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Dralek

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Everything posted by Dralek

  1. Vanilla has plenty of elite/group quests, you will be grouping up with people in every leveling area in order to complete these. Furthermore, some normal quests are hard and are usually best to do between 2 people. This version of the game encourages you to group up and socialise.
  2. That isn't really the problem. You can always close down the old realm (once its pop is gone), re-open it in the same progression as the fresh pvp, and allow transfers from the fresh to the fresher. Essentially having the "same" realm, with its population split. But just like you said, with pop caps, it will hardly fail considering the amount of accounts created. If it eventually does, it wouldn't really be cause of the fresh realm, but rather because at some point the population will grow bored and leave the game. The fresh server impact might be noticeable in the long run, because it is more liklely it will get the income from new players, which esentially expands its span through time. One of my first posts was that reviving the old pvp was a bad idea, and they should just have released 2 new realms in equal progression from the start. Hve a fresh re-launch using the nost core, the nost renown, and the nost big population. Would have been a succes.
  3. I really don't see why the death of "old nost" by the fresh would have any negative impact in the fresh server. Nor do I think old nost will fail. However, this is the type of argument that selfish people make, because they are simply afraid that they will invest time in a server that will collapse because of the other realm. - "don't launch a fresh pvp, we don't want to loose our population". - "give us preferential queue, we were here first so we should login before new players" If you rather play the old nost, go ahead. Mind your own business, and don't tell others what to do, simply because you wish to benefit yourself.
  4. 61733 total transfered accounts already.
  5. Not at all. We are not demanding the fresh server to be open before the nost pvp, but is it so bad to have a discussion about a possible earlier release than what is expected? Consider the fact that there hasn't been an announcement on when. Furthermore this particular post adresses the issue of a high population community that may be able to accomodate all 3 servers. We don't think we are entitled to the fresh server. On the other hand, the ones that are demanding stuff is you, by telling us that we can't even talk about it.
  6. Yeah I remember I loved the warcraft series specially TFT, and when I started playing wow vanilla, I was super amazed by walking through the maps. The game was so beautiful.
  7. What we are talking about is that the huge amount of the population might require a release of the fresh server much sooner than expected, given the amount of accounts transfered (which might only include the number of transfers, not accounts created), not exactly a release at the same time as the old nost, but might be much sooner than January. Second, it is not us the ones that may potentially complain about long queues, given that most of us will be waiting the fresh server. And third, a lot of us are old nost players. Well, the old nost pvp folk are acting as entitled jerks, in the sense that they attempt to silence any discussion regarding the fresh server for the sole reason of being afraid that it will dry population from the nost pvp, along with some unreasonable suggestions like asking for preferential queue in the nost pvp launch. The facade that nost pvp are just humble players is quite gone, considering most of their suggestions are meant to screw everyone else to benefit themselves. That is quite apparent now.
  8. For a lot of people complaining this topic is "a waste of time", you sure invest time and words in keeping it alive.
  9. Question is, whats going to be the pop cap on each realm?
  10. This. There is actually no reason at all for someone not planning to roll on the fresh server to get involved in the discussions regarding it, yet, they do with particular aggression because they wouldn't want the fresh server to launch. Honestly I'm not sure why people keep posting asking:"well why you want to play?" as if a reason was needed to enjoy a fresh server instead of the old nost pvp. They are afraid that they will end up with a 3k server that slowly dies. Reality is that there are more than enough players for every server to be packed, so the division is pointless.
  11. Did not, I think I started playing in late 2015. Sure servers have bugs when they start, but the core already exists, most of those bugs have been fixed already. I joined the community because I liked the fact that the server was still in its early stages, not much released, progression style, so did my friends. Anyway the main point I was talking about on this thread was the one about the number of players per realm. The number of account transfers totals 30791 (for now). Although we might remove a few from the total number because of some players having more than one account, we can expect that it is at least representative of the number of players we might have in peak time. It is highly possible that the nost pvp server will be packed, in turn needing an earlier release from the fresh server to accomodate the population.
