 
			 
					
				
				
			Mahtan
Player- 
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Everything posted by Mahtan
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	just in case this is not a joke... https://en.m.wikipedia.org/wiki/Denial-of-service_attack
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	I am convinced that we could not play at all if nothing had been done against DDoS. I guess they use a DDoS-protection that dynamically increases traffic volume for server nodes. I don't know the price they pay, but even the cheaper offerings are 100 dollar or more per month. We could not play at all if they did not have such a service. You could make the server DDoS immune if you had the money like Amazon.com, which just uses thousands of dollars each month to protect their servers with more bandwidth than the DDoS-attackers can shoot at them. But don't forget, that this is a voluntary project without the money to pay for such extensive services. Do they sometimes use DDoS-attacks as an excuse for other problems? Maybe, but I doubt that. DDoS is a huge problem for each person operating with a static server cluster. Meh.
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	I pondered about that and reread all my posts and well, I wrote a lot of sentences like "I agree that the person, [...]" or "I would argue". Nevertheless, I have got answers like "And who the fuck are you to tell people what they should and should not enjoy?" or "this Mahtan guy is an idiot.". People are flaming here if you ask me ;) Anyway. I promise you that this will be my last post in this thread. One cannot prevent people from thinking what they please.
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	The thing is... this is a forum. The OP tried to initiate a discussion. But people flamed so aggressively that the discussion failed. This is not about right or wrong. It is about sharing experiences and presenting opinions. It is a shame that people constantly cancel any try of discussion and instead insist on their views as the "right" ones.
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	Shenna, this move is so beautiful. I hope you can profit from this change and attract a wide range of talented developers. The classic WoW community will never forget this good deed!
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	So much trolling!
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	I would never ask strangers to pass though, only friends. I don't want a server wide reputation as greedy prick. lol
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	I guess I am answering a troll, but I guess one last try to explain you my point is ok... Dear gotmilk0112, thank you for reading my post. I played D2 for years too, I even got a first lvl 99 ladder trapse in one of the earlier LoD-ladders. It's nice to see that you love the game! Please give me a moment to explain my point. Of course, Diablo II has no loot rules. It is anarchic and celebrates freedom! It creates a rule vacuum and players can create their own loot rules. To create loot rules, you had to built a group of friends who are ok with rules. For example if you did Baal runs with 8 people at the beginning of a ladder and without a bot, you talked to each other how to distribute unique items. For example as Round Robin for jewelery, so that every person gets the chance to identify their desired Stone of Jordan (or whatever). Another example is, that you form a group with some friends. When you find something great for a sorc, but you play a necro, you can give it to your friend ingame. He is not offline? No problem, wait until he is and give it to him. (This is not possible in Diablo III anymore btw.) Sharing your item wealth in Diablo II was part of the social aspect, as well as the trading aspect. This does not exist in Diablo III. But you also don't have to work to find groups where you get your guaranteed loot. In Diablo II you were actively searching for friends to make closed runs where you were not stressed to ninja everything, because you knew people will share the stuff that is good for you (or everyone). It is a social mini game, a meta game, a game in the game. And Classic WoW is very very similar. You can share your "bind on equip" blue items with your friends. You can form groups and arrange terms for item drops, just like you are in Diablo II. You want ironfoe? I don't need it for my built, go ahead! You need the flask recipe? Well lets both roll our dices. I lost? No problem, because dungeons and playing the game is actually fun for me *lol* Ok gotmilk0112, did you get my point? Diablo II uses a loot vacuum and creates the desire for players to arrange terms with their friends for item drops. WoW Classic encourages people to find friends to enjoy ninjaing-free dungeon runs and to coordinate a fair item distribution. Diablo III and WoD/Legion removed this social aspect almost alltogether, it is the evolution of modern MMORPGs. You say it "solve(s) cries of ninja looting". That is right, but I argue that there are no tears, because the whole procedure is emotionless and no longer socially driven. What a pitty, if you ask me... I can only speak for Darrowshire horde and there I observed around 50 reserve runs since relaunch in total. The last phase was the high demand for Ace of Beasts since BWL launch. Most priests and druids love that trinket and many of them thought it is nessessary to reserve it to prevent ninja-looting. I understand that and even helped 1 priest as tank to get it. But I think it is the poorest way to solve the ninja-looting problem. Instead of searching for people with reserved items, you should better communicate what you want and ask if it's ok that people pass for you. I argue that it works in 95% of these cases :P Well, I hope that clarified my points. ~.~
