Cruzix
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Everything posted by Cruzix
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I'm giving away 1000 gold on Anathema Horde for whoever can make this happen. (If allowed ofc - we'll contact a GM before trading) I need help to make modUI's healthbars look like it does in the image below: I could just use UFI + ModUI (Since UFI is compatible with modUI) but the large healthbars is the only reason why I would use UFI which in my opinion is a bit overkill to get an additional addon for, because increases my addon memory/loading screen duration (Which im currently trying to limit) and increase the chance of other addon conflicts. Besides I don't think this is a very hard thing to do for someone with lua knowledge since its just about copy pasting code from UFI into modUI - but if you know a better way of doing it, then ofc go ahead and do that if u want to :p Link to UFI: https://github.com/Ko0z/UnitFramesImproved_Vanilla Link to modUI: https://github.com/obble/modui Here's what I've tried so far: 1. copy paste https://github.com/Ko0z/UnitFramesImproved_Vanilla/blob/master/UnitFramesImproved_Vanilla.lua#L113-L120 into modui/unitframe/unit.lua 2. rename line 120's path to this "PlayerFrameTexture:SetTexture("Interface\\Addons\\modui\\skin\\method\\texture\\UI-TargetingFrame");" 3. copy paste the texture to that path 4. copy paste https://github.com/Ko0z/UnitFramesImproved_Vanilla/blob/master/UnitFramesImproved_Vanilla.lua#L168-L181 into modui/unitframe/unit.lua And now it looks like this: It's not showing class color healthbar and the dividing line between health text and name is still there. Also the name background for player frame is still there which can be seen when I loose health: Here's proof that I have enough gold to give away to the guy who makes this happen:
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Looking for help to get large healthbars for modUI
Cruzix replied to Cruzix's topic in UI, AddOns & Macros
There you go, the gold is sent now :) -
The macro you provided should work. I use the same logic for one of my own macros as you can see here: /cast Counterattack(Rank 1) /cast Wing Clip /cast Wing Clip(Rank 2) /cast Wing Clip(Rank 1) And that works just perfectly. The potion you want prioritized should be on top, so in your case it'll use Superior Healing Potion if it's off CD and you have any of them in your bags, if you don't have any in your bags it'll use Greater Healing Potion etc.
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well yeah, scorpid dosn't stack obviously. My bad. that would be ridiculous.
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Misunderstood your previous question then. You should be able to have several sting debuffs on a target as long its from other hunters. You can only have 1 of your own stings on the target though.
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special attacks are normalized at 2.80 when playing on the 1.12.1 client, yes. I don't play on elysiums servers atm but on nost 1.0 this wasnt the case, and it definitely shouldn't be the case on Elysium either.
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Looking for help to get large healthbars for modUI
Cruzix replied to Cruzix's topic in UI, AddOns & Macros
I was more thinking of a way to copy paste your addons lua code into modUI's lua code (and also where to copy paste it) so it could potentially become a toggle feature for modUI itself - if @modernist would be interested in that now that you've made the code. Aight, I will send it today then :) -
Interesting build, and no I definitely have not heard of such a build before... but then again i'm not into playing WoW like that, I like to be as efficient as possible :P But that build wouldn't work at level 60 which I'm sure you already know (Due to half your melee abilities require you to dodge an attack to be able to be used etc) However there is this Hunter melee build that someone posted on the Nostalrius forums a while ago which might be something you're interested in when you hit level 60: https://forum.nostalrius.org/viewtopic.php?f=38&t=28163 You also asked how and why I value pet abilities/skills as I do so I'm gonna answer that. This is my pet ability/skills priorities for raiding: Damaging abilities > Stamina > Resistance > Utility (Prowl, Dash etc), Armor 1. Damaging abilities is the main priority because im a DPS class, not much more to it. Provide the best possible DPS you can for your raid, and you're doing a good job. (aside from also being able to tranq at the right times etc) 2. Stamina is prioritized over all the other defensive skills because it "mitigates" both physical and elemental damage... or rather it will make it survive bigger hits so the healers are able to heal it and you won't be losing DPS for having a dead pet. 3. Resistances is next because almost all damage that will kill your pet is elemental damage. 4. Utility is placed as 4th because its really not that important when raiding, your pet won't be running a lot. 5. Armor is last because your pet will barely ever take physical damage since its not the one tanking, and if you're fighting a boss that can cleave then you can easily avoid your pet being killed by positioning it behind the boss rather than in front. The same logic applies to the other pet builds. Although for the leveling pet build I should probably change it so that both stamina and armor has the same priority.
