Cruzix
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Everything posted by Cruzix
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LF addon that auto accepts BoP items when solo
Cruzix replied to dabadoo's topic in UI, AddOns & Macros
You could say that for every single QoL addon with that logic. It's a nice addon for people that farm their gold in instances such as hunters solo farming DM Tribute/Maraudon. -
Still can't get it to work - am I doing this wrong?
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Yes, that's the case on Elysium and I should probably have made that clear my bad. However on servers that actually have this working correctly, he will consume the debuffs.
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Hmm weird. I'll try it out again tomorrow. maybe it was because i was trying to make a dynamic group out of already existing auras which i've already moved around and edited etc
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tick the "enable dynamic group" for the aura that should be considered the "parent" (where all the other aura's will be anchored to) and then for all the auras u want in that group you type the parents aura number in the "dynamic group number" field isn't that right? I've tried to make it work in several other ways but none of them has worked. Using the latest version.
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Like I've said several times now. No matter the skill of the warrior it is not possible to do more TPS than an all inning Warlock. Here's even a threat spreadsheet for you to use if you want https://docs.google.com/spreadsheets/d/1h-SytJFBcXb6h7wBF4bJroDQ37EluMc438Cvk2OVST8/edit#gid=0 Trash being a shorter fight dosn't change anything when the Warlock is able to do more TPS regardless. No matter how long of a fight it is, he will be able to catch up at some point. There's limited Shamans in a raid group.You only use tranq totems for fights with threat reduction mechanics and windfury for the rest. edit: There's also a reason as to why all alliance Warlocks are so much higher on DPS compared to Horde warlocks - they're holding back due to threat.
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Can't seem to get the dynamic groups feature to work, is it bugged?
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Is there any reason to have the DPSMate de/fr/ru/cn localizations installed if you're playing on a english client anyways? I'm thinking maybe for syncing purpose or does that not matter?
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And why do you think that is the case on trash only?... On trash people are actually all inning - on boss fights they take caution to the threat because they know that if they aggro they will wipe the raid. As said, on nost 1.0 it was not possible for a tank to produce enough TPS to let a warlock go all in on DPS... Especially not when considering boss mechanics.
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Yeah as far as I remember - best case scenario is around 45g per hour (5 runs) if you vendor it all but it's highly unlikely to get that :)
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Wrong, again. Something you will often hear people say about Lupos is that it will lower your raids DPS because it eats up Warlock's Improved Shadow Bolt debuffs however that is completely nonsense. Yes, Lupos eats the debuff but that doesn't change anything... Warlocks already have huge threat issues as it is, so they won't be able to benefit from the debuff properly because it will only force them to stop DPS'ing even faster and then wait for the tanks to catch up on threat so they can start DPSing again. Hunters do not have this issue due to Feign Death every 30 sec. Not to mention that if Lupus isn't there to "eat" the Improved Shadow Bolt debuffs, then there will be a lot more overlapping of the debuff. I.E the debuff goes to waste. On Nost 1.0 as Horde (With a broken rage formula in favor to the tank) I know for a fact that a tank with Windfury + STR totem, no matter how skilled the tank was it wasn't possible do more TPS than an "all in'ing" good geared Warlock. For alliance, BoS (+ BoM and BoK on the tank) might make it possible for a tank to do more TPS under perfect conditions, although I don't know since I don't have any experience raiding as alliance. You do however also have to consider boss mechanics (Especially threat wiping mechanics) and human error etc which is a huge factor that Hunters do not have to worry about any where near as much as Warlocks have to because of Feign Death every 30 sec, which is why it's not a bad thing for Lupos to "help" warlocks stay below the tanks threat so they don't have to stop DPSing (Which is a DPS loss for everyone since the debuff just goes to waste in that case), not to mention that ISB isn't the only debuff that increases Lupos' damage which is another good reason as to why using him is good for the raid. A fully buffed Lupos attacking a target with all the debuffs active can do up to 180-200 dps on its own when BM+MM specced... which is quite a lot.
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ftfy Here's a video of how you do it too:
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Mongoose Bite only becomes use-able after you dodge an attack from your opponent, not the other way around. Seems unlikely that a mage was meleeing you :p But yeah, regardless of how much truth there is to that "story"; when using a 2 hander and you use the Raptor Strike + Mongoose Bite combo - it's some pretty nasty burst damage indeed ^^
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It doesn't look modified at all, except for DPSMate which he just recolored black. Should be easy to do that on your own.
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Maybe one of these?: http://addons.us.to/addon/bgminimapplayertracker or http://addons.us.to/addon/bgmap Haven't tried them out myself but by their names it sounds like they are what you're looking for.
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Except for YAHT which has been out for quite a while now you mean? When is the "dragging abilities from the spellbook to action bar" guide coming btw? (Context: https://forum.elysium-project.org/topic/37157-guide-how-to-learn-new-pet-skills/ )
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AttackBar and ItemRack
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Thank you :)
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What threat meter is that? KTM?, if so what version (Asking cuz it says VM3000 and has no buttons which I like) Also how did you change TrinketMenu's borders?
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urgh, that's a weird lot of panels you have O.o the screen cluttering is real. You can disable the pfUI panels if you feel like they don't have the features you want and just use fubar instead, that would help a bit on the screen cluttering :p
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Apparently this addon only plays around with some DirectX console variables so loading time that is caused by addons won't be affected what so ever. Vanilla loading screens already takes about 1 sec for me to get through without any addons enabled so I don't see much use for this :/
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He explains that in his release notes:
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[Addon] pfUI - An ElvUI inspired Addon entirely written from scratch
Cruzix replied to shagu's topic in UI, AddOns & Macros
I've noticed freezes for a long time as well, it's like a 0.5-1 sec freeze right? I though it was something on my end though because I never heard of anyone else having the issue. So if it's really pfUI causing this then it has been there for a very long time and isn't a recent change that made it happen. edit: Although "freeze every 12 seconds" seems like exaggerating... at least it's not THAT bad for me, but it does happen every now and then. -
[Call to Arms] - Removes vQueue formatting
Cruzix replied to Azothoras's topic in UI, AddOns & Macros
You should make a pull request for Roadblock's updated CTA version instead: https://github.com/Road-block/CallToArms Better to keep every improvement in the same place rather than spread :p -
Doesn't look like he is active anymore :(
