Drehar
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Everything posted by Drehar
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I noticed in the patch notes that Fishing pools have been removed from all servers. I have not checked to see if they have been removed on Anathema PVP. If they are gone does that mean they will come out with the AQ release?
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MC really is an easy raid zone. BWL AQ and NAXX is where Vanilla raids shined. Don't be discouraged by try-hards rushing Ragnaros. MC loot is a reward for getting 40 players to work together.
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BRD is a solid start. Also you can get 10 people under geared players together and run LBRS. Yes I know its better to run this with 5 to complete the quests. But some times you just gotta zerg content.
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Once you get out of Westfall the zones are not as crowded. Watch out for PVP in Hillsbrad, Ashenvale. I'm not 100% sure on dungeon levels I just know that start to finish most dungeons span 5-6 levels of trash. Being 1 level below the last boss will usually have the best for experience. Also don't forget how much harder Vanilla dungeons are then live. having 5 players will make dungeon grinding not full of corpse runs.
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Also I forgot to mention answers to your questions. 1.Will our Trio of Prot Paladin, Holy Paladin, and Rogue be able to 3 man dungeons if we go into them 1-2 levels above? I would like us to become more acclimated to our classes and the vanilla server before starting to pug groups. (If you are 22 in deadmines the first 1/2 of the dungeon will be Gray/Green EXP and the later will be hard) 2. If the time is spent to properly gear up my prot paladin, and I follow the spec guides here on the forums, will I be able to get through all the dungeons, and maybe even act as an AoE raid tank? We do not plan on rushing, and will be running each dungeon many times for gear as we level up. (There is room for a Prot paladin raiding. You won't be MT but there are a lot of fights having a prot paladin will help) 3. We are planning on doing Deadmines at level 22 as our trio. I was thinking of going 11.2.0 for Consecrate, but I was not sure if maybe picking up Improves Righteous Fury would be better (0.13.0) to begin with, thoughts? (I went 11/2/0 at that level and tanking was fine. Not until the 30's do people start having threat issues. By then you will have Imp Right) 4. We're going to be in quest greens and cheap AH gear, with the basic consumables that we can make for ourselves until we really get going in our 20s and can start farming dungeons for loot/gold. Is there anything we should actively seek out before starting? (Honestly 2 more people to run dungeons with. You will spend 2+ hours in Deadmines with 3 people) 5. Our Holy Paladin will be in mostly cloth and leather to boost her mana pool, as we have not found any mail yet with int. Is there a guide, or could someone shoot me a link that might have cloth/leather/mail/plate that is decent for a Holy Paladin? We're slowing putting together a set of +int greens ... (Int Mail is rare early on. You will find some random mail and leather green peaces with Int) 6. I know this is the wrong forum to be asking this, but what spec do you think the Rogue should go in this trio? So far he's been CCing a lot for us, but he is also our main source of damage. (I don't know a lot about rogues but Sub I think has the "Don't get agro from Sap" Long story short play what you want but some builds/raids/groups will make things easier/harder.
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If I had to make a dream team dungeon trio it would be one of these 2 comps (Paladin Tank , Mage CC/DPS, Priest Heals) This gives you a LOT of CC for dungeons Mages can sheep and kite priests can shackle fear and Mind control. This combo also gives you full dispells for Magic, Curse, Poison, Disease along with Free drink/food and ports. When questing Paladin Judgement of Crusader will help your holy priest DPS also. Another solid trio (Paladin Tank , Warlock CC/DPS , Priest Heals) Just like the trio with a mage you get CC and DPS. The advantage of this group is that you can always summon more help if you need it. I would take the Mage group over the Warlock. Also if you need some quality people to group with look me up in game. I play (NA) Prime time 6pm-10pm EST My friends and I are between levels 15-35 Right now
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Skinning/tailoring would be good for a first character. I've seen a fair amount of tailoring need some skins. Maybe pickup Engineering or Enchanting later down the road. Or keep enchanting but only use it to DE old gear and quest greens. level it when you hit 60.
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Yeah something like that I would dedicate 2 groups to holy power, but I can't help but feel like so many auras are wasted puting more then 1 paladin in a group. You would have only 1 paladin healing and the rest would be priests and druids. You would have 1 prot paladin 1 holy paladin and 5 Ret Paladins The holy paladin would be in whatever group and the other 6 paladins would be 2 over 3 groups.With FR and Sanct aura.