  12. The number of accounts for the server is 30791, if everyone sends $0.50 --- lasts for year and 4 months. I had less than a dollar in my paypal account, sent it
  13. The reason nostalrius grew was because it provided a Vanilla experience with a progression from early patches that no other server provided. For example, emerald dream from feenix had some reputation items that came out with nax patch right from the start, same thing with kronos. They also took care of opening raids in the progressive succesion they were originally launched. The thing is nostalrius was the closest to reviving a vanilla experience, and that was the reason for its succes. People like the brand name of Nostalrius, and the way they set up their server to be the closest to ancient vanilla as possible. Thats why most people came back. That is what distinguished Nostalrius from other vanilla private servers. Thats why people loved nostalrius.
  14. No it is the fact that not everyone likes to farm quick gear and jump into the latest raid. Some like to experience the whole game. Problem is here every one is trying to say "why peoiple should or shouldn't" want to play the fresh server, as if it was a valid topic of opinion that you can give. On the other side of the orgument, no one is telling you not to play the old nost pvp. In fact you demand explanations on why people would want a fresh start. Why did you want a fresh start when you started nostalrius in the first place? The community for the nost pvp is being ridiculous with their attempts to silence the discussions of community members looking foward for the fresh pvp server, by constantly repeating the same ridiculous arguments which in most cases have been answered over and over regardless nos having to.
  15. The sample does however reflect the usual population size. The votes in favour of the old nost pvp do reflect the supposed amount of lvl 60's in nostalrius (+3900) against the 3700 or so votes for the nost pvp. The PvE votes are around 1700, which is not distant from the 2600 characters(more or less) players in that server. We can correct some of the diferences for accounting multiple characters owned by one person for the both realm, and adding a few votes in for new players wishing to roll there. But certainly the numbers do match. So yes it could be a complete fluke that the numbers are relatively accurate to the last Nostalrius census, or it could be the work of a criminal mastermind who would go to the extremes to make it seem people wish to play a server because he has nothing better to do. Or, it could just be true.
  16. You know people keep bringing up the subject that the strawpoll doesn't count. And thats just a baseless statement everyone does, to dismiss the poll bec}ause it does not benefit them. It certainly shows that a larger majority bothered to vote for a fresh pvp server. The constant argument against is that:"oh well, a lot of people didn't vote cause they don't care", as if that was a compelling excuse to dismiss it. Sure if we are to talk about what people "may" have done, we could also argue that 200k players that were looking foward on the fresh server didn't bother to vote. Truth is that a lot of people did bothered to vote, people from every side of the argument. Dismissing the poll based on an asumption that can be made for both sides is silly. And no the old side does not make whiny posts, because they know their release date., They make entitled posts about getting preferential treatment regarding the queue time on their server instead.
  17. The hype is because a popular server that used to have a huge population, is returning. Everyone likes to play on servers with high population numbers, specially in vanilla were a high population is needed. Whether the old characters are gone or not isn't important to a lot of people.
  18. 1) People like to experience every stage of the game. Not everyone just gets gear and jumps into the latest raid. 2)Some people like fresh realm because it gives more opportuinities: - To make gold: getting an early recipe, or craft can make you rich. Imagine the first few guys that get the +healing in weapon enchantment? or hide of the wild? In an established server with lots of products, prices are lower. - Raid competition: some like to achieve world firsts, fresh server provides that opportunity. - PvP: gear balance is great for grinding pvp; starting on a server were people outgear your blues with their tier 2 epics, isn't fun. 3) Some people just bet on the server they think will have the best opportunities of survival.
  19. The devs have said that one of the reasons they wish to release the nost fresh realm much later is to provide a better chance for the other 2 to stack up on population. I presume the 4 week postponements is in due to this choice. Assuming the fresh realm comes out on January 10th at least, it would give enough time for the nost pvp to catch some of the new comers into their population ranks. However, if it turns out that the nost pvp server is overrun by players, with 20k players trying to get into an 8k queue, they will most likely release the fresh server, bugs and all, just to make way for the population. No one wants a 2 hour wait on queue, specially not all the old lvl 60. Look at the topic in which established 60's suggest that they should get priority on log in, as to not have to face the queue. And then they call people hyped for fresh as "entitled retail babies". Talk about hipocricy. : https://forum.elysium-project.org/index.php?showtopic=23232 -------- Here is the quote from dev announcement. https://elysium-project.org/news/stress-testing?page=3 Population is also a large aspect of our choice. Releasing the Nostalrius PvP realm first will minorly effect the population of the fresh realm. However, based on polls, the Elysium fresh realm will have the most active players, and so by launching in this order, we effectively balance out the two servers.
