quasexort
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Everything posted by quasexort
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Adjusting content release schedule.
quasexort replied to sumeht's topic in General Discussion & Suggestions
We’ll since they are apparently going to speed up Elysium’s timeline I think this suggestion should be implemented. One of the biggest flaws with the current timeline is nearly every guild has the content on farm status for months before new content comes out which doesn’t give a blizzlike experience at all. Instead of having this huge gap of the time between new content, new content should be released based on the server first final boss kills like described in the OP. This will make the realm feel more blizzlike because back in 2006 you didn’t have nearly every guild clearing all the content equally, you had a spread of guilds with varying progression. I think that’s one of the things that made vanilla wow fun was trying to reach that status of being one of the few guilds that could clear all content. Unfortunately, on Elysium (and old Nost) the timeline is too slow and instead you have all the guilds basically on equal footing when new content is released which I’m sure some people like but it isn’t blizzlike to have most of the guilds killing nef/cthun for months before AQ/Naxx come out. If the goal is to make the realm feel like how a 2006 realm felt then you should release content faster otherwise you just have these long gaps of every guild farming the current content. I guarantee you an AQ40 server first would mean so much more if guilds didn’t have 9 months of basically getting full BIS from BWL (which didn’t exist on retail vanilla because guilds didn’t have time to farm nef that long before AQ came out). Some people think making the timeline faster is going to kill the server. Maybe it does but maybe it doesn’t, we honestly have no proof either way since a server this massive has never gotten to Naxx. I personally think playing on the Naxx patch is the most fun patch to play on in vanilla WoW. I don’t really see a lot of people quitting until something like TBC comes out. An important thing to consider is people generally play vanilla wow because it is a very social game, you make friends with other players and I think most players will keep playing for that social experience that doesn’t exist in retail wow anymore. If people cared so much about “new” content then they’d probably be playing retail since that content is actually new. Either way Elysium may eventually die but even if that happens they can create a fresh vanilla realm and do it all over again. I don’t think these legacy servers are only worth playing one time and never again. People enjoy the journey and I’d say making a faster timeline only enhancing that journey. I think everyone can agree content droughts are more likely to burn people out than keep them engaged. -
https://web.archive.org/web/20071212234737/http://elitistjerks.com:80/f31/t18441-mage_sweet_informational_thread/ https://web.archive.org/web/20130811112339/http://elitistjerks.com/f80/t17008-pve_raiding_compendium/ These are from TBC but it's basically the same for vanilla. Quotes from these two threads. "With a few notable exceptions (Felhunters in Hyjal, Supremus vs Fire, and Illidari Council) enemies have no resistances above 75. Therefore spell penetration is considered useless in PVE in the majority of fights." "Spell penetration is of almost no value at all, it's primarily a pvp stat." There's no proof at all that bosses had 145 resists to all. I guess if you want to do research to disprove this you can try to watch naxx videos and see how often casters are getting partial resists and see if that lines up with the boss having 145 resist.
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Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
I don’t see how you can compare going for rank 13 when AQ is out to doing MC when AQ is out. Plenty of new players will do MC even when AQ is out but the only people who would even consider going for rank 13 are hardcore players. Hardcore players are extremely likely to be in a guild that can do AQ so there’s really no reason to go for rank 13 if you can get t2.5 which is my point. You guys believe the only way to make pvp alive and active is to give gear incentives but those incentives don’t really matter when AQ comes out so in your eyes pvp dies with AQ regardless of whether or not they update the gear. Like I said above, if you want an active community to pvp all you really have to do is get rid of the gate between pvp and pve which is the gold you have to spend to respec. If they made respecs 5g then anyone who wants to pvp for fun after raiding can easily afford to do it and now you have your active pvp community. I think a large portion of the community actually enjoy doing BGs with or without the gear incentive it’s just a majority of the people who are level 60 raid. The only way you can raid and pvp is by spending gold to respec and a lot of people just don’t want to spend gold to do it so they just don’t pvp that much. -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
How would upgrading pvp gear now have any impact on pvp being alive or dead when AQ comes out. I mean regardless of if they update the gear now or later no one is going to rank for the armor if they can do AQ and get t2.5 way easier so I don't see why you think upgrading pvp now is going to help pvp when AQ comes out. I don't agree with your thought process either. I think a majority of people who queue for BGs do it because they actually like doing BGs, sure they don't do BGs 16 hours a day but I don't think you need a select group of people doing BGs 16 hours a day to have an active pvp community. Truthfully if they really want to increase pvp activity when AQ/Naxx come out on Elysium they should reduce the respec cost even further, maybe even Kronos style 5g. Raiders just aren't going to pvp that much when there's a cost associated with it. -
Naxxramas - World Buffs Y/N ?