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Man... imagine the threat a Prot paladin would have if Crusader was stacked on the target. Prot paladin hitting for 400+ Holy damage a swing. Would be interesting to see a raid that used this as a normal strat, run with All paladins and priests for DPS and healing.
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Character Names You Wish You Had
Drehar replied to Snappey's topic in General Discussion & Suggestions
Alliance: "Private - Parts" (Rank 1 PVP) Horde: "Grunt - Duringsex" (Rank 2 PVP) -
Is it a viable build on this server to prioritize spellpower over str and stack procs like you mentioned on this forums post. http://www.wow-one.com/forum/topic/66225-theloras-retribution-guide/ I was looking to wield a fast 2h like Chillpike or Shadowstrike enchanting life stealing Heart of Wyrmthalak Maelstrom Deck Do you recommend fiery over life stealing? If I go ret for raids I won't be able to judge Crusader on mobs, should I use righteous or crusader for extra procs?
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Thankyou Theloras and Killerduki for you contributions making the paladin class what it should be. You do great quality assurance!
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Killerduki's Protection/Retribution High End Raiding Gear,Abilities and Talents
Drehar replied to killerduki's topic in Paladin
Get 1 more point into hit % Would be my recomendation -
Killerduki's Protection/Retribution High End Raiding Gear,Abilities and Talents
Drehar replied to killerduki's topic in Paladin
Yup! That is pretty much the exact role I'm looking to fill in raids with my paladin. The "Hey make it so we don't have to deal with this stuff" Build. Probably going with a garbage talent spec something like this. http://db.vanillagaming.org/?talent#sE0ubZVhthxzZV0x0b To Heal, Tank, Support buff, and Kite And speaking of kiting does Baron Ravendar's 2h Sword stack with Pursuit of justice on this Core? -
Killerduki's Protection/Retribution High End Raiding Gear,Abilities and Talents
Drehar replied to killerduki's topic in Paladin
Does Righteous fury only work for "damaging holy attacks" on this server? Any added threat for healing? Has any one tested Paladin Kite tanking with Pursuit of Justice and Swift Thistle pots? I used to do this during TBC with a lot of trash. I Know having a further judgement distance in TBC helped with this. Or do hunters do all of the kiting in Vanilla? -
If I had a character account on Scriptcraft run by Gummy a few years ago that was given to Valkyrie Wow is it now in the Elysium/Nost DB somewhere? Is there any way I can have access to that character again?
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The 1hand wep spec is busted on just about every server i've played on. It only gives bonus damage to white hits.
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Blizz Like to what extent? I had a few questions about how classic this server is going to be. I love classic mechanics and content but there have been a few changes through the years that made the game better. There are also a few things there were never implemented but would have been awesome if they were. Here are a few things that made it into wow I want to know if they are going to be on Elysium Servers 1. “Summon stones” Do they put you in a LFG window or are they used to summon people? 2. Auto shoot for wands/non hunter ranged 3. Changes to class specs to make them not garbage (Balance, Disc, Enhanced, Ret, Arcane, Only warriors can MT ect) 4. Shamans having to train 2hand weps every respect 5. Having to retrain skill ranks 2 and 3 after respecting 6. 5man zone player caps. Early wow had no caps on 5 mans when it came to group size. Before the dungeon revamp you could take 20+ people into scholomance (you needed it) This made jumping from a 10 man guild to 20 or 40 much easier. 7. Grave yards and flight paths. There was 1 in each zone and it was almost an Everquest level corpse run if you died in RFDowns 8. Alteric Valley? Is it the big version or the small? 9. Battleground Q locations 10. Dismount in water 11. Have more mobs drop “Gathering skill stuff” to combat the population and resource node spawns There are many other things that changed but this is just a list I came up with. If you have any more things you want to bring up please do. Another question is, things that were planned for Live but never made it live. Do you have any plans to continue progression? 1. Changes to class specs to make them not garbage (Balance, Disc, Enhanced, Ret, Arcane, ect) 2. Azshara Crater PVP BG 3. Caverns of Time zone (Black Morass) 4. Creepy area under Karazhan (Upside down sinners) 5. Emerald Dream content 6. Hyjal 7. Finishing broken quests (Chained Essence of Ekeranis SP and others) I understand most of these are a stretch, but we can all dream can’t we? Any feedback on Quality of life changes is appreciated.
