Roxanne Flowers
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Everything posted by Roxanne Flowers
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Sounds like something to report on the Bugtracker then. Subtlety spec is disadvantaged enough without adding in talents that don't work as advertised.
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Explain what you mean by "not work" ... The talent is supposed to increase your critical chance by +15% per talent point. Under most circumstances that means you'll usually have at least a 50% chance to crit when using Ambush (and it's often higher than that). However, that isn't a 100% chance to crit. Are you trying to say that your chance to crit with 3/3 Improved Ambush is dramatically less than 50%?
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Request confirmation by testing that Demoralizing Shout does not stack with Demoralizing Roar.
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If you're able to derive a formula that can explain how much Attack Power computes into Damage per Level, that would be most helpful. Although we wind up at Level 60 eventually, there's still a fair amount of content to get through before reaching that point. If the vanilla database is correct for the core we're using, Demoralizing Shout rank 4 is a 140 Attack Power debuff for 30 seconds from a Warrior. 5/5 Improved Demoralizing Shout will improve that by +40% to 196 Attack Power debuff for 30 seconds. Demoralizing Roar rank 5 is a 130 Attack Power debuff for 30 seconds from a Dire Bear Feral Druid. 5/5 Feral Aggression will improve that by +40% to 182 Attack Power debuff for 30 seconds. Screech rank 4 is a 100 Attack Power debuff for 4 seconds from a Hunter Pet which can be reapplied every 4 seconds. There are no Hunter talents that will improve the debuff strength of this Pet Skill. After that, it's just a matter of figuring out what you want to stack to get to 290 Attack Power debuff strength ... is it not?
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Mongoose Bite (5 second cooldown, requires you to have Dodged an attack) Rank 1 Rank 2 Rank 3 Rank 4 It's a melee range strike, so it gets +100% damage on critical hits, and you've got the Savage Strikes talent to add +20% critical hit chance at 2/2 as well as the Killer Instinct talent to add +3% critical hit chance at 3/3 even before adding gear and bonuses from Agility and so on. It's also a Physical attack (that requires a Main Hand weapon), so it probably adds your Melee Attack Power(?) to the hit and as Raziya said ... pretty soon you're doing Real Damage™ using an Instant cast attack, which isn't bad for only costing 65 mana at rank 4.
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Okay Undertanker, now you've got me curious as to the relative (to each other) value of increased Attack Power debuffing via Improved Demoralizing Shout, increased Defense via Anticipation, and increased Armor via Toughness. Now obviously, the ideal situation is to have all three working for you simultaneously, but if you have to pick two (or one) out of those three ... what offers the best return on investment of talent points (ignoring tier 1 pre-reqs). When weighing each of these options against each other, what is the precedence order among them ... and does that precedence ordering hold true while leveling or does it change at Level 60? Also, is this something where you'd be better off spending 3 talent points in all three rather than 5 talent points in only two if your build doesn't have enough points to spread around to get all of them to 5/5?
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This got bumped over on the Warrior Forums, and I'm kicking myself for not realizing sooner the documented implications for my build strategy here. Me and my friend are not totally convinced by that. Specifically, do you confirm that the AP does not scale the same way between a Player, a NPC and a Boss. If somebody could confirm this please, it could be very helpful for my guild :) Thanks. Notice the and Screech part of the point about it being profitable to debuff Attack Power in PvE. Well, somebody showed up with confirmation just now ... This makes me wonder if we've (collectively, as a community) been overlooking the potential of Attack Power debuffing for extending the Time To Die of anyone in a Tanking and DPS role who could be taking damage, both in raiding settings but also when soloing. Which then brings up the question ... can Screech from different Hunter Pets be stacked? And if it can, are you only able to stack different ranks of Screech, or does each Pet get their "own" Screech debuff regardless of rank? Would the damage avoided due to Screech be superior (in any way) to the damage buffing of Furious Howl in parties and raids, since the former is a near "perma" debuff while the latter is a "1 attack every 10 seconds" buff? Have we been missing a forest for the trees when it comes to the debuff versus buff side of possibilities? Might there be "room" in raid formats for Warriors, Bear Druids and Screech Pets to synergize together for Attack Power debuffing in a way that reduces demand for healing and thus "shifts" the dynamics of the optimal mix of who to bring? Well, it depends on the debuff cap limit (which tends to be "filled" extremely fast), so maybe not ... but it might be fun to try and find out if there's any potential there since it would appear to be a poorly explored realm of opportunity. Note that in the context of this question concerning Screech, the talent spec of the Hunter matters very little, while the selection of Pet to deliver the Screech debuff becomes much more important. In that respect, the Beast o' Melee spec I've posted here is essentially irrelevant to the Screech question now being posed about the potential of Attack Power debuffing, since the use of Screech is in many ways "spec agnostic" since the debuff isn't enhanced by either Racial Traits or by Beast Mastery traits (aside from the Stamina and Armor ones to make your Pet able to withstand more punishment). So ... anyone else think this sort of thing of using Screech might be worth a look-see?
