Jump to content

shagu

Player
  • Content count

    105
  • Joined

  • Last visited

Everything posted by shagu

  1. I just tested it and it works as expected, please note that debuffs are only shown on your target nameplate. Also make sure that you don't have any other nameplate addons active.
  2. At the moment, you can only show buffs of your class on the group members: https://github.com/shagu/pfUI/issues/181 The chat is a big mess right now, and there are also issues on server side regarding this, please have a look here: https://github.com/shagu/pfUI/issues/182 Before investing hours to fix a nostalrius specific issue, I will first wait until the nostalrius-core is replaced by elysium with their anathema-core. You can enable/disable nameplate debuffs in the /pfui settings. 1) No, the bags cannot be moved and yet not sure if they ever will be. 2) Please have a look here: https://github.com/shagu/pfUI/issues/157 3) Please have a look here: https://github.com/shagu/pfUI/issues/40 Most of your request is already on the roadmap, It will be handled within this ticket: https://github.com/shagu/pfUI/issues/40 Regarding the other ones (pet and ToT customization) I hope to find some time soon. ShaguQuest does not have minimap symbols and it is not planned to bring them in. Your issue sounds strange, are you sure it is related to the mentioned addons? I never had issues with Questie+ShaguQuest+pfUI so far. Cheers, Shagu
  3. shagu

    Help with Skinner

    It does skin ItemRefTooltip. Please Update.
  4. Hi Feraldoo, 1. Has been already requested, Ticket is here: https://github.com/shagu/pfUI/issues/289 2. Has been already requested, Ticket is here: https://github.com/shagu/pfUI/issues/294 3. Disable the actionbars you don't want in the Wow Interface settings, same as you would do without pfUI. 4. Hmmm..
  5. Haha, of course "they" could. But who actually does it? You? I only know about Road-Block who did that: https://github.com/Road-block/DragonOverlay/releases But this was out of curiosity and just a proof of concept.
  6. There's only one issue: I have a job and already near to none spare time. If I would now also start with developing such big addons like DamageMeters, Auctioneers and others while still maintaining all of my addons and improving pfUI then I would either need to quit my job and/or clone myself. Both won't happen for a hobby. I also won't split each module into a seperate addon, because of the simplicity of a global configuration and shared dependencies between the modules. And as you are already able to disable every module within pfUI, I don't really see a big advantage here. tl;dr: Good Idea, but no. Sorry. Cheers, Shagu
  7. Update Version 1.4 Quick Overview - nameplates: do not toggle attack on right click anymore - panel: add servertime to clock's tooltip - castbar: castbars are now movable and can be used even without pfUI-unitframes - skin: logical error in tooltip theme has been corrected (fixes an lua error) - panel: after leaving a guild or not having one, guildinfo now shows "N/A" instead of "1" or incorrect values - api: players are now cached on per-character base to avoid wrong color names on multiple realms Download: https://github.com/shagu/pfUI/releases/download/1.4/pfUI-1.4.zip Website: http://shagu.org/pfUI/
  8. Yes, this will be possible in future. Yes, embedding DPSMate and KTM properly in the right chatframe is on the roadmap, you can find the issue for this on the github bugtracker. Not sure what I have to do for that. I'll have a look if I find some spare time. I don't understand. There are no debuffs on the target frame. I recommend using https://github.com/Voidmenull/DebuffTimers to achieve that. The values of your reputation and experience bar can be seen in the tooltip of the bar. Oh.. Thanks, I will look into it. Thanks, this issue has been already reported on the github bugtracker. I'll fix it as soon as possible. Cheers Shagu
  9. I never used RingMenu, no idea what is happening there. Actionbars can be enabled in Wow's settings: Esc -> Interface Options -> Advanced Options -> Enable your choice of actionbars Regarding the scrolling, there will be changes, but didn't had time for that yet. 1. The color of your pet's healthbar (green, yellow, red) 2. Vanilla Bug. Happens even on the default UI: https://www.youtube.com/watch?v=cMWrctFCnUQ
  10. 1. You can't change the distance in vanilla 2. No option for that yet.
  11. http://i.imgur.com/cu1D28h.jpg http://i.imgur.com/8Tl0l9t.jpg
  12. Hotfix Version 1.3.1 Quick Overview - castbar: fix stuttering castbar animation on some win10 machines - skin: add skin for chat item displays - unitframes: show caption in front of portraits - unitframes: fix repeating targettarget portrait animation - nameplates: (rewrite) huge performance improvements Download: https://github.com/shagu/pfUI/releases/download/1.3.1/pfUI-1.3.1.zip Website: http://shagu.org/pfUI/ Right now, you should be able to see the buffs that should be buffed by your class. Other buffs can't be displayed right now.
  13. Update Version 1.3 Quick Overview - nameplates: reduce flickerring - nameplates: enable mouselook with right clicks - nameplates: add option to disable classcolors for friends or enemies - unitframes: add option to show portraits and set their position - unitframes: fix sizes of some bars and frames - unitframes: rewrite of the tukui-theme module - castbar: code optimizations / fix channeling bug - chat: add option to disable whisper string modifications - chat: change handling of chat windows - panel: remove default transparency from panels - api: firstun wizard can now run sorted dialogs Download: https://github.com/shagu/pfUI/releases/download/1.3/pfUI-1.3.zip Website: http://shagu.org/pfUI/
  14. shagu