quasexort replied to Jawohl's topic in General Discussion & Suggestions
I really like the enable world buffs during DMF week only idea. One of the biggest problems with these private servers is trying to tune the content so that it gives the same blizzlike feel. The problem is if you make the bosses harder by buffing HP / other custom changes they end up requiring world buffs to kill which hurts casual guilds the most. I remember when they made C’thun harder, it didn’t really affect the top guilds that much but it made it so casual guilds would have a very hard time killing it. I think disabling world buffs is the best way to make content feel more blizzlike. I’ve really enjoyed doing Naxx without world buffs because it feels challenging. I think if they permanently reenable world buffs the game will get boring real fast, and will have a negative effect on the raiding community long term. -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
It pretty much is. -
World Buffs - Keep them disabled in Naxx
quasexort replied to Forest_'s topic in General Discussion & Suggestions
Is there even a difference between 1.11 talents (Naxx patch) and 1.12.1 talents? Pretty sure by the time naxx came out the talent trees were in their final state and didn't get changed until patch 2.0. -
If you play hunter I think you have to have binds so you can kite well. Pretty hard to kite when you can't jump, spin, shoot, spin back around, and keep running forward. Requires you to use the mouse to turn and if you are clicking you can't do that since you're using the mouse to click.
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World Buffs - Keep them disabled in Naxx
quasexort replied to Forest_'s topic in General Discussion & Suggestions
Maybe they could enable world buffs during DMF week and disable them when it’s not DMF week, seems like a good compromise to keep both sides happy. I think if one of their goals is to make content challenging like how it was in actual retail vanilla then this change seems like a very good way to achieve that goal. -
Can respec or do low damage. I do BWL with fire spec and do low damage on bosses but it doesn't really matter if the bosses still dies. Also fire is pretty good on trash in BWL.
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Arcane Spirit Power (exploiting the 5 Second Rule)
quasexort replied to Roxanne Flowers's topic in Mage
What is the purpose of this spec? You say PvE but PvE can mean anything. Is it for grinding mobs, or doing dungeons, or raiding, or all of these? I don’t see this spec being good at all for raiding compared to the cookie cutter builds. -
Adjusting content release schedule.
quasexort replied to sumeht's topic in General Discussion & Suggestions
If you think it will significantly shorten the lifespan of the server then you basically agree that people don’t want to go slow. Anyway, I don’t agree that it will shorten the lifespan. The only thing that will affect the lifespan of the server is opening a new server. Right now, anyone who wants to play vanilla WoW has basically one option, Elysium PvP. There won’t be a shortage of players until something new comes out to attract players away from Elysium PvP. Players who want to go slow, like yourself, can still go slow if new content is released. I honestly don’t think people want to go slow. But even if they do, you can continue farming MC/BWL for as long as you want. New patches don’t take away old content so if you and your guild truly enjoy taking it slow then I see no reason why you can’t continue that. -
Adjusting content release schedule.
quasexort replied to sumeht's topic in General Discussion & Suggestions
I’m curious, how does releasing content faster affect the people who “actually enjoy taking it slowly”? If you enjoy taking it slowly can’t you just continue doing that? You aren’t forced to do new content if you aren’t ready for it. -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
Yeah but caster t2 doesn't get updated until AQ -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
Guess it depends on the class but caster t0 has no damage stats at all so it's clearly worse than the lvl 58 blue set. Also the caster t2 is awful right now and doesn't get updated until AQ, yet I don't see any threads asking for them to update it even though by the time AQ is released caster t2 will be obsolete. It feels like if they update pvp gear now then the whole progressive itemization philosophy becomes inconsistent. Couldn't someone just say why not add the patch 1.10 dungeon items since by the time patch 1.10 hits they will be mostly useless since most lvl 60s will have done MC/BWL/ZG/AQ40/AQ20 and not worth the time investment to acquire? Why would anyone get the updated dungeon gear at that point, whereas if they released it now it would be way more useful. Or do we only do custom itemization progression for pvp items and not dungeon items which have a far greater affect on the player base since only like ~0.1% of the population will get to rank 10+? I think what they originally planned on doing was updating the pvp gear 2 weeks after AQ is released which seems like a good solution. I know in order to be blizzlike it's suppose to get updated in 1.11 but I think updating it shortly after AQ has pretty much zero impact on pve and the updated rank 13 pvp gear is more on par with t2.5 than it is for t2, especially since caster t2 doesn't get updated until AQ patch. -
Adjusting content release schedule.
quasexort replied to sumeht's topic in General Discussion & Suggestions
+1, if people really want a more authentic vanilla WoW experience then there's no reason to have such huge gaps in between content when new content gets cleared literally within hours of its release. This is primarily due to guild being better / 1.12.1 talents but also due to guilds having such a long time in between content to get everyone near full bis which wasn't how it was in retail vanilla. -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
Ah, this thread is for rankers to whine about their gear, got it. Thing is upgrading the gear is just going to make PVP a joke since people will only pvp to grind gear and not to actually pvp. I don't even play on Elysium and I finished ranking a long time ago on Anathema so I have no reason to bias in this argument. I'm just telling you why upgrading the gear isn't such a good idea. You basically reward ~200 people and everyone else has to deal with facing premades because the premades don't want to face each other and pvpers don't want to solo queue because then they might actually have to put effort into trying to win the games instead of being semi afk in a premade. There's a reason they rejected this idea in the past. But good luck maybe they will change their mind about it, I doubt it though. I honestly don't care either way I just find it funny how you guys act like doing this is going to end up being good for the majority of the player base, when it actually only helps like 1% of the population and quite possibly fucks over the casual pvpers who don't want to play in premades. -
<Scuba Cops> Real #1 NA -Recruiting 15/15 Naxx.
