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reflect

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  1. reflect

    [Addon] FocusFrame

    CastModifier doesn't support conditionals for /focus and /clearfocus afaik. I also think you have to replace target="focus" with @focus, but im not 100% sure
  2. reflect

    Interrupt track addon.

    Oh that's right actually. Thought it worked for every interrupt ability :(
  3. reflect

    Interrupt track addon.

    There is a sub event fired under CHAT_MSG_SPELL_SELF_DAMAGE for interrupts. But it seems like it only works against players not creatures. Edit: Made a quick interrupt announce script here if anyone need this for pvp. Just copy it into an existing addon's lua file and it should work. Edit2: For interruptbar you have cdframes. If you configure it properly it'll look exactly the same
  4. reflect

    [Addon] FocusFrame

    You can turn that off using /foption nohide You can target focus using /tarfocus or clicking on the portrait. But for petattack you can just do /fcast petattack and it'll work as long as the focus is in range.
  5. reflect

    [Addon] FocusFrame

    Support for ClassPortaits_Vanilla is now added in newest release
  6. reflect

    [Addon] FocusFrame

    I'm using this one: link But I can add support for the version u posted aswell later, as it seems to be exactly the same but with different folder name for texture
  7. reflect

    [Addon] FocusFrame

    @Swagkhalifa thanks:) v1.1.0 - Add pet target for focus unit ID scans. - Add support for luna clickcasting. (#4) - Targetting & frame improvements when fighting hunters with petname sat as the exact same name as a player. - Fix certain frame visuals not being updated on focus mind controlled. - Fix /fcast casting friendly spells on player(self) instead of focus when focus is not able to be cast on and auto self cast is enabled. - Fix /fcast sometimes targeting yourself when focus unit is not found. - Fix focus data sometimes not being cleared properly on focus changed. - Fix small memory leak for buff data. https://github.com/wardz/FocusFrame/releases/tag/v1.1.0
  8. reflect

    [Addon] FocusFrame

    v1.0b - Statustext is now always shown when "Status Bar Text" is enabled under Interface options. - Focus data related stuff is now a module (WIP) that can be used in other addons. - Focus level, portrait and leader status is now updated by events and not only on focus targeted. - Focus is now cleared on loading screens & release spirit clicked. - Add border shield around castbar when the cast is immune against interrupts. (Only works with certain spells for now) - Add enemyFrames portrait debuff support. - Add ClassPortraits support. - Add cmd "/fswap" to target focus and set previous target as new focus. - Add cmd "/fcast petattack" to make pet attack focus. - Add cmd "/fassist" to assist focus. - Add cmd "/foption reset" to reset addon to default settings. - Fix castbar not resetting back to original position after being moved down due to too many auras displayed. - Fix "/focus name" not working when name is only entered partially. - Big performance improvements. https://github.com/wardz/FocusFrame/releases Note: A lot has been changed in this update. If you're using any addons that modify the *look* of FocusFrame, this update will most likely break those addons! You may want to keep using the old FocusFrame version until they get updated. Edit: Added a hotfix after posting this. Please redownload if you downloaded previous version.
  9. reflect

    [Addon] FocusFrame

    I'll look into it, but from what I remember all the enemyFrame debuff timers are very inaccurate. Yes it is possible. You just need to check if the caster name in the combat log matches current focus name. Next version of FocusFrame should make addon integration a lot easier as I have rewritten most of the focus data stuff into an API that other addons can access.
  10. reflect

    [Addon] FocusFrame

    I have now added "/foption statustext", but you need to download the version from the frontpage and not the version posted under "Release" page for now. I will try to add enemyFrames support for next release, but Debufftimers is sadly not possible :(
  11. reflect

    [Addon] FocusFrame

    Edit: This is now built in. You can do that with a simple macro: /run local t=UnitName("target") SlashCmdList.TARFOCUS() SlashCmdList.FOCUS(t) I may add a chat command for it later.
  12. reflect

    [Addon] FocusFrame

    Click on the character portrait and you'll target the focus. If the frame is locked, you'll need to unlock it with /foption lock to make it work. (I'll fix this in next version)
  13. reflect

    [Addon] FocusFrame

    No, it will just look like the default blizzard target frame. I think pfUI creates their own frames instead of skinning the built in frames, so getting it to work with FocusFrame probably won't ever happen. For you modui fans out there, checkout modui-FocusFrame skin by gashole.
  14. reflect

    [Addon] FocusFrame

    /fcast should always prioritze the mob standing nearest your character, but other than that it's not possible to fix :/ The castbar works with non-default UI aslong as it doesn't modify the combat log.
  15. reflect

    [Addon] FocusFrame

    v0.4 beta - Added chat commands for changing frame size & lock state. (See README.md) - Debuffs will now also display stacks. - Fix re-target when focusing a mob with same name as target. - Fix border color for debuffs. - All buff/cast data are now cleared on player(self) death. - Major performance improvements. https://github.com/wardz/FocusFrame/releases/tag/0.4 Let me know if there's any issues and I'll fix em asap.
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