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	And personal loot is the consequence if you don't want the social aspect of loot distribution at all. Legion dungeons with public groups are fully Personal Loot. And Diablo III also killed the feature of social loot distribution that Diablo II had. In Diablo II people are encouraged to interact with each other to create fair loot rules. People /flist other people who they had a good experience with. That was nessessary to some degree, especially if you didn't play a melee built or a character with teleportation. Diablo III just killed this dynamic all together! I hope you dingdong throwing milkguy can follow me, but the point is that Diablo II and Classic WoW have loot mechanics that actually encourage people to talk to each other to improve their chances to get something they really need. Diablo III and Legion are actively working against that dynamic outside of very specific scenarios. You can use my argumentation to conclude, that people can of course reserve items when they search for people in /world. This is not per se a problem. The problem is that the amount of reserve runs is quite ridiculous from time to time. And this is a testament to the antisocial mentality of the playerbase. Congratulations!
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	There is a lot of bashing against the OP, but he clearly says that he has no problem with people reserving things personally and just avoids these runs. He just wanted to point out that it is questionable regarding the social aspect of the game. And do you really want to argue against that? >.< If someone does his 100th BRD for Ironfoe, he can just communicate that and people will agree to pass. But only joining for a run if everyone else agrees to pass is selfish and childish if you ask me. I also see a lot of runs with recipes on reserve, like Flask of Titans or Flask of Destilled Wisdom. I even see reserved Orbs or reserved Beast Ace. Many things that are needed by potentially more than one person are on reserve and that's where things get antisocial. tl;dr: WoW: Legion and Diablo III are great games for people who want their stuff to be reserved, you should try them out and never come back! :P
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	I am lucky, I have a solid friendlist and can almost always start a group as tank with a healer and 1-2 dps and enjoy the game in the most social way possible. Righteous Orbs are rolled in Round Robin, I pass on flask recipes that I already have (instead of needing them out of pure greed) and I will never ever reserve a flask recipe, just because I want to speed up my own progress or the one of my guild. I just hate the mentality and it is my good right to put every person on /ignore when I read about reserve runs in world chat. Muhahahaha!
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	I would argue, that there is a general shift in the mentality of Classic-WoW players. While the game was new and fresh 12 years ago, people did not focus on progress but rather on having fun. I have never read about "reserving" on one of the three German realms I have played 2004-2006. Today many people level a char and know the whole procedure in every little detail and get their fun through progressing as fast and efficient as possible. For many people, the game is about min-maxing and optimization. They lost track of the "magic" that this game can have, because they only see their own progress and forget, that the game is mostly about... playing the game. So that's why I agree the opening thread. People who do reserve runs don't value the social aspect as high as their egocentric goals. People are right when they say, that Elysium is not like Classic, it is only a surrogate and replicates the experience in a slightly different way. It is strange to see people reserving stuff in dungeons. It means that they do not really like playing the game.
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	I did not know the "reserve" thing from retail either. And I agree that the person, who reserves things, ruins his or her own experience. Dungeons are fun and social. Don't work against that! ;)
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	bugreport: https://elysium-project.org/bugtracker/issue/2671 Tranquility is a channeled spell and sadly it cancels as soon as someone runs out of the effect (~25 yards) or if someone dies. This is not blizzlike of course and diminishes the strength of this spell. Feel free to add your own experience with that spell in dungeons and how it is broken regarding cancelling. Thanks for your help! ;) Edit: As a small addition... Our Wildheart Raiment set has a broken setbonus. Feel free to vote for that, too: https://elysium-project.org/bugtracker/issue/2582
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	A friend suggested that I just try it again, but unlisted this time. Here it is. Please don't report xD Edit: Video got deleted again. Will upload on another plattform soon. Edit(2): Next try!
