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Imbaslap

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14 On the Road to Success

About Imbaslap

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  1. Imbaslap

    Paladin Bug Compendium

    even still. the bug report was referencing ALL judgements stacking with multiple ranks as stated in the bug report. (including multiple judgement of wisdom, light, and crusader) like i said above. if you want to argue that Jotc stacked up to 2x max and gave benefit from both sources. make a new bug report to add that in. but the overall evidence shown in regards to JoW and JoL stacking up to 4x+ like it did on Elysium before the report came in, there has been 0 evidence showing that those 2 judgements should stack above 1. JotC argument can be a totally different issue separate from the original bug report. if that makes more sense. since the only evidence being shown is regarding Jotc.. and not JoW or JoL. make a new report stating JotC should stack to 2 max and give benefit.. and link your sources/evidence/math and argue the point. as of right now, there is 0 evidence on why JoW or JoL should stack with multiple ranks. that is what the bug report was about. if people actually read the report, you would understand what it was about. so far the only evidence you have mathematically is from a blizzard PTR, which is not a LIVE source of proof. irregardless if the 40 man paladin video counts or not due to being a PTR video, it still wont be adequate enough to argue that every judgement in the game should behave the same way as Jotc was during the PTR and during TBC while being bugged (the visual bug referenced in wotlk patch note/2.4.0 patch note as well linked by Roadblock on the github). honestly, this falls on you all if you think JoTC was bugged for 2 expansions of wow but JoW and JoL worked correctly. but again, this is on you to prove that.. since there hasn't been any information or evidence showing they should... developers will always go with common sense and whats best for game balance on their emulated server. better start looking for TBC videos with 2x Jotc with combat logs on the LIVE realm that shows both gaining benefit. otherwise, this case is closed due to insufficient evidence on why it should be broken on a server that is supposed to emulate the ```Live``` game of WoW. (personally, i want to know if jotc bug gave benefit in TBC as well since I am testing a PTE project under Elysium, so an accurate TBC source helps always)
  2. Imbaslap

    Paladin Bug Compendium

    i dont hate paladins, just people who are clueless about the game. good luck with your next bug report on judgement stacking. i look forward to new evidence being presented on why paladins should be the #1 class in the game due to broken mechanics.
  3. Imbaslap

    Paladin Bug Compendium

    or 1 of the 40 paladins reapplied JoTC.... or is 1:03-1:07 a false positive as well? didn't blink that time now did it? now you're just being silly and saying debuffs magically blink off and on? like... what... in a raid of 40 paladins that is too.. with only 1 JoW and 1 JoL as well.... even if the debuffs magically blink off... that would just prove it was a visual bug then.. and not an actual stackable debuff.. because then it's not even behaving as the spell should be. so in essence.. its not even an accurate depiction of 2x ACTUAL jotcs then...because if it did behave correctly, they would last much longer no? lmao.
  4. Imbaslap

    Paladin Bug Compendium

    you're still missing the point.. the damage that the paladin does doesnt matter at all. it doesnt matter if the paladin has 5000 spell power or 5. what matters is this. does 2x jotc give 2x the benefit or not. it's very simple. the snapshots showing 2x jotc's did show consecrate (a static damage over time spell) was not gaining 2x the benefit when 1 faded and then reapplied. not sure what you're missing about that. we're not trying to decypher his gear and such. it's just about multi judgement stacking its benefits. and so far, still 0 evidence showing 4x JoL's or JoW's.. the only remaining debate for @killerduki is 2x jotc. the original state of the judgements were completely bugged and as my avatar shows, completely broken. if you want to debate if the 2x jotcs gave a benefit or not and the wotlk patch note about a visual bug is false, by all means. go ahead. but so far, not a single shred of evidence or math shows it to be the case.
  5. Imbaslap

