Cruzix
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Everything posted by Cruzix
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Any chance http://db.vanillagaming.org/?spell=19801 could be added to the hunter icons?
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You should request your suggestions here: https://github.com/Aviana/YaHT/issues Also I'd like to see some of those suggestions being implemented too +1 (Especially since he might not even be browsing these forums anymore - seeing his last post was from march 5th and he previously was very active here)
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Well yes. It dosnt do shadow damage on anathema because of patch 1.9. http://wowwiki.wikia.com/wiki/Patch_1.9.0
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Aw alright, hmm gotta find an additional addon for that purpose then. Thanks for the quick response! :)
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How do I make mpowa track when Counterattack is usable? (Similar mechanic as Warriors Overpower ability. i.e. being usable when X event happens)
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[Addon] eUI - Improvements to the default user interface
Cruzix replied to Ennea's topic in UI, AddOns & Macros
Does eQuest work together with Questie? -
[Addon] eUI - Improvements to the default user interface
Cruzix replied to Ennea's topic in UI, AddOns & Macros
https://github.com/Ko0z/ClassPortraits_Vanilla -
http://addons.us.to/addon/omnicc remember to disable pfUI's cooldown feature if you're using this. (I use omnicc together with pfUI as well)
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Tried with the latest version again (b42) and it all seems to work perfectly now :D I got 1 last request though; add an option to change spacing between auras in the dynamic group
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What are those unit frames called? They look really nice - similar to modUI but still different, I also like the text font used in the unit frames
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Found a few issues with the latest update: 1. Mpowa no longer seem to auto detect ability icons anymore 2. Orientation doesn't seem to do anything (I don't even know what it should be doing). Also a thing that I forgot to record is that this setting will reset every time you set it to something > go out of settings > go into settings and open the aura that you just changed orientation on. 3. When "No centering" is enabled then when the auras being tracked and a new one gets tracked it will "push" all the previously tracked auras a bit... very poor explanation but oh well.. xD (You can see it in the video)
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Hmm I've tried to find some video proof of it consuming ISB on retail vanilla but without luck. I weren't even able to find any conversations about it from retail vanilla which kinda makes me think that you might be right that it never did consume it.. hmm. By logic it SHOULD consume ISB since it is shadow damage however there's lots of things that doesn't make sense in vanilla so this might be "one of those things" - an example would be that on retail vanilla some AP buffs wouldn't give RAP even if the stat was made to benefit both melee and ranged. (Those AP buffs being Fengus' Ferocity, Rallying Cry of the Dragonslayer and Juju Might) So if anyone got some proof of if Lupos should consume ISB or shouldnt then please let me know
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Geez you work fast, thanks again - will check it out later and report back if I find any issues! :p
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Looks like that fixed it, thanks :) However the dynamics group feature isn't being dynamic at all at the moment - it's a completely static group system as you can see here: What dynamic groups should be doing: A dynamic group is a group whose positioning changes depending on which auras are active. Depending on the direction chosen in the Grow drop down menu, the group will display new auras next to each other in the chosen direction. This is useful for controlling selections of auras which may not be on the screen often enough to need their own dedicated location like trinket or armor procs. Example (Grow direction left, no sorting option enabled): So basically it should work kind of like VCB or any other buff frame addon however here you get to choose specifically what you want to track. Here's what I personally want to use dynamic groups for: To track all of my CD's via dynamic groups because I prefer having all my action bars hidden. In my second dynamic group I want to track a few lethal debuffs such as geddon bomb and burning adrenaline, however some boss fights has several of these debuffs so having them in a dynamic group would make things a lot cleaner. So I guess I wanna request these 3 features: 1. Make the dynamic groups dynamic rather than static 2. Option to make dynamic groups sorted by time left 3. Option to choose dynamic group growth direction (Left, Right, Top, Bottom)
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It seems to bug out whenever you enable settings for auras within the dynamic group - I have "On Cooldown" and "Timer" enabled for all the auras in the group. If I disable those then it works like it should
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Still isn't working, all auras that are checked as a part of the group or group parent are duplicating and none of them are anchored to the parent Edit: Also could you implement a growth direction system for the dynamic groups? (Top,Bottom,left,right) and a sorting system if there isn't already that sorts by timeleft
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The animation speed feature is to change the "Smooth health/mana bar animation" iirc - whenever u take damage/use mana rather than going instantly down it'll have a nice smooth animation for it. This feature had me confused once before as well were i thought it was for the portrait animation too :p
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Yeah SuperMacro is literally the cancer of vanilla addons. It always causes issues with other addons or such. Use https://github.com/DennisWG/CastModifier if you want a macro addon. (Link to CastModifier wiki https://github.com/DennisWG/CastModifier/wiki )
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1. I mean... that's 100% personal opinion though, but another bad thing about having a lot of addons is it increases your loading times and risks of getting addon conflicts but yeah it's definitely not needed to have pfUI to make a great looking UI 2. Exactly, which is one of the many reasons as to why pfUI is great.
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Urgh, I think you're asking if the "Track Hidden" ability shows stealthed targets on the minimap - and yes it does but only when you actually detect them in stealth however it also makes you easier detect stealthed targets (I'm not playing on Elysium's servers so I can't tell if it actually works like this, but it should.)
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They're the same used in pfUI although ShaguPlates aren't getting updated anymore while the ones in pfUI does
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I mean yeah if you don't like the elvUI/clean looking UI then pfUI isn't for you. Although not everyone is interested in having 100 different addons to be able to make it look clean when you can just use pfUI and maybe replace some of it's features with your favorite addons. :p
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Barely any unitframes customization at the moment. He's working on it though, but as said you can just disable them and use some other ones. Nameplates are customizable yeah.
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You can disable every single module that pfUI changes. So this shouldn't be an issue. Although LUF definitely has far more customization options for the unitframes than pfUI has (for now). But as said you can just disable the pfUI unitframes and use LUF instead if u want to (or any other unitframe addon)
