 
			 
					
				
				
			Razorwynd
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Everything posted by Razorwynd
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	It was pfUI... I would have never thought that Shagu would redefine these global tables... Thanks for the help!
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	I tried pasting that into the the following files with the following results... World of Warcraft 1.12\Interface\AddOns\UnitFramesImproved_Vanilla\UnitFramesImproved_Vanilla.lua {no effect} World of Warcraft 1.12\Interface\AddOns\modui-TallHealthBar\core.lua {no effect} World of Warcraft 1.12\Interface\AddOns\modui\unitframe\unit.lua {no effect} World of Warcraft 1.12\Interface\AddOns\modui\unitframe\extramana.lua {druid bar mana color changes} World of Warcraft 1.12\Interface\AddOns\DebuffTimers\debufftimers.lua {no effect} Looking around all of this code it seems that nothing else uses these variables other than druid bar...
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	maybe I am doing something wrong but it doesn't seem to work
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	Maybe this a question better suited for @modernist or @gashole but how can I change the default mana bar color? the blue is a bit too dark when dark mode is enabled.
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	+ weapon damage still increases damage However in my limited testing last night it seems like + weapon damage and + elemental damage appear not stack Naked attacking lvl 50 beard in felwood my average white hit is 75 (before the patch it used to be closer to 150). Using a Hammer of Judgement with + 3 weapon damage I do 78 damage on average. With Midnight Mace (+1-10 shadow damage) with +3 weapon damage I do 79 damage when it it should be something more like 82. However multiple instances of + weapon damage do stack Magicians staff of quality (+7 damage) with + 9 damage enchant does 89 damage, therefore I would assume that weightstones still work. Also +weapon damage on chest does not work
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	  [AddOn] CastModifier - TBC and above like Conditionals for /cast macrosRazorwynd replied to Ike's topic in UI, AddOns & Macros it works
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	  [AddOn] CastModifier - TBC and above like Conditionals for /cast macrosRazorwynd replied to Ike's topic in UI, AddOns & Macros it does not work...instead i have to use /run if nil then CastSpellByName("Entangling Roots") end /cast [@mouseover type:Beast] Hibernate;[@mouseover type:Dragonkin] Hibernate; [@mouseover] Entangling Roots; [type:Beast] Hibernate; [type:Dragonkin] Hibernate; Entangling Roots;
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	  [AddOn] CastModifier - TBC and above like Conditionals for /cast macrosRazorwynd replied to Ike's topic in UI, AddOns & Macros Does something like this also work? /cast [@target type:Beast/Dragonkin] Hibernate; Entangling Roots
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	  [AddOn] CastModifier - TBC and above like Conditionals for /cast macrosRazorwynd replied to Ike's topic in UI, AddOns & Macros I believe this is a problem with the wow code and not this addon... someone please correct me if I am wrong
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	This completely stops the debuff from appearing above the nameplates.... not what I was hoping for
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	I would love you find out what unit frames these are as well!
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	  [AddOn] CastModifier - TBC and above like Conditionals for /cast macrosRazorwynd replied to Ike's topic in UI, AddOns & Macros is it possible to have a cast modifier master macro call a non-cast modifier child macro? Because I can not seem to get the following to work: MASTER - Test1 /cast {Target&Attack} /cast Frostbolt CHILD - Target&Attack /run if GetUnitName("target")==nil then TargetNearestEnemy() end if not IsCurrentAction(36) then UseAction(36) end where the "Attack" from the spellbook is in action slot 36. What am I doing wrong? EDIT: The reason I am trying to do this is because when I use the convinient cast modifier script /cast !Attack when I have no attack it first targets my own character, then after pressing a second time it targets the nearest enemy and turns on my auto attack... and it is annoying me to see it always target my own character first. Perhaps you could just solve this by creating a series of commands !Target !TargetNPC !TargetEnemyPlayer Then I could have a macro like /cast !TargetEnemyPlayer /cast !Attack /cast Frostbolt EDIT2: it turns out my master macro works fine when I deactivate SuperMacro. Fortunately, your addon is so simple and powerful that I really only use SuperMacro to display tooltips. In any event, I still think that my !Target suggestions would be cool to implement FINAL EDIT: while working on all this I thought it would be extremely useful if you could create conditionals based on being in a battleground. In BGs I would love to be able to avoid having tab target enemy pets. For example: /cast [battleground] !TargetEnemyPlayer; !TargetEnemy
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	  [Addon] pfUI - An ElvUI inspired Addon entirely written from scratchRazorwynd replied to shagu's topic in UI, AddOns & Macros Is there any way to make the health bar change color based on remaining health?
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	Should this addon work with modui name plates? When I use the modui nameplates I get the following error in triplicate every time enemy frames puts a debuff above the modui nameplates: ...nameplatesHandler.lua:204: attempt to index field 'border' (a nil value) It seems like the addon is functioning properly, it just spams my chat window with error messages which is annoying... is there a solution? Also, the debuff icons and timers for bash is not working, how can I change this?
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	you can also just rename the chat " " (white space) and " " (white space white space)...
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	Enemyframes. see the reply to my post a few posts back
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	@Jainas it is ai-art
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	Are there any addons around that make the global cooldown timer a bit more obvious. Right now I use pfUI action bars and the swirling gray overlay on top of each button is not as obvious as I would like. Is there something that makes this behavior more apparent? Alternatively, I know quartz has a cast bar to track global cooldown but I do not know of anything that works for Vanilla wow. Help!
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	I didn't realize I has to set min cooldown time to zero to get it to flash for GDCs While I was trying to figure this out I set the flash scale to 100. Then finally Warstomp came off cooldown and the flash just about blinded me! I am sure I should be able to find compromise... GDCs are certainly a bit more prominent now =]
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	@ coldlol what unit frames are those and how do you get cooldowns to display over your character portrait?
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	Well I will have to try out your macro to see how it feels... Right now I have mouse scroll down set to: /unshift [stance:1/2/4] /cast [stance:0] Cat Form; Track Humanoids and mouse wheel up set to: /unshift [stance:2/3/4] /cast [stance:0] Dire Bear Form; This nicely allows me to spam the mouse wheel to get into the desired forms from any form... and with just one scroll of the mouse wheel (towards the opposite form) I can return to caster form. This works kind of like forward-neutral-reverse in a transmission except for bear-caster-cat. As you can imagine cat to caster to cat is a bit more tricky since I have to scroll forward just once and then back...
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	Right now I am using the CastModifier Addor (https://github.com/DennisWG/CastModifier) with the following macro: /unshift [stance:1/2/4]; /cast [stance:0] Cat Form; Track Humanoids I imagine this probably works the same way... I gather you feel like the way you have coded it is "most efficient"
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	Absolutely, the notifications makes conversations quite easy. You seem quite knowledgeable regarding these things, Is there any reason to believe that one macro might be "faster" than another. Sometimes I find that I get stuck in caster form for a second when trying to go from Cat to Bear, which is really annoying in PvP.
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	nevermind I get the issue now
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	Then what advantage does this confer over something like /unbuff Dire Bear Form /unbuff Aquatic Form /unbuff Travel Form /script if not buffed("Cat Form") then cast("Cat Form") end Is there anything that works more effectively when considering latency etc?
