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shagu

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Everything posted by shagu

  1. done. https://github.com/shagu/pfUI/commit/60039c89c8c92aaa4eb0d8bdaf4f73fcfcfa7676
  2. shagu

    Post Your UI #3456789

    Very nice! Did made this entirely on your own or did you use other addons like DiscordArt and such to create this? Nevertheless, it's nice to see another approach on how UI's can look like. Can't wait to see its code, keep up the good work :) Cheers
  3. Where would you like to have the Lootframe?
  4. Hi everyone. Now there's a tracker/counter on the Roll-Frames on the latest version (master-branch). Would be nice to find some testers. But please be aware that numbers might be inaccurate when the same item drops twice within 60 seconds. This is due to the fact, that I can't access any unique Loot-ID and therefore have only the option to count via the CHAT_MSG_LOOT events (which provides an Item- and Playername). Hope you enjoy it anyway.
  5. See the post (picture) above, Quest progression is shown in UIErrorFrame, untick the 1-line-limit to see everything.
  6. What kind of "detail" is missing on the mana display? You already have the following options: The Error output is by default limited to one line, you can disable that by unchecking this:
  7. Hi Folks, Version 3.0 has been released: https://github.com/shagu/pfUI/releases/tag/3.0 Hope you enjoy. Cheers
  8. shagu

    [REQUEST] Minimalistic UI

    Ever tried pfUI? Shouldn't be much effort to configure it like this. https://github.com/shagu/pfUI Cheers Shagu
  9. You should be able to deactivate the corresponding modules in the settings.
  10. UnitFrames -> Player -> ( Left Text / Center Text / Right Text ) Power stands for Mana/Focus/Rage/Whatever. http://i.imgur.com/ENdkb5Y.jpg
  11. Right now there is no option for that, you'll have to do it manually by opening modules/chat.lua at line ~706 and replace local channel = string.gsub(text, ".*%[(.-)" .. pattern ..".+", "%1") if string.find(channel, "%d+%. ") then channel = string.gsub(channel, "(%d+)%..*", "channel%1") channel = string.gsub(channel, "channel", "") pattern = "%[%d+%..-" .. pattern text = string.gsub(text, pattern, "["..channel.."] ".."%1") end with --[[ local channel = string.gsub(text, ".*%[(.-)" .. pattern ..".+", "%1") if string.find(channel, "%d+%. ") then channel = string.gsub(channel, "(%d+)%..*", "channel%1") channel = string.gsub(channel, "channel", "") pattern = "%[%d+%..-" .. pattern text = string.gsub(text, pattern, "["..channel.."] ".."%1") end ]]--
  12. Where is this piece of text? Are you sure this is pfUI related, because I can't find the string "xp to next level" anywhere in the project. Please provide a screenshot.
  13. Works fine for me, I only changed the UI-Scale:
  14. Have a look at pfUI (https://github.com/shagu/pfUI). Just install and adjust the UI-Scale in the Graphic Settings to your needs. Theres no need to share WTF-Folders.
  15. Hi @mytchi3 pfUI doesn't have any scrolling combat text, all it does is changing the games default font. Game settings are only changed once by pfUI, at the time when the first-run dialog is shown. I don't know what resets your config, but I doubt it's pfUI. Cheers
  16. 1. It is not enabled by default because some people have high resolutions on small displays. I believe everyone should be responsible on his own, to set a proper UI-Scale. "Pixel-Perfect" is just a automated way of calculating a proper scale to have 1pixel displayed as "really" 1pixel. 2. Go to the "Chat-Settings", tick "Enable Custom Colors" and set the transparency slider at "Chat Background Color" to whatever you like. The chat font can be changed as usual, rightlick on your chat-tab and select the Fontsize you like. 3. Not sure what exactly you mean, pfUI unitframes do provide castbars for player and targets. Nevertheless, I totally understand people who prefer Luna as it is much more advanced. 4. Yes sorry, no way to move them right now. 5. Yes and No, Half vanilla, Half my Lazyness. Hopefully I'll find some time in future to improve that. Glad you like it :)
  17. It's still in development, but as I'm working on new unitframes on a seperate branch, the 'master'-branch hasn't received many updates the last days. Nevertheless, I just released 2.1 with the latest changes I did on 'master'. Regarding the documentation... *sigh* 404..
  18. shagu

    *

    Fixed here: https://github.com/shagu/pfUI/commit/9b6d746c6fd9dffcbd584db5461755415eaf91bb
  19. shagu

    [Addon] EQCompare - Vanilla

    Done. https://github.com/shagu/pfUI/commit/d158955eb306e3f00890a3d4d278df1ab5d33e1a
  20. shagu

    Post Your UI #3456789

    Sure, here you go: http://shagu.org/pfUI/chat.lua
  21. shagu

    Post Your UI #3456789

    I changed a few lines of code. Here's the diff: https://pastebin.com/darUJTWV
  22. I never used automate, but after a look into its code, it seems like you'll have to configure it properly. It has an option `PlayerFrame = true` which should be visible ingame as "Auto Player Frame". Disable it if you don't want to have a PlayerFrame.
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