    Paladin Bug Compendium

    you're misunderstanding how "you take X amount of damage" debuffs work on targets. you cast consecrate on mob. you deal X damage. mob has 1 JOTC on mob, Consecrate gains Y benefit. 2nd JOTC on mob, consecrate stays the same. 2nd JOTC falls off, consecrate stays the same. when you gain a debuff similar to improved scorch. %damage increase or mob takes X amount of extra fire damage (the arcanite dragonling trinket). if there is a fire dot or even a flamestrike on the mob. (even with curse of shadows) the damage over time ground effect increases up. if 2 JOTC's stacked you wouldve seen a drop in damage on consecrate when JOTC fell off. but you didnt see that. you also did not see a "bump" in damage either when a 2nd JOTC was reapplied to the same mob during consecrate. i know its difficult to understand basic game mechanics, but please understand how those selective debuffs behave in the game first before jumping to a conclusion that there is evidence of 2x jotc ever giving benefit to the player. JOTC isnt some special snowflake debuff that behaves entirely seperate from the 5,000 other spells in the game.. i know you love paladins, but that is not how WoW works. you can test it yourself on elysium... here's an example of what i mean. in a duel, fight another paladin drop consecrate... wait for 1 tick then apply jotc debuff and see the result of the consecrate damage go "up". do the same thing but apply JoTC to the player. at 3s left on the debuff, cast consecrate.. watch the damage be high.. when jotc wears off, watch consecrate's damage "drop" due to the +damage taken debuff fading. this applies to every spell in the game that utilizes + damage taken modifier on a mob or player. it still does to this day on retail. @killerduki "You do realize when you cast Consecration before swapping weapon or Judges will do the damage as it did "before you do these changes"? this statement is false and an incorrect understanding on how the spell system behaves. the visual bug is irrelevant. what matters is did the 2 jotc's give a benefit and stacked or did it not. I am simply refuting killerduki's claim that just because you SEE 2 debuffs of JOTC on the mob, doesnt mean that you're gaining a stackable benefit.
  6. Imbaslap

    Paladin Bug Compendium

    are you referring to killerduki's copy and paste from discord or my reply from the bug report? not sure why you're trying to figure out the 78 damage tick for consecration when there was 0 change in damage with 1 jotc on the mob, and 2 jotc on the mob. we arent trying to decypher how much spell damage the paladin has or why he has consecrate for 78 damage. we're discussing why 2x jotc's on a mob do not change the damage when 1 jotc debuff falls off during a consecration tick.
  7. Imbaslap

    Paladin Bug Compendium

    uhh, everyone except you deny the evidence that was shown. it showed the damage didn't change during the video linked. with 2 jotc's on the mob and when 1 wore off. then reapplied with no change in damage at all. i think you need to rewatch the video again. "Imbaslap commented on May 27 • edited the first tick of his consecrate (with 1 JotC up b4 the snapshot of 2) he was doing 71/72 dps a tick with only sanct aura up when he casted. when 2 JoTc is applied, he casted consecrate with all 3 buffs up, JoTc #2 fell off after it ticked 104, reapplied, still 104/105 a tick. http://imgur.com/a/l2tUT at 38s in the video. the debuff wore off... the first tick applied then new JoTC is up.. no change in damage.. now based on how "increase damage taken" modifiers work in wow, that's not how it should behave. it should boost the damage with more damage taken added to the mob. at 48s he casts consecrate again. 2 debuffs up, does 104 dmg.. 2nd debuff falls off, 104 damage again. to me, it seems to be that the 2nd JotC is not increasing the damage taken on the mob. almost like a visual bug? (maybe someone had a source referring to it being visual bug in TBC in patch 2.4.0) maybe same issue occuring here on the PTR. which would explain the behavior of visual bug to me." " the TBC vod shows 2 JoTC debuffs (no combat log cuz in CHINESE BLEH) the 40 man onyxia video showed only 2 JoTC debuffs. the 40 man video based on the math showed that the 2nd JoTC debuff did not give bonus damage to the paladins attacks/consecrate/judgements. all of the above apply to the patch 2.4.0 where blizzard fixed a duplicate Judgement of the Crusader on the mob that provided 0 benefit to the player. http://us.battle.net/wow/en/game/patch-notes/2-4-0 -Judgement of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins. notice how there is no other Judgement of light x2 or judgement of wisdom x2?" https://github.com/elysium-project/server/issues/802 all the other remaining videos linked by theloras and yourself only show that the 2.4.0 visual bug was in place.. not that it was doubling its benefit of 2x Jotc on the mob. Best Regards, Imbaslap
  8. Imbaslap

