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shagu

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Everything posted by shagu

  1. shagu

    [AddOn] ShaguPlates

    Hi, Again, I've exported all the changes that I made on the pfUI-nameplates to the ShaguPlates Project. This time there are alot of changes and way more than the usual updates. That's because I've completely redone the whole export. So please, if you experience any issues with the latest version then report here. Changes: - Support for all locales - Some Spell Interrupts ("Shield Bash", "Pummel", "Kick" and "Earth Shock" so far.) - Massive Performance Improvements - A new Configuration UI because the CLI was pain (Screenshot 2) - All fixes that have been made in pfUI - Config Dialog can be opened via "/shaguplates" or "/sp" Download: http://shagu.org/shagucollection/files/ShaguPlates.zip
  2. Hi Fellows, you probably don't know me. My name is Shagu and I'm in vanilla addon development since end of 2013. I just finished the first version of my UI called pfUI. Some of you might already heard about it, for those who don't, please let me introduce it: About The Addon aimes to be a full replacement for the original Wow interface. The design is highly inspired by TukUI and ElvUI (which I never used) as well as several other screenshots, I found around the web during the last 10 years. It contains translations to support the same functions (e.g Enemy Castbars, Stance Switching, Class Colors, ...) on all supported clients. Supported Clients are: English (enUS) French (frFR) German (deDE) Chinese (zhCN) Russian (ruRU) Addon Compilation? No, unlike to other UIs out there, this is not a preconfigured and/or patched addon compilation. You don't have to copy WTF folders, care about screen resolutions or something like that. It is just an Addon and will ever be. If you're instead looking for a well maintained and patched compilation, I strongly recommend RisenUI. Everything pfUI delivers to you, is written from scratch. It's comes completly without any inclusion of 3rd party addons or libraries. Anyway, there is support for external addons like MobHealth3 and HealComm, but they won't ever be shipped within the package. Also, several modules within pfUI can be deactivated and replaced by others to perfectly fit your needs. For example, the pfUI Unitframes can be disabled for those who need better ones like LunaUnitFrames. Screenshots Links Download (~440 KB) Website Github Page My work on pfUI begun since more than a year now, in the end of 2015. Many people used it from the first date I released the code. I never "recommended" to use it yet, because for me it was always alpha. There were many bugs and missing enhancements. But people remained keen and reported bugs, gave me alot of tips and some of them even opened pull requests and helped me with translations. Now it is finally released! I want to give thanks to everyone who supported me during the last year. Looking forward to 2017! Hope you enjoy pfUI! Wish you a happy new year! Cheers, Shagu
  3. You can set the memory limit in the character screen on the addon-selection. Please note that pfQuest knows a lot of data, that data doesn't come from nowhere, it's bundled within the addon and does ofc take space. I recommend to set the addon memory at least at 256MB, but it's usually safe to set this to "0" which equals to "unlimited".
  4. 1. Yes, go to the "modules" in the settings and disable the "bag" module. 2. Yes, go into unlock mode and use your scrollwheel to scale frames. 3. No, you'll need to change the code. 4. Yes, go into options and set the checkbox "Disable UnitFrames". 5. Would be alot of work. You won't be able to, if you don't know how to code lua. Cheers
  5. Disable PixelPerfect in pfUI, go to WoW's video settings and adjust the UI Scale to your old values.
  6. Hi, 1. Only "MacroExtender" is known to cause troubles 2. Not yet, but it is in progress 3. Just replace your old pfUI folder with the new one, you won't lose any settings
  7. The latest version removes the panel when setting it to "Disable". (https://github.com/shagu/pfUI/commit/061425d9535c2020e74e31f4c212fbfdafb65d64)
  8. You could try ShaguPlates, they are quite the same. (http://shagu.org/shagucollection/) Hi, this has already been reported somewhere else. I have no clue why this happens yet and I wasn't really able to 100% reproduce that. There is no option yet. You'll have to do it manually by editing https://github.com/shagu/pfUI/blob/master/modules/thirdparty.lua#L727 with the corresponding command. 1. Right now, pfUI still uses the default Wow Actionbars and just puts another skin on them. Adding additional bars would require me to do a complete rewrite which is quite time consuming and not planned in the next months. 2. Yes, It's pretty hard to adjust thirdparty addons for 100%. Especially KTM which is not designed to be changed in width. pfUI does scale KTM instead which is fairly bad but the only solution right now. If anyone is eager to fork KTM and provide a better (and resizable UI), please tell me :D 3. Good point, I'll try to not forget about it. If you want to make sure I don't miss that, pelase create an Issue on github. Thanks for your input. 4. Hmm. yes, could do that. Same as point 3. Cheers Shagu
  9. Hi, this should reset all custom positions that have been made to the left panel: /run pfUI_config["position"]["pfPanelLeft"] = nil
  10. Right now it's using its own debuff implementation which won't work if another DebuffTimer addon is active.
  11. shagu