    Playerscore/gearscore addon

    Well, the reason for creating this addon was the following: On my old Server, there have sometimes been 4x EXP events, after which many Lv60 players ran around with mostly no class-skill and green level ~20 gear. ShaguScore was pretty helpful to identify these guys easy/early. But to be honest, I doubt that this addon will make any sense on a server like Elysium. My advice: Do not use. Or at least, do not rely on it :)
  15. Good point, will do that. Yes, the whole chatframe part need a big rewrite. Regarding KTM, there is already an open issue. Not sure when I'll find some time for that. Update: For those who are on git-master, I just pushed some update regarding the unitframes, hope you enjoy :) Cheers, Shagu
  16. Yes, that already has been requested here: https://github.com/shagu/pfUI/issues/248 Regarding the Druids Mana, I believe there are addons out there that handle the MP5 regeneration much more precise than I could do in a simple version. Just as a preview for the next version, I have added a new way for nameplates to handle clicks, which allows you to have them clickable, but still be able to move the camera with a right-button-down. This change has already been pushed to git-master. (Only Right-Mousebutton is used in this video, the Chat gives details about the Actionstate.) Cheers, Shagu
  17. Oh sorry, my bad. Fixed here: https://github.com/shagu/pfUI/releases/tag/1.2.1
  18. Hi, I just have released another update (1.2) due to some critical bugs: https://github.com/shagu/pfUI/releases/tag/1.2 Cheers, Shagu
  19. Oh! I'll fix that. Not sure if I'm going to implement the gold/hour thing. Have lots of other stuff to do right now. Edit: https://github.com/shagu/pfUI/commit/7aefa979cee3cb2114c90841e4f8217fe35ef7c4
  20. Hmm.. I didn't have an option added for that. The best solution I can come up with right now, is using global UIScale in video settings, or scroll in unlock-mode to change the scale the chatframe. Btw. Because of three bugs, I had to release Version 1.1 https://github.com/shagu/pfUI/releases/tag/1.1 Cheers, Shagu
  21. Of course there is, just the same as you would always do:
  22. You can enable the HP values on the nameplates, but there is no MobHealth3 support so far. All you'll get is 100/100 if playing here.
  23. Alright If you want me to change something on the nameplates, to make it more easy for you to add your stuff, just tell me
  24. How's that possible Renew? Nameplates aren't named frames in vanilla. All you have is a name and a level. All three wolves share the same name and 2 of them even have the same level. Not sure how you think you could distinguish between them. Please send me a PM if you have "the ultimate idea" to workaround the missing GetUnitID in classic. Cheers, Shagu
×