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	hehe yeah, somebody reported me and Youtube decided to delete it. I am surprised! :D I will work on that the next days and search for an alternative plattform.
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	Here is a demonstration of the bug.
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	  the next level: Share the code, be the beacon for the Mangos communityMahtan replied to Mahtan's topic in General Discussion & Suggestions I finished the Dungeonset 2 quest chain and raided ZG, MC & Ony on therebirth. I stopped playing around 2014, so my expression of the core is not up to date, but I can promise you that the server was really advanced. Therebirth was the hidden treasure of the classic private server scene. I am not surprised to read about frightened people who think that a better stock Mangos core automatically means more "money grabbing servers". I think you underestimate the overall work of Nostalrius & Elysium. Their success is a testament to a very professional management structure, including developement, community, testing and GM-team. This makes the difference and attracts people on the long term. In 12 years there have always been money grabbing servers and that will never stop. Almost all projects are based on some fork of Mangos (including Nostalrius/Elysium) and therefore they leeched the code, but the projects don't share back their fixes in almost all cases. The WoW emulation that you all like so much would be tremendously better if people didn't have that mindset in the first place and instead shared back their work. It is sad to observe the classic private server scene over the course of the last decade. Projects rise and collapse and their developement work vanishes. We could have been so much further if the work of developers had been shared from the beginning. I think it is time to change that.
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	I completed the dungeonset 2 quest chain on therebirth and it is working great. Even the encounters like Lord Valthalak were fully working in the end. It's really pure gold!
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	Because they have a working AQ. And therebirth is a very good core, personally I think it's even better than Nost :) Maybe they can use the AQ scripting for Elysium?
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	  Your Punishment Must be More Severe, AlexensualMahtan replied to Zosyn's topic in General Discussion & Suggestions The thing is, if you watch the videos of Alexensual from a distance, you can get the impression that the whole situation for him is quite overwhelming, leaving him in a situation of psychological instability. Some people commented his last videos with comments about his upcoming suicide. Surely a joke, but I think he really suffers from the situation. He acts paranoid, takes things far too serious, is totally uncontrolled in his accusations and has no interest in allowing any opinions outside of his own filter bubble. The reasons for his actions are hysterical, take the reversed donation is just one example. He is not acting thoughtfully and at the same time he insults all people as sheeps. Do you get what I mean? He is really labile and already punished in many many ways. Do you really think your claims help? To be honest, I think Alexensual needs to take a break and calm down and that's it. The toxic part of the private server community will only hurt him and he will only rage even more. The dynamic is sad to observe, I would like that to just stop :P
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	  Your Punishment Must be More Severe, AlexensualMahtan replied to Zosyn's topic in General Discussion & Suggestions Aren't witch hunts against the spirit of this forum? I thought they are even forbidden. This thread is more or less just another witch hunt. Therefore I think the whole discussion is obsolete.
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	  Your Punishment Must be More Severe, AlexensualMahtan replied to Zosyn's topic in General Discussion & Suggestions "This strategy does not work all the time." - Donald Trump.
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	I can't find a bug-report forum, only the bugtracker and it's reported there :) Tranquility is very efficent healing-per-manapoint wise. But it shines due to the amount of group healing that it can provide in dangerous situations with a lot of AoE-damage. Sure, it has a long cooldown, but together with Barkskin, it is well worth the investment. ...or would be worth the investment. Sadly, due to the very easy canceling of the spell when a player runs out (or is feared out) of range, it is often not worth the mana. That's why this spell should be fixed. It is a druids signature spell. It was the ultimate spell of the Keeper of the Grove, the druid hero in Warcraft III. It is important that it works blizzlike! :D The coefficent allows the spell to scale well into late game. It is some kind of Prayer of Healing for druids with a long cooldown, but still very effective at times. Oh and you can even use it with clearcasting of Omen of Clarity if you are worried about the mana cost ^^