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Yes, it's useful for a lot of other things. Almost a mandatory addon for vanilla imo :p All features can be disabled/enabled in its settings ofc
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IIRC then Lazypig has a feature that makes the loot window pop up at the cursor - not 100% sure though, might've been something else.
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That is EnemyDebuffTimersVanilla causing the numbers, install DebuffTimers instead.
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^This, no doubt. Boars can also be decent for dueling vs melee because of it's charge which roots for 1 sec.
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I understood and already knew of this before your very first comment on this thread. Not sure why you gotta be repeating it 3 times now, as I said; I already covered this in my previous comment but here it is again: Due to boss mechanics etc there will be situations where you'd have to micro manage your pet away from those mechanics to avoid it being killed, and in that time you'll sometimes be regenerating enough focus to use Bite again. Hence why on paper it is how you say it is, but in reality it isn't. And since there is no other good alternatives to spend the additional 25 training points on anyways, then you might as well spent it on this tiny DPS increase. (at least if you're using the way of teaching your pet abilities that I provided, which I find to be the far superior one) For short fights (Like most MC fights whenever you're overgeared) you could argue that prowl>bite because you're most likely not going to perform several bites in a 20-30 sec fight, so Prowl would be better in that regard. It's a bit ironic that you find Bite a waste of training points, meanwhile you recommend to have Dash rank 3 and 5 different resistances for pve when you do not require that many resistances for ANY raid.
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Why would you need all those resistances for pve?, getting stamina will cover your pet's survival far more than all those different resistances, you only need 1-2 resistance per raid so the rest of the resistances are just wasted points. You also do not need rank 3 dash for pve at all, and you do not need prowl either. This is how I recommend training your wolf/cat pets: This I already covered in my previous comment as well. That is not how it is in reality, it's only on paper that you'll be using it once.
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Looking for help to get large healthbars for modUI
Cruzix replied to Cruzix's topic in UI, AddOns & Macros
Thank you so much for this!! Tested it for about 20 min now and it seems to be working perfectly One last thing though. Do you know if it's possible to copy paste this code into modUI's files and make it work that way? If yes, would you mind providing a step by step "guide" on how to do it whenever you get time? If you play on Anathema I will be more than happy to give it to you, as I'm no longer gonna be playing there and will not be playing there in the future :) -
Yes I agree, but then again to my question in my previous comment: afaik there isn't, so might as well train it both bite and claw, regardless of how little bite might benefit you.
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Looking for help to get large healthbars for modUI
Cruzix replied to Cruzix's topic in UI, AddOns & Macros
To be more specific here's what I've tried so far: 1. copy paste https://github.com/Ko0z/UnitFramesImproved_Vanilla/blob/master/UnitFramesImproved_Vanilla.lua#L113-L120 into modui/unitframe/unit.lua 2. rename line 120's path to this "PlayerFrameTexture:SetTexture("Interface\\Addons\\modui\\skin\\method\\texture\\UI-TargetingFrame");" 3. copy paste the texture to that path 4. copy paste https://github.com/Ko0z/UnitFramesImproved_Vanilla/blob/master/UnitFramesImproved_Vanilla.lua#L168-L181 into modui/unitframe/unit.lua And now it looks like this: It's not showing class color healthbar and the dividing line between health text and name is still there. Also the name background for player frame is still there which can be seen when I loose health: -
Looking for help to get large healthbars for modUI
Cruzix replied to Cruzix's topic in UI, AddOns & Macros
bump - still searching for someone to help me out -
Works fine for me, just updated an hour ago.
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Added a few requests to your github regarding the raid frames :)
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You can hide all these things with MoveAnything by doing this: 1. Open MoveAnything settings 2. hover over whatever you want to hide/move and look what it's name is. 3. Then type "/move WhateverTheFrameIsCalled" (Case sensitive), if you wrote it correctly the frame should be lit up with a gray frame now. 4. Scroll down to the bottom of the MoveAnything settings if it's a custom frame and tick "hide" box, if its not a custom frame then look for it elsewhere in the settings and tick the "hide" box.
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This is true... If you go by how it is on paper :p In reality your pet will be getting enough focus to use bite several times during a fight because you'll constantly have to micro manage your pet to avoid it being killed etc and in that time it'll get focus enough for bite. Besides is there really any other good choices to spend additional 25 points on?
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[Addon] pfUI - An ElvUI inspired Addon entirely written from scratch
Cruzix replied to shagu's topic in UI, AddOns & Macros
I suggest you looking through the pfUI settings fully, all your points are already implemented - except for the last one (maybe?), I'm not sure what you're trying to say in the last point. For the tooltip thing its currently only possible to anchor it to default position/above right chat and cursor iirc. -
Hunter pet skills - unusual question about effective use of training points
Cruzix replied to Horec's topic in Hunter