  20. Most likely, it will be released much sooner. If there are as many people as that, they will have to release the fresh server, because the old nost pvp will be packed and the queues will be too long. Furthermore, servers will have a much lower cap than the original nost (when we had like 14k online). Imagine people hyped about the release on saturday, looking foward to log their old 60's and bam, 5k queue, wait time of 2 hours. Suddenly every nost pvp player will be spamming threads begging for the release of the new server.
  21. Dralek

    Ninja looting allowed?

    It should be general knowledge that when a hybrid is healing in lower level dungeons, he is doing so with a dps spec, so it is expected that they roll on dps items, given that is what they need. While there is usually some noob that yells:"you are healing, roll heal ninja!", most people are mature enough to understand the healer's position. I do however always say in advance:"I can heal the dungeon but I will roll on dps items". I mean the main point of low level dungeons while levelling is usually to get exp and complete quests, the items are just a bonus,
  22. I refer to adventuring, not exactly leveling, which implies players going into the open world doing stuff in a less organized more solo oriented manner, which (in some games at the time) was an option of end-game. This is why, early on for example, a lot of good epic items would drop from normal mobs. This followed the idea of korean MMO's at the time that games were supposed to be grindy, and people had to spend hours killing a certain type of mob farming for good stuff. An idea that was later dropped in favour of other style of play to get epic rewards. For example, if you are planning on old-style grinding gold with your character, you can notice that even at high gear lvls, it is easier to use your leveling spec, which is more suited for solo play. That was Blizzard's original plans for the game. Each spec was design to suit a role in the game, thus you would have a solo tree, a raid tree, and a pvp tree. Eventually this was dropped because the focus was in PVE end-game, and all talent trees were sort of balanced out for PVP. Taking hunter as an example again, sure BM was completly useless for end-game PVE, but if you were looking to farm dungeons/mobs spawn points for gold, BM was by far the most efficient to use.
  23. En la ally (Nost PvP) solia existir una guild hispana que juntaba españoles y latinos, pero que en un momento se disolvio, por que nunca conseguimos el numero necesario para raid. Yo soy argentino, por ahora voy a continuar con mi pj en el Nost PvP, pero podria llegar a empezar en el fresh pvp si alguien se dispone a armar de manera anticipada una guild, asi apenas hiteamos 60 nos ponemos a raidear desde apenas podamos entrar. Eso si, alianza si o si Saludos!
  24. It wasn't poor design, problem was that the game was set on a pre-determined path since beta, and changed midway in the first few patches when people demanded the game to be much more oriented in end-game pve content, and expected/complain about class performance in late raid content (which is fair because raids were the best source of high stat items). Vanilla was originally designed with a focus on character adventure, and this can be seen in the very early stages of beta and release, and it was supposed to take a very long time to achieve max level, while giving grater focus at the character development tfor each area of the game one wished to participate. This is why, for example, there were very few quests at release, which were added later with the patches. Thus the 3 spec classes was created in view of the 3 challenges a player might focus on the game, being adventuring, player vs player and group raiding. This is fairly noticeable in how the specs function. Take hunter for example, with beast mastery excelling for soloing content (leveling), marksman for direct focused damage (group raiding) and survival talents focused on increasing defense by protecting player or increasing its cc capabilities (deterrance, imprv wing clip, better traps, wyvern sting, more hp %, etc) which in theory help in the pvp scene. This is by far more noticeable in earlier patches of the game. However, the community demanded more focus on the PVE scene, and because of the original design a lot of specs that were supposed to be the focus of other areas of the game (leveling and pvp) were ignored, because changing them into "proper" raiding specs was imposible by that stage. The community is what took WoW of its original path, creating the "useless" specs, not because they were useless, but rather because by popular demand the area in which they were supposed to shine was ignored.
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