    Paladin Bug Compendium

    there is holy resist though. its not like i was wrong at all or anyone for that matter by looking straight at the client.(0 assumptions there) the only part that was not shown was why blizzard set the resistance to 0 server side. if there was no holy resist, holy spells wouldn't exist because there is no school of magic to calculate the damage for it. different conjectures on that discussion and you still clearly misunderstood what it was about. you were arguing there was no holy resistance at all in the game. what you MEANT to say is that Holy resistance was set to 0 to accommodate the school of magic server side based on a developer's decision at blizzard. (most likely the paladin class lead). but you didn't say that in the discussion at all, just copy and paste your sources and saying it doesn't exist. those 2 meanings do not go together. you make 0 sense when you say one thing shouldn't exist, but then want another.. but it cannot be done if the prior never existed.. bringing that discussion up again just sort of annotates why you're still wrong on certain aspects of the game, mostly because you're trying to say something, but mean something else. hence why i encourage making a "clear and comprehensible" bug report so there is little misunderstanding involved. it takes more time trying to comprehend your copy and paste language then to actually fix the problem. apples to oranges i guess. as for the multi judgement issue.. there was no change in damage when the onyxian warder had 2 Jotc on it and 1 Jotc. the damage did not change on consecrate at all or any of his spells. as for TBC and Wotlk, the same bug was there and removed in wotlk during the lich king fiasco where people thought the guild who used it was abusing a bug to gain an advantage, when it turned out to be a visual bug, granting no benefit at all. hence mentioned in the patch note and in the github report. please reread the report and look at the details shown from all parties involved in the discussion. just because you disagree with the evidence, doesn't mean it should stay bugged on Elysium. Best Regards, Imbaslap
  9. Imbaslap

    Paladin Bug Compendium

    the bug report is still available for viewing on why judgement stacking was removed and never was intended to do so by blizzard. records show up to wrath of the lich king on what occurred after the 1.8 "fix" by blizzard. the only remaining carcass of it was a visual bug clogging the debuff limit that gave 0 benefit which only occurred when 2 paladins judged JOTC at the same time. there were records showing no other judgement stacked off itself after 1.8 in every single alliance kill video. im sorry, but the evidence of 1000+ videos spanning from vanilla, through TBC, and even wotlk show otherwise. not an illogical "opinion" of someone who thinks it does. Best Regards, Imbaslap
  10. i find it funny that most guilds who spend days prepping for world buffs before a raid and all that jazz now finally see the enjoyment of not having to get them and still be competitive. world buffs has always been a crutch and only existed as a potential "benefit" or reward to players who slay bosses in vanilla. this idea was abused heavily in the early stages of TBC and was quickly removed.. as that is not what raiding should be about. it should be about getting in there and playing. not preparing hours in advance to steroid your characters up just to ignore the mechanics of a boss. if you want to make the content more challenging, remove the crutches.
  11. Imbaslap

    Paladin Bug Compendium

    https://github.com/elysium-project/server/issues/2651 should be set for Devs to fix.
  12. Imbaslap

    Paladin Bug Compendium

    that's supposed to happen from the giants.
  13. Imbaslap

    Development Update 30.08.2017

    exploits are exploits.
  14. Imbaslap

    Development Update 30.08.2017

    it was doable up to 2.1 TBC patch where blizzard caught wind of it and fixed the loophole. so essentially elysium closed the loophole blizzard took a longer time to do themselves. http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-exploits/9172-insta-dismiss-pet-hunter.html
  15. Imbaslap

    Paladin Bug Compendium

    i did warn Esfand about it on his stream when he was doing it on rag.. not sure why you think i didnt do that. I think i got timed out on his YT channel that day he did it. after that day, i haven't seen him do it again so i assume he took my comment and looked at the Github report. this was before BWL released, so again this should be a simple fix (somehow its still not fixed surprisingly enough.) maybe that 100 post github and reddit post wasnt enough to expedite the issue. hopefully a guild abuses it on loatheb during Naxx release for anathema and we can all say "i told you so" to the devs for sitting on it for weeks. atleast this time, it will be at the fault of the devs, not the reporters.
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