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Guybrush

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Everything posted by Guybrush

  1. Instance portals should be disabled, its just more bad game design from Blizzard.
  2. Guybrush

    Development Update 24.05.2017

    I believe this is due to this fix: https://github.com/elysium-project/server/pull/645 Do you have evidence that it should proc on every hit?
  3. That text was added during WotLK. We already determined JoL stacking was an exploit during WotLK.
  4. Since always? Theorycraft, BigWigs and KTM are extremely good resources for vanilla mechanics.
  5. Those values were confirmed with the 1.12 theorycraft addon source code, which tested and validated those values back in the day
  6. Guybrush

    Garr's Massive Explosion

    Just found out about this issue so I don't know if its been posted yet: From the dungeon companion. I think the reason why people don't remember him doing it is because the adds were always kept banished until the end. Massive Eruption working on banished adds is most likely a bug. Another thing thats missing is that mini garr invasion thing, that seems fun.
  7. Guybrush

    Incomplete source code?

    You're missing something. Not every mob needs a custom script, some can be handled by the database alone. Look up EventAI.
  8. Guybrush

    Weaponskill & hit according to the source code

    https://web.archive.org/web/20071221081132/http://elitistjerks.com/f31/t11885-rogue_warrior_weapon_skill_adjustment_discussion/p16/
  9. Guybrush

    Weaponskill & hit according to the source code

    Just because other people said so doesn't mean its right. There were 3 competing formulas during vanilla that never were properly tested: 8, 8.6 and 9. Extensive testing during TBC determined that the 9% formula was right, so it became the accepted formula for tbc and vanilla. The majority of vanilla servers are using the TBC formula so its not Elysium's version of the table, its what everyone uses (Kronos had to be a special snowflake and uses the 8% one).
  10. Guybrush

    Weaponskill & hit according to the source code

    You make no sense. Skill and defense calculations apply to everyone, players, bosses and regular mobs. There is a different formula for pvp and pve, OP pasted the pve one. 300 vs 315 the cap is 9% / 28% 300 vs 300 the cap is 5% / 24% 305 vs 315 the cap is 6% / 25%
  11. Guybrush

    Weaponskill & hit according to the source code

    The formula is right there in OPs post why are you making numbers up. Yellow cap is 9%, white cap is 28%.
  12. I personally know some of these <Blacklisted> and they're the worst sort of bunch. They have deep ties to the Hillary Foundation and their guild leader has reportedly killed a man with nothing more than a prism charm, I would stay away from them if I were you.
  13. https://www.youtube.com/watch?v=Q6FGvKLoPlw&t=3m42s
  14. Just a friendly reminder that NOPE was verified to be behind some of the DDoSing a few months ago.
  15. Guybrush

    Herb/Alch vs Herb/Tailor

    Be Herb / Alch until ZG, then Herb / Tailor when ZG comes out and train alchemy on an alt.
  16. Guybrush

    shazz counterspell

    Its random, between 16 and 18 seconds. Source: https://github.com/elysium-project/server/blob/development/src/scripts/eastern_kingdoms/burning_steppes/molten_core/boss_shazzrah.cpp#L109
  17. Guybrush

    <NOPE> ALLIANCE [EU]

    Remember when NOPE got caught DDoSing other players? Good riddance.
  18. Guybrush

    Rofl @ 29 Ally Twinks...

    Some people just like to play on easy mode, nothing wrong with it.
  19. FYI Rapid Fire, Quick Shots and Berserking all apply the same aura: #140 Haste - Ranged This aura affects Aimed Shot so all these skills should reduce its cast time. Quivers apply aura #141: Haste - Ranged (Ammo Only). This should not affect Aimed Shot. If you can prove that those skills are not reducing it or that quivers are reducing it on Elysium, then its a bug and you can report it.
  20. Guybrush

    Hunter stat priority and stat values

    Its the base attack power at level 60. Arrow damage used to be bugged and rounded down, it still is on most servers but Elysium has it fixed. 17.5 is correct.
  21. Guybrush

    Hunter stat priority and stat values

    I was mainly talking to the guy that thinks 106 Ranged Attack Power = 1% Crit. Nice find thanks. I am aware of this, I plan to add everything to the sheet someday as well as pet damage. But I dont think proper rotations and attack speed variations will have that much an effect on stat weights, for demonstration purposes this is enough.
  22. Guybrush

    Hunter stat priority and stat values

    wth are you guys on theres no need to make so much shit up, we know the exact formulas. Here's my sheet: https://docs.google.com/spreadsheets/d/1AixPB-w4pHDXTAWCsdzyKn9eSRMYx2kh43nPPNHg_bw/edit#gid=1334959521 You can make a copy and change the setup for your own gear / talents / buffs. The math is all on the second page, let me know if you find any mistake.
  23. Guybrush

    Has anyone tried Improved Imp for PvP?

    Imp. Firebolt is crazy good vs shamans, just make sure to downgrade to r1 firebolt so it doesnt run out of mana.
  24. Guybrush

    Hunter stat priority and stat values

    What. For an MM spec hunter with 400 agi, 6% crit, 7% hit and regular buffs (no Hunter's Mark): 1 Hit = 20.98 AP 1 Crit = 27.27 AP 1 Agi = 2.52 AP with no Kings, 2.77 AP with Kings, 2.92 with Zandalar, 3.23 with Kings and Zandalar Based on actual math.
  25. Guybrush

    AP, Crit, and Hit

    I've looked into this in depth in the past, there wasn't any extensive EJ research for hit formulas during vanilla. There was however solid evidence that the cap was above 8% and equal or below 9%. The only extensive research came during TBC which gave us the formula that most vanilla servers use, this is the formula that Fisher explained above (9% cap). You can see this formula on the mangos code here: https://github.com/cmangos/mangos-classic/blob/22b0a55d3384cf8905f76260a8f1fd3aab7b130f/src/game/Unit.cpp#L2640 The other alternatives are Baeza's formula (8% cap) which is what Kronos uses and the 8.6% formula. Baeza's formula has been proven wrong with vanilla screencaps. The 8.6 formula is a product of people reading the blue post concerning pvp hit formulas and making shit up so it fits the 8-9 cap. It was never properly tested and its most likely wrong. Elysium is probably using the TBC formula but I haven't had the chance to test it yet. Either way, whoever is saying weapon skill doesnt affect hit is plain wrong.
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