Fladrif
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Everything posted by Fladrif
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Monopoly is a problem related to goldselling
Fladrif posted a topic in General Discussion & Suggestions
This game was designed to prevent cross-faction communication because this can lead to a situation of monopoly. Here's how people can exploit cross-faction communication to safely sell gold for real money: 1) Create a monopoly over an item X by exploiting the game mechanic that prevents same-faction players from attacking you. For example, you can sheep your other-faction-allies to heal them... or you can safely spot&report a same-faction rogue in stealth. 2) Set a fixed price for it (26g) in AH. By doing this, you actually create another currency. If you fix its price at 26g, the first one who sells a single piece for 25g will have a 100% successful auction. 3) Sell gold for real money by trading item X to your customer and asking him to sell it on AH for 25g. This method prevents GMs from tracking: they can get you if you buy gold which comes from stolen accounts or botting. 4) By trading 4 items, you've sold 100 gold. And none will notice it. Safe goldselling. None risks a ban. 5) Pay someone with real money to secure your monopoly: you ask them to be ready to login&gank/(and exploit the mechanics that prevents players from attacking same-faction people) at different hours: when there's no need to gank, they can just dedicate themselves to power-leveling someone else's character (for real money ofc). None should be able to influence the price of item X because it's the currency of this goldselling market. Average players can't compete with PAID pros who earn dollars from playing. You can't just say "find some friends and fight them" because the game is designed so that I can socialize with same-faction players only: either provide an in-game tool to make friends with the opposite faction, or ... They can't keep Un'Goro filled with level 60 characters of both factions 24/7 because that would ruin profits... so they exploit the game mechanic that prevents same-faction players from attacking them. 6) Sell gold ( that you don't even have to farm ) w/o risks by spamming general chat and legitimately say that your method is safe. That's why vanilla-wow monopoly is dangerous: better to turn Un'Goro into an arena-like zone than having those people exploiting the fact that players can't attack same-faction players who cooperates with the opposite faction. -
Thunderfury Blessed Blade of the Windseeker - Warrior or Rogue?
Fladrif replied to Supicha's topic in General Discussion & Suggestions
I'm pretty sure someone said THUNDERFURY BLESSED BLADE OF THE WINDSEEKER -
Si, la parte onesta sarebbe però quella che ha creato light's hope... non certo qui EP. Ogni tanto loggo su LH, ma vorrei un realm fresh a questo punto. Va bene separarsi dai corrotti, ma mantenere gli stessi realm pieni di goldsellers, pg generati al 60 e gear venduto dai GM fa un po' schifo. Inoltre, ho l'impressione che l'annuncio di wow classic abbia tolto la voglia di fare progetti a lungo termine per LH ( e quindi lavorare su tbc e Fix vari) perché la loro idea è di chiudere i battenti non appena Blizzard apre il suo vanilla. Al contrario Nighthaven ha progetti a lungo termine e non pianifica di chiudere. Ma ripeto, su EP ho sempre il timore che qualche admin venda la mie credenziali a qualche giocatore pagante. Il meno peggio è LH, secondo me.
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If you've witnessed Elysium's first weeks or even Zeth'Kur's, you'll know why there are concerns. On my part, I would gladly join this realm but I want to secure my account with a 2FA first.
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C'è un bel casino. E' saltato fuori che l'amministrazione di ELysium era stra-corrotta con gente che prelevava soldi destinati a finanziare i server per farsi i cazzi suoi, vendita di gold, creazione di pg insta-60, gears... così una fetta dello staff ha creato un altro progetto, Light's hope che ha assimilato l'89% dei giocatori nativi di elysium e gli stessi realms anathema, elysium e darrowshire. Qui su EP nativo è rimasta molta meno gente... e molti di quelli rimasti non sanno nemmeno che esiste LH o quello che è successo. Comunque stanno facendo un merge dei vecchi realm che prende alcuni giorni. E al contempo hanno aperto un realm fresh. Io ci giocherei anche ... però con questa gente ho paura che fanno sparire l'account da un giorno all'altro per venderlo a qualcuno. Per non parlare dell'annuncio di WoW classic....
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When I find the way to setup a 2FA to protect my account, I'll join this realm.
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Hello, how to set up a 2FA to protect my account?
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When the realm was younger, it was common to insta-join any BGs any time.
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Legacy Crusade: The Journey doesn't end here!
Fladrif replied to Ash's topic in Official Information
Although players are generally happy with this announcement, I feel that to make all realms PTE (like Crestfall which -at this point- becomes the "fresh start" thing) could easily generate the conditions for people to join the single most populated server... since they're all about the same patch and progress. Why not turn Anathema into a TBC without the copy-chars option and then say 1) Elysium -》vanilla 4ever; 2) Anathema -》TBC forever and 3) Crestfall PTE . /discuss -
Legacy Crusade: The Journey doesn't end here!
