correct, it stacks later, so changed it for the time being.
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Zeth'Kur PvP Realm Official Release Date
Undertanker replied to Shenna's topic in Official Information
The irony of the anti-4th server people due to concerns of their population down the road is top-KeK.
