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myaka

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  1. myaka

    Naxxramas Public Test Announcement

    @Knife I think you're missing a lot here though. For example, Coalitions dps after wiping on Firemaw the week before was just shy of 18000. That's with only ZG buff. You underestimate hugely the amount of damage added for casters. And then you also have 39 people doing damage instead of 25. You'll have Nightfall up all the time as well because your three other tanks have nothing to do. It will easily be above 25000 dps for most guilds. But I guess we can just agree to disagree. I do agree with you that we should wait for PTR. There's nothing wrong with pointing out stuff like this though and they already responded with an answer saying that they will buff them if something can be cheesed. :)
  2. myaka

    Naxxramas Public Test Announcement

    Look... This is the DPS a few guilds put out on Ebonroc in BWL: Coalition: 18982 Dreamstate: 17515 Flashback: 14616 Miskatonic: 18147 Kaamos: 14030 Morph: 15287 Scuba Cops: 16950 Blacklisted: 12846 Sorry: 11737 (36 players) Dankk Budz Collective: 11671 Add to this fire mages and the 50/60% crit buff. So let's say that fire mages add an additional 3000 DPS (probably conservative), the healing classes 2000 DPS (166 per caster, also conservative), the crit bonus adds 50% damage (hard to calculate, might be too high). For Coalition this would end up being (18982 + 3000 + 2000) * 1.5 = 35973 DPS. For Blacklisted it's 26769 DPS. For DBC it's 25006 DPS. Of course, it's hard to know just how much the spore buff will boost damage - this is just my guess.
  3. myaka

    Naxxramas Public Test Announcement

    What does trash have to do with killing bosses pre-mechanics? Just do the math. On Loatheb for example. He has 5 330 000 HP. After 2 minutes he applies his first doom, and after that every 30 seconds. You can comfortably eat two dooms. So in order to kill him before the third doom you have 120 + 30 + 30 + 30 = 210 seconds. You need 5 330 000 / 210 = 25380 DPS. You have 39 people that are going to be DPS:ing. That's 25380/39 = 650 DPS per player. Obviously, healers and tanks aren't going to be doing as much damage as the other classes but still. Oh, and you have +50% crit chance/+60% spell crit chance buff. Fully buffed people will be running with 80-90% crit. It will be a joke unless the HP is buffed a bit.
  4. myaka

    Naxxramas Public Test Announcement

    1.12 talents are partly compensating for the increased armor values. Do you know why Ouro was hard back in retail vanilla? It was because his sand blast actually hit the target that had the most threat - he doesn't on Anathema. This would mean that he will turn and sand blast casters every other sand blast or so depending on resists etc. You realize how hard the fight suddenly becomes, right? Especially during the enrage phase. People think private server players are some god like while they're really not. I'm pretty sure there is not a single world first caliber guild on this server. There are so many factors that make it a lot easier than on retail vanilla. I'll list a few (in no particular order): Talents - 1.12 talents boosted DPS by a lot. Lag - people were playing on shitty DSL connections and frequently getting lag spikes causing either deaths because healers were lagging or because tanks were lagging. Average lag was way higher than it currently is as well causing DPS to be lower. Crappy computers - people were playing on crappy computers with low FPS and using shitty monitors. This resulted in people dying to random stuff because of random FPS drops. Also, less DPS because frame drops. Addons - the addons used today would most likely cause huge FPS drops so the addons were worse. Good luck using Luna Unit Frames back then without your computer melting. It would be insane not to compensate for these things, in my opinion. I'm not asking for huge buffs to HP etc, i'm just asking for slight HP and/or armor/resistance buffs so it actually makes it more in line with what the challenge was back then.
  5. myaka

    Naxxramas Public Test Announcement

    I don't know what your point is? I already said I think they did a good job with tuning AQ. Ouro is too easy not because of his armor values but because he isn't working as intended. Edit: Also, as someone pointed out to me just now. 1.12 talents on 1.9/1.11 content.
  6. myaka

    UnitInRaid

    Here is the correct one: http://wowwiki.wikia.com/wiki/API_UnitInRaid?oldid=60930
  7. myaka

    Naxxramas Public Test Announcement

    Then why even script the encounters? By the end of retail vanilla my guild steamrolled all the content in Naxx pretty much, wasn't much fun. It's much more fun when you actually have to... you know... do the encounters properly. They struck a good balance in AQ (it might be a bit on the easy side, though, IMO. Especially Ouro, since he isn't even working) and they should definitely do the same with Naxxramas. I think that one has to take into account a lot of things when deciding on these matters, such as people knowing tactics, computers not being shitty, internet connections not being shitty, etc. It's not impossible that the latter two account for 20-30% more DPS compared to vanilla for a lot of guilds.
  8. myaka

    Naxxramas Public Test Announcement

    If you think there are any world first caliber guilds on these servers you are just plain wrong. If they don't buff bosses so that people actually have to do the bosses, then what is the actual point of them? They'll just be loot pinatas. If you want that, go play retail.
  9. myaka

    Naxxramas Public Test Announcement

    Nah, I don't mind the progressing quickly, I just don't want most mechanics to be easily side-stepped! :) Surely you see the point of actually having to deal with for example Impending Doom on Loatheb?
  10. myaka

    Naxxramas Public Test Announcement

    I think you definitely need to reduce damage done or increase HP of the bosses by quite a bit otherwise you will have guilds killing Loatheb before any kind of consumable is needed, Gluth killed before decimate, Anub'Rekan killed before swarm, etc. :)
  11. Decided to make a small addon to keep track of PI and the CD of it. Shows a bar with how how long PI is active as well as how long the cooldown is. https://github.com/kevmodrome/PowerInfusionHandler Screenshot:
  12. So just... you know... pick Elysium?
  13. myaka

    Post Your UI #3456789

    Just use google, it's easy to find
  14. myaka

    Post Your UI #3456789

    The one in the top middle? PerfectTargets
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