Undertanker
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Everything posted by Undertanker
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Any overflow from the web hosting will go to fund the servers.
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Token was used on the wrong Elysium account
Undertanker replied to quasexort's topic in Help & Support
No he has to do an Elysium account transfer too. Make a new account, select transfer Elysium from control panel, then use his old Elysium account name and email. -
Yeah I started a thread there yesterday morning while posting here. Will update it with some screen shots when I get home.
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Everybody needs first aid.
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Wait until the Patch Release notes drop on Thursday to see if any adjustments have been made.
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Denbts you subforum failed us all
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Make a new personal email on Gmail if need be.
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Transfer Details & Information Timeline
Undertanker replied to Shenna's topic in Official Information
When you give up hope, RNGesus saves the day. -
What happens when only trying your email? Leave the password blank.
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Check your spam? Make sure you don't have spam set to auto delete?
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Suggestions of Nostalrius PvP/PvE instance reset time
Undertanker replied to 45270689's topic in General Discussion & Suggestions
https://forum.elysium-project.org/index.php?showtopic=22879 -
Huge thanks, to all involved
Undertanker replied to Sync's topic in General Discussion & Suggestions
Yes I too would like to extend my gratitude, not only for what has been done, but the tough few weeks and long volunteer hours the ENTIRE team will be putting in. From the forum mods, to the GMs, developers, QA and administrators. -
Forum account will may differ from the account you create on the control panel.
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https://forum.elysium-project.org/index.php?showtopic=24220&page=1 "Last week As we enter the last week leading to the release of the Nostalrius realms, we will disclose all information gradually in the follow schedule: — Monday: Registration & transfer at 18:00 GMT+1 — Tuesday: Financial state — Wednesday: Timeline to Naxxramas — Thursday: Patch Notes — Friday: final Terms of Use"
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I've only seen me and Holkan from OP mention this issue thus far. I had a Valkeryie account from a few years ago, as I played there instead of ED. Wonder if having the existing Valkeryie account is giving a false negative?
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Let's see what the patch notes have in store for us on Thursday
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On Nost I experienced Nef fearing every 28.7 seconds to 29.2 seconds, same with Onxyia. So I would have to use bezerker rage well in advance to where it would almost fall off before the fear would happen. So the next time bezerker rage was up, it'd be closer and close to boss fear. Eventually there was an overlap and I'd have to eat it if there was no fear ward.
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Question about this Transfer (Curiosity)
Undertanker replied to Aniel's topic in General Discussion & Suggestions
Pretty much, yes. -
Make a Google gmail account if your email domain is not receiving the verification address, and you confirmed it isn't going to a spam folder and what not.
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Sunder, revenge, mocking blow, shield slam. For warrior ever 3.5 AP is 1 damage for your weapon. 100 str = 200 ap / 3.5 = 57 more damage on each swing before armor reductions on your heroic strike and white hits. 5 more damage per shield slam. I already did the math for 1.9 speed (3.1% proc rate) has an average 55% uptime and crusader gives: 15.24 DPS world buffed against a boss and 13.1 DPS raid buffed. Deathbringer being 2.9 speed (4.8% proc rate) has an average 72% uptime and crusader gives: 19.94 DPS world buffed against a boss and 17.14 DPS raid buffed. These DPS values are with defensive stance penalty.
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Valkeryie accounts are currently frozen. It is not apart of the transfers, that is only Nost and Elysium server accounts that are being transferred.
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Check your spam folder. You may have to do it a few times for it to finally send.
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https://forum.elysium-project.org/index.php?showtopic=24087&page=1
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Need Critique on my DKP System I Created.