    [AddOn] ShaguPlates

    The pfUI included nameplates can show debuff timers. But this is the ShaguPlates thread and they can't.
  12. Looks like you're using an old version or didn't reload the UI after changing some buff-position related settings... Hmm.. I wasn't able to get rid of the "pixely" look, I tried alot of fonts. Does it work better with NiceDamage? I will have a look into that.
  13. shagu

    pfUI question

    Hi, An enemy castbar will only appear when a corresponding combat log message exists.
  14. Hi, I have no idea about Healbot, but I know some prefer "/pfast" macros for mouseover healing, other prefer clique for click-casting (https://github.com/shagu/Clique) As I never played a healer, I'm not really aware of what HealBot does and how to integrate it. Cheers
  15. Looks like you're using more than one tooltip addon. If ShaguTooltips or TinyTip is enabled, please disable them. Otherwise you'll have to disable the tootlip module inside pfUI. Cheers
  16. @Lazharem Set this, if you want to see empty actionbar slots: @FriendlyNeighborhoodRogue The features of some of them are included. (Plates, Combat, Mount, Stance, Tooltips, BoP)
  17. shagu

    [AddOn] ShaguPlates

    There was a stupid bug in the class-color detection which is fixed now. Sorry for the inconviniences.
  18. Right now, you can't remove single buttons from your actionbars. Are you sure to have DebuffTimers installed properly? Because they're working just fine for me.
  19. shagu

    [AddOn] ShaguPlates

    Again, I've exported the latest pfUI-nameplates to be usable stand-alone. So here it is, the new version of ShaguPlates are now released: Changes - Nameplates now respect the UIScale Setting - Option to let all Nameplates overlap <https://www.youtube.com/watch?v=wrYMmacP1sc> - Option to set Health-Width/Height - Option to set Castbar-Height - Option to hide Critters - Option to only show Players is less buggy - Option to change font-size http://shagu.org/shagucollection/ PS: Please don't use them, if you're already running pfUI.
  20. There was an issue with the config-migrations from older releases. This has now been fixed with version 3.1.2. https://github.com/shagu/pfUI/releases Cheers
  21. 1) Did you have any custom fonts installed? Which gameclient do you have (english)? From which version did you update? 2) They turned themselve off, because the way how the integration works changed and the user should decide now if he wants either "skin", "dock" or both.
  22. Do you speak about the nameplates? You have to press "v", "ctrl-v" or "shift-v" to toggle them. That's the default Wow bindings... And I have no idea what you mean by "minor problems", how am I supposed to help you if you don't provide any usefull information? Any Screenshot? Error Message? Anything? Cheers..
  23. @Mehailz No Idea what you did to remove them, but I'm sure it wasn't pfUI. You can use the "Hoverbind" feature: Press Escape to remove the old binding and then press the key how you want to bind it. Sometimes a "/rl" is required to update the captions on the buttons. @Nedelon Not yet, I'll hopefully find some time before 3.2 release to do that @snufkin Not possible yet. Also the combo points aren't saved per target in classic - so what's the point? Version 3.1 is now Released More Details about the Update can be found here: https://github.com/shagu/pfUI/releases/ As usual, all configs are save and will be migrated properly, just replace your Interface/AddOns/pfUI folder with the new one.
  24. It's not planned. But there's always the option to disable every module beside "roll".
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