Drehar
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Everything posted by Drehar
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Hello Paladins, I wanted to talk about this item http://db.vanillagaming.org/?item=21190#wh-comments This ring looks like it might be Amazing for Prot/shockadins/Ret Paladins. Does any one know if this can proc off of Seal of Righteousness, and Judgement of Righteousness? People say 5% proc chance, With a 1.5 attack speed weapon (Flurry Axe) and that the buff would last for 10 seconds. Would Consecrate proc the buff?? Would the Spell proc on weapons cause this to proc also? Things like Fiery, Lifestealing, (Badlands Fire aoe proc) For a prot paladin with "Holy Shield, Consecrate, Seal of Rightous, spell procs" I would say this has to be in the realm of 100% up time.
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OH no I'm sorry to hear this didn't turn out so good.
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Looks good I'm excited!
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Dwarf Priest all day every day.
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I'm excited to craft mana and health potions again! Before the 6g worth of dream foil to make mana and health pots was not worth it. If the price of dreamfoil drops I can craft these. The cost of dreamfoil made other herbs that use it garbage.
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18 gold per Elixir of the Mongoose
Drehar replied to Talesavo's topic in General Discussion & Suggestions
Make all the gold! Step 1. Create a character on Zeth Kur Step 2. Farm all the herbs Step 3. Wait Step 4. Transfer Profit! -
18 gold per Elixir of the Mongoose
Drehar replied to Talesavo's topic in General Discussion & Suggestions
Anathema isn't 2.5 times the population of Vanilla realms any more. Live IIRC had around 3k people per server, Anathema gets up to 4k -
18 gold per Elixir of the Mongoose
Drehar replied to Talesavo's topic in General Discussion & Suggestions
Herb Nodes in the world Yield a Static number of herbs per hour. Considering each herb zone is camped 24/7. DM East also contributes herbs per hour relative to the number of people farming it which is variable. The total Herb Yeild on the server is Nodes+DME farming, If you Nerf DME farming gains (Both Herbs and Gold drops) Less people will farm it due to it being less profitable. So that in it self has a slight snowball effect. We now have Nodes + DME - DMENerfs. Since DMENerfs is not 0 your total herb production is going to be Less. We could add a + to the Herb equation to cancel out the -DMENerfs. Nodes + DME - DMENerfs + DMWBuffs. It doesn't have to be a DMW buff I'm just saying maybe we can consider balancing the equation if we are going to put in a negative value. As for Dynamic spawns The server is Top heavy now. Most of the people that started fresh with new Elysium servers ~(December 17th) are now 60. The ratio of people leveling in Herbing zones is Less then then it was before and the number of people in those zones Farming Herbs is about the same. This could push the Dynamic Spawns to SUB Live like numbers if the code wasn't made correctly. -
18 gold per Elixir of the Mongoose
Drehar replied to Talesavo's topic in General Discussion & Suggestions
The Dynamic spawn rate is worth looking into. It might have been good for the 10k population the server once had. Has the dynamic herb spawning caused re-spawn timers to drop below normal rates due to there being NO one in those zones? It isn't just Herbs, I've seen Arcane Crystal increase as well. Suggestion: Check the math on Dynamic spawns make sure Herb spawn rate is (Dynamic) >or= (Normal) when there is 1 person in the zone and 1,000. If the math is off having 10 people in a zone could cause Herb spawns to drop below normal rates. due to the increase in Arcane Crystal as well I would guess this might be the case. If you are going to Nerf a Farm 1 place like DM east (We all agree is probably OP) you should buff a farm some where else. Make Mobs in DM west have a chance to drop herbs. -
If this ring procs off of Seal attacks it might just save Paladins as DPS classes even if its a bug.
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I just looked through the Bug reports and I haven't seen anything about Fear dropping aggro. I could be wrong but I'm pretty sure on Live Fear did NOT drop aggro, I remember the biggest threats being when the tank got feared he would run into other melee getting them all 1 shot cleaved, and taking crushing blows while facing away from the boss. I could be wrong about this, it was 10 years ago. Does any one else memory serve them better? My experience is from Raiding End game content at progression cap on Live. MC/Onyxia Clears before BWL, BWL clears before AQ ect.. There is a possibility that fear changed at some point after patch 1.11, I didn't play much Vanilla at that point.
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Thank you for the clarification. Did this apply to all fears? Onyxia / Nef included? I played Horde and we had Tremor totem, so its not like our tanks were unfearable. Maybe it just didn't seem like that big of an issue because the fear would only last for 1-2 seconds before the totem would kickin and wipe the fear.
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BiS Rogue Tunic till 60!
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I played horde on live. I really don't know much about Blizzard Paladins Vanilla paladins. I don't have much to say to this other then, "Non-Blizlike" changes.
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I play on Anathema, Weeks ago I was told to Delete my WDB. After that I noticed all of the BRD and LBRS gear was Better quality. I cleared my WDB Folder again and gear is back to Green quality from BRD. What state should this loot be in?
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When I first started playing the Demonshear was a 2.3 speed 2h weapon 99 -149 damage with the same proc. I deleted my WDB folder 3 weeks ago and it became this http://db.vanillagaming.org/?item=13348 . Yesterday I deleted my WDB folder again and now its back to the original 2.3 speed 2h weapon 99 -149 damage with the same proc.
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Today I was using me Demonshear 3.8 atack speed and I noticed it was doing less Seal or Rightous damage then my Bone Crusher 3.0 Speed. Shouldn't weapon speed effect the holy damage done with Seal of the Rightous? Demonshear - 3.8 speed 39 holy damage without Crusader (With 80) Bonecrusher - 3.0 speed 54 holy damage without crusader (With 96)
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So this turns out to be an issue with my WDB folder. My Demonshear was showing 3.8 attackspeed. After deleting my WDB it is now a 2.3 attack speed weapon
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Yes, I understand that WDB is just a cache of information returned when I make a request to the server for item information for ID 1485. I guess I didn't explain my self well enough. When I started playing on this server All of the dungeon loot had its original stats. (10stam 10 int 10 spirit). There was a server message 3 weeks that said to Delete your WDB folder. I deleted my WDB folder and the same (10stam 10 int 10 spirit) Item was now (10stam 10int +10 damage and healing). Just yesterday I deleted my WDB folder and now the same upgraded loot stats have returned to their original. Did Elysium update the stats on accident then change them back?
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Did they do something wrong and make the loot better, tell us to delete our WDB files then change it back to the worse loot?
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Tried to post this on the bug tracker but got an error "something went wrong"
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Normal mobs, All weapons do the right damage except my Demonshear My Flurry axe does around the same damage
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clear out every ones negative attitude towards paladins....
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So the Prequests for A better ingredient were added with this patch. Torwa Pathfinder,Bloodpetal Poison Toxic Test, A better ingredient was not added. You have flocks of druids getting a quest from their trainer completing the chain only to be dissapointed that the last step isn't in the game. Is this on purpose? or was it added on accident? Is this a bug? should A better ingredient be available.
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actually all of that content exists in Vanilla wow