Undertanker replied to Tickles's topic in General Discussion & Suggestions
@Tickles, when asking for feedback on a system. Try to be nicer to those who invested time to give you legitimate feedback. The biggest flaws in your system - MC is > BWL and will be > AQ40. If I am on a limited schedule and can only raid 1 time this week, I am better off just running MC to get more points and no reason to step foot into BWL if I'm not top of the list for that BiS item to drop. - You show no limitations/restrictions to ensure items that are good for classes are going to those classes. A lot of people are really bad at itemization and will want things better for other classes, which will set your guild back if it is permitted. - 95% of all of your loot will be up to RNGesus since everybody is forced to only use their "points" on a BiS item. You'll see a lot of loot going out to the people that are there not very often, just happen to have RNGesus helping their /100 rolls since nobody will want to completely reset their dkp for minor upgrades. Your core people feeling the can not take these minor upgrades hurts your guild-gearing-rate greatly. - There is no reason to put in effort beyond getting a raid invite. The person that AFKs on all the trash, does 25% of the dps other members of the same class do with same gear, and isn't using consumables, stands in fire is given equal considerations on all items. All loot systems can work if managed correctly, however as a guild, you have to ensure people are performing and carrying their own weight. If you want to use DKP, cool. But unless a "tiered DKP" system is put into place, you will consistently get sub-par raid performance with about 10 people carrying the load. What do I mean by Tiered DKP? You can have what ever DKP values you want, (fix your MC vs BWL DKP so BWL means more btw) and keep 3 ranks for raiders in your guild. For ease we'll call them R1, R2, R3. R1 = This person doesn't use consumables, isn't showing effort to replace their leveling greens with BiS blues, under-performs on damage meters compared to their gear, and shows up less than 50% of the time. R2 = This person uses the budget consumables, got their pre-raid items (or actively does 5-mans hoping they drop), performs around their expected levels of healing/damage output vs gear, and shows up 50% - 74% of the time. R3 = This person uses the majority of consumables available to them, all slots pre-raid or better, consistently performs better than those with equal or better gear or tops meters on appropriate fights vs same class, shows up 75% - 100% of the time. (officers and class leaders are considered R3, if they don't meet R3 criteria, they shouldn't be in leadership positions). People bid on loot with their DKP. R3 people get priority over a R2 or R1. However to protect from R3s just bidding minimal bid, a person 1 rank below can beat you if they double your bid. A Rank 1 can never beat a Rank 3. A rank 1 can double bid and win against a Rank 2, and a Rank 2 can do the same to a Rank 3. Example: Mageblade drops, you got 5 people interested in it. 1 person that is R1, 2 people that are R2, 2 people that are R3. Rank 3 - A person bid: 100 Rank 3 - B person bid: 50. Rank 2 - C person bid: 110 Rank 2 - D person bid: 220 Rank 1 - E person bid: 350 R2-D will win the item. Reason: Going by rules above, a rank 1 can not out bid a rank 3, the rank 1 isn't in consideration for this good item. Its the Rank 2s vs the Rank 3s. Person B got outbid by Person A of the same rank. Leaves us with R3-A, R2-C, R2-D. R2-C only bid 10 more than a top performer, doesn't meet the required double amount to win over a higher rank. R-2 more than double the bid of somebody ranked higher than him. In the event of a tie between rank 3s, or a rank 2 matched the double bid, 100 vs 200, it then goes to a roll between the highest bidders eligible. This allows you to promote performance not just attendance because you want to be in the higher tier. It prevents DKP hoarding to an extent with the double bid system, so top rank people can't bid minimal bid and win everything. People that hardly show up and don't contribute as much can't steal the minor upgrade items of any degree from your most dedicated players while they can still be competitive in top BiS items. Guild performance ranks should be evaluated by officers at the start of each month using realmplayers/raidstats to review performance and easily verify attendance %. Guild members are adjusted +/- 1 rank or stay the same rank depending on review. So even a new player off the street can be rank 3 after 8 weeks of being with the guild. The people that are rank 3 have to continue to perform well or fear being moved to R2 for the next month. Sorry for the wall of text; Tl;Dr, unless you provide a system where performance matters like the one explained above, you'll have a lot of people being carried by a few. So you'll get the fairness of dkp by contribution, and motivation to perform that loot-council typically promotes.