quasexort replied to Ickus's topic in Guild Recruitment
shout out to DBC new #1 NA guild -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
Sure a pug player could join a premade but why have premades face pugs? What's the point? Games aren't competitive and isn't fun for either side. Is there any good reason to have premades face pugs? -
Upgraded Blue PvP Set on Elysium
quasexort replied to Shedur's topic in General Discussion & Suggestions
People should pvp because they enjoy it, not to get gear. Gear chasing in pvp is horrible, it only promotes premades who dodge other premades to maximize honor gained, that’s literally what happened on Anathema and the GMs had to ban people for dodging. I’d say if you upgrade the gear then change the match making to make it so premades only face other premades so pug players don’t get punished. -
Is there anything Elysium can do?
quasexort replied to Ultimatebigz's topic in General Discussion & Suggestions
I definitely think the fresh realms were needed however they could have put them on the same patch as Anathema. This is all in hindsight though. It originally looked like Elysium would be able to support 4 5k+ pop realms. I guess lessons learned for future realms. As for the topic of what can they do to help. This has been debated for so long I think enough people have posted possible solutions and the Elysium team has basically rejected those solutions so I think it’s time for people to move on. Elysium isn’t going to do anything they’ve basically stated that. It seems like the main solution if you are unhappy with the Anathema situation is to reroll Elysium or quit the project. -
This argument is so dumb. Retail vanilla was region based meaning if you have 2.5k players online they were all from your region (USW, USE, etc). If Anathema gets 2.5k players it's probably something like 1/3 NA, 1/3 China, 1/3 EU (It's probably more china than NA but for arguments sake lets assume all regions have equal players). That means we're really like a ~833 population retail server at our peak if all regions are split equally. We don't even peak at 2.5k and at NA times were almost always less than 1k and keep in mind there's EU and CN players online during these times too. I understand the staff might not do anything to help but please stop with the everything is fine bullshit. This isn't a blzzlike population at all because blizzlike would mean your entire population all play within the same region. There's 5 NA guilds total on the server we had probably 20 NA guilds on my retail vanilla server (Mal'ganis). Literally go on https://elysium-project.org/status and monitor the population, it's decreasing all the time and I doubt it's because of the dead server memes (I don't even read world chat but I'm pretty sure world chat is dead right now and most players don't actively read the forums). People can log on and see that cities are empty and no one is doing anything and come to their own conclusion about the health of the server.
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The main problem with a fresh TBC realm is the faction balance is going to be like 70/30 in favor of horde. Only non-intrusive way that I can think of to mitigate faction balance is by allowing people to transfer since Alliance players from a vanilla realm was likely stay on Alliance.
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Server Cap or Merge Servers
quasexort replied to Shiamorah's topic in General Discussion & Suggestions
I think the easiest solution is to just accelerate Elysium and merge when Anathema and Elysium are on the same patch. Right now Elysium is basically only 2 patches behind Anathema since patch 1.8/1.10 don’t really do that much. I don’t really see the downside of progressing Elysium to 1.8 by the end of this month since ZG is so easy that even an MC progressing guild could do it and world dragons only affect <1% of the population. After 1.8 is released they could think about when they want to start the war effort. Maybe 1 month after ZG/World dragons they start the war effort and then after the first cthun kill they release patch 1.10 and then merge with Anathema during Naxx. The nice thing about this is you have a wide range of guilds are various stages of progression which is great for new players. People don’t have to try to do naxx/AQ/BWL if they aren’t ready for it. Guilds can essentially progress at their own pace. This also unifies the PvP realm communities by having one main server. They can also start to put their full focus on developing a TBC realm. I imagine a merged server at Naxx would far exceed what Nost had because in my opinion the Naxx patch is truly the peak of vanilla wow. If Elysium manage to script Naxx well, which I think they will, this server would essentially be the most hyped vanilla server ever because there would be so many old Nost players returning and then you also have the Elysium community, I personally don't play on Elysium but I think they also have an awesome community. Some will argue that Anathema players won't return but let’s not kid ourselves many Anathema players quit because they viewed Anathema as a sinking ship and didn’t want to invest more time into it, if you get the sense that your server is dying you will likely stop playing on that server. I think mixing the two communities is a good thing since we all are here because we enjoy playing vanilla wow, right now the two communities are constantly fighting with each other when we should be united. Anyway, I know this solution isn’t going to be embraced by everyone but I truly believe this would be great for the project both in the short term and in the long term because at the end of the day what makes vanilla wow special is the community and uniting the community will only enhance the server’s longevity. -
There is still a dissapearing exploit
quasexort replied to riplip's topic in General Discussion & Suggestions
Your OP didn't say anything about them being lvl 32, I assumed they were 60 since it's not uncommon for rankers to gank people while waiting for this BG queue to pop.