Fladrif replied to Ash's topic in Official Information
So... Anathema and Elysium become improved PTE realms where you get to progress through expansions and to keep your level 60 chars at the same time. -
Those who will experience a Vanilla server aren't prone to roll on a old one for a number of reasons: over-farmed server with too many gold and mats extracted; not enough people to play with in lower tiers; since it's a PvP realm, the average player strives to be competitive in terms of gear: if your epics are as common as fresh water because everyone has been level 60 for 5 months+, you can't work on that. That's why people don't roll on Anathema and that's why population is declining. We have to deal with the fact that a realm can't go on forever: wow economy cannot self-balance itself and there'll come a point when the average level of players is 60. That would be a progression of an existing realm and it's fine because some people have the opinion that "everything but endgame sucks" (which is the same mindset which produced Legion where you reach end-game in hours). But unfortunately, insta-60 vanilla realms weren't that lucky in terms of population. Also, insta-70 wotlk realms have pop-numbers that we would call here "insignificant". On the other hand, fresh starts have always been much more appreciated by the vast majority of players for: fresh economy: you can buy mats and gear for reasonable prices and actively impact the economy; the feeling of a living world: population distributed in all tiers; rare items being "rare" for real and epic items giving an uncanny advantage; See Felmyst and others. Many players consider leveling to be as entertaining as end-game content when they have the opportunity to interact with a multitude of players and get the feeling of a "living world". Therefore I would suggest to follow an order of priorities: open a fresh TBC and let it run for 3/ 4 months as the sole TBC option: it will attract the thousands of new players who joined felmyst in the first place. Also, old vanilla players who want a fresh TBC start will play there. after 3/4 months, if old realms population doesn't grow (aka new players don't want to "vanilla" in those old things) upgrade them to TBC. check if there's a strong enough demand for a fresh vanilla and eventually open a new one.
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Yes, but the community of players doesn't allow Paladins/Druids/Shamans to play as hybrids in dungeons and raids. The concept of "support" class is too difficult to understand for too many.
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Don't you think that the thousands of players who showed up on the Felmyst realm will play a fresh TBC here regardless of what some Anathema/Elysium players will do?
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Imho, there's a precise "formula" which makes vanilla so fun to play and even better than later expansions, but people aren't clear about what it really is... so they just want it as blizzlike as possible just to make sure that everything is right.
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@Undertanker Realmplayer sucks
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Actually, I have Fladrif at level 60. Then a warlock at level 45 a couple of characters level 30 and a few 20- All of them on Elysium mostly alliance.
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You missed a few shades, but you got most of the message. Why would Blizzard invest in legacy servers if the sole reason for players to stay there is that it's the best free alternative to the real thing? Why should we deliberately destroy a vanilla realm with a transfer?
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It doesn't matter what people want to do. It matters what they actually do: roll on fresh servers and make them succesful. See felmyst. Reality vs. Forest_ ---> 1- 0
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There used to be a sort of idea, not really a philosophy... "There's a community who wants legacy servers", "there are players who are willing to pay monthly for the game that Blizzard destroyed so badly". If our vanilla realms die as soon as a new expansion comes out in the pserver scene, the original Nostalrius ideals are nothing but a big pile of shit. Should we say in advance that our community is 90% people who play retro-Wow just because it's free? Let the community prove it. Don't deliberately kill a vanilla realm: a transfer can be done at any time if needed. BTW, the lesson isn't that a new server kill the older ones: the lesson is "realms get old and die", when too much players are into end-game content and lower tiers are dead, our realm is going to die soon. It looks like Blizzard did the the right thing by denying legacy servers. If this is the case and vanilla realms are bound to die, then ask for a progression of Anathema to slow down the process. But do not deny a fresh start to the thousands of players who want it.
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I agree. FRESH would be the best options for a number of reasons: firstly, a transfer will surely generate a death wound to an existing vanilla realm while a progression will definitely kill pserver vanilla glory. Secondly, a fresh start will give a greater longevity to the realm and there'll be activity in all tiers. Players not paying to play = NOT BLIZZLIKE Realm with 3000+ players = NOT BLIZZLIKE Vanilla realm which stays Vanilla = the fundamental idea of WoW retro-gaming
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Elysium population is dropping and it's still the best vanilla realm out there. How could you think that allowing a transfer you'll maintain elysium's population? Yes, at first a lot people will play there... but at the end, after a massive transfer, Elysium will be a shadow of its former self. People are getting bored of vanilla content: we're talking about "progression" of Elysium to TBC. That day will come and it'll be the last of vanilla Wow. But before even considering that, it's not wise to ignore the success of Felmyst's 5 hrs. A lot of people want a fresh start on a massively populated realm. Do you think that Elysium players who want TBC will quit the game if they're not given progression immediately? No, they'll roll on the best TBC realm out there... "best" means "high population" and since warmane is renown for faking pop numbers, there's not a good enough TBC realm ATM. Who hold in his hands Gummy's core...?
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That's the only contribution I can freely give to a guy who told me "you're mind numbingly stupid".
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Why? Don't you think that a fresh TBC will have a greater longevity than a progression of an existing (and healthy) realm? Don't you think that those who want to play TBC with their geared level 60 will play fresh TBC nonetheless?
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"The reality is that when TBC launched in Retail, there were tens of thousands of players who were level 60 already. And there were tens of thousands more who joined level 1 and didn't give a care in the world about it. " --- Ok, just for fun let's play the trick of "what Blizzard did" and see what happens. Vanilla WoW, released on November 23, 2004 and in the year 2006 (before TBC was announced) Blizzard had 7 millions subscribers. from TBC announcement to TBC release, Blizzard gained +1.5 million subscribers (+ 21%) from TBC release to WOTLK announcement, Blizzard gained + 0.8 million subscribers (+ 9%) Considering 7000 players on Elysium, that means: with TBC progression announcement, you'll play vanilla with 8470 player (7000 + 21%) for 6 months and the average level of main chars would be 50+ ("everyone's getting ready for TBC"); with TBC release, you'll have 762 (9% of 8470) new players in starting zones.