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/guffaw
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Since I have a Warrior and a Paladin on Darrowshire, I realized (belatedly) that I really didn't need 2 Miners since 1 Miner is enough for an account. Both my Warrior and Paladin have Blacksmithing, but I kept my Warrior as Blacksmithing/Mining and changed my Paladin to Blacksmithing/Engineering. Incidentally, I've also got a Gnome Warlock with Tailoring/Engineering in my stable of 8 Alliance characters. My thought is to have the Warrior go into Weaponsmithing and have my Paladin go into Armorsmithing, even though my Warrior is going to have to mine the "imperial arseloads" of ore necessary to smelt into bars for the Armorsmithing Quests and then "ship it" via in-game mail to my Paladin. It'll be ... tedious ... to do when I get to that phase, but oh well. The reason for this is because "better armor" hurts a Warrior's Rage generation, while it only helps a Paladin, meaning there's a potential downside for Warriors in better armor but no "real" downside to better armor on Paladins. Flipside to that is that Warriors get a nice Rage generation from better weapons (among other things), while Paladins are neither hindered nor helped significantly in how much Holy damage they can dish out from their weapons, with respect to the Blacksmithing choices. So like JC above, I'm of the opinion that Armorsmithing makes for a better fit on a Paladin than it does on a Warrior. But I'm then curious as to why JC would want to go Gnomish Engineering rather than Goblin Engineering on a Paladin. I assume it's for the Trinkets (Net Gun, etc.) rather than for the Bombs, but I'd like to hear more about what tips the advantage towards Gnomish rather than Goblin in the context of a Paladin build ... and does that thinking hold true for Holy, Protection and Retribution spec equally, or do the different specs have different "demands" on what works best for them out of Engineering? This is a "show your work" request rather than a "just give me the bottom line answer" kind of inquiry since I want to understand the reasoning behind the decision. So please ... regale us.
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Owls should fly silently (but don't?)
Roxanne Flowers posted a topic in General Discussion & Suggestions
Any Hunter who has ever tamed an Owl (or a Carrion Bird) can tell you that one of the more annoying "features" of having a bird Pet is the INCESSANT flapping noise it makes as it beats its wings. This flapping noise is surprisingly loud, and it just never stops ... ever ... and while that might appropriate for a Carrion Bird, it really ISN'T an appropriate bit of sound FX for an Owl. Why? Well ... have a look at ... ... with the relevant part starting at 1:58 in. So my suggestion in this case is something relatively straightforward. Would it be possible for the development team to simply alter the sound FX call(s) for the Owl Beast/Pet such that rather than playing a sound file of FX for the animated wing beats there is instead NO sound file being played? In essence, would it be possible to "silence" the wingbeat animation(s) used by the Owl (only) while keeping the rest of the sounds used for the Owl in the game? If that can't be done, could the volume used on those wingbeat sound FX be lowered by ... 90% or so? Because I don't know about anyone else, but HEARING an Owl making a LOUD flapping noise ALL THE TIME just seems to be especially wrong ... especially if we're supposed to believe it's, you know, an OWL. Why? Because Owls are "supposed to" fly SILENTLY ... but in World of Warcraft, they don't (by default). Could this be fixed corrected? It would certainly help with immersion. -
Can I haz ur gold. silver, copper?
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If that's true, then Stealth (overall) may be mis-tuned here on these servers. By that I mean that the numbers "add up" correctly for Stealth rank 4, but then don't "add up" right for ranks 1-3, causing lower ranks to be "weaker" than expected/anticipated rendering them substantially worthless. Needless to say, this would require comparative testing to prove using a specific references that can function as +0 Level benchmarks for each Stealth rank.
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Just roll all 8 classes and find out.
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Left stranded at GM island
Roxanne Flowers replied to Sniperbloke's topic in General Discussion & Suggestions
This is the internet era. NOBODY READS anything anymore because literacy is so overrated. -
Ever considered balancing abilities and spells?
Roxanne Flowers replied to Numeta's topic in General Discussion & Suggestions
Because when people INSIST on being stupid, the only worthy response is shame and ridicule. -
Left stranded at GM island
Roxanne Flowers replied to Sniperbloke's topic in General Discussion & Suggestions
ROFLCopterCartwheel -
Well, as you may have heard, the game core is due to be released publicly and made open source. If you really do want to fix it, you'll have the chance. If you're expecting SOMEONE ELSE to fix it for you ... I hope you're not in a big hurry. People are always saying "don't be a smart ass" ... to which my response is "beats being a dumb ass."
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Would like to see one more PVE realm
Roxanne Flowers replied to Grizlock's topic in General Discussion & Suggestions
"Since Darrowshire is 2:1 Alliance populated, we need ANOTHER PvE SERVER which can be 2:1 Horde populated so I can reroll over there." The power of DERP is STRONG in this one ... -
Thorium Shield Spike Damage
Roxanne Flowers replied to Undertanker's topic in General Discussion & Suggestions
Open a bugtracker ticket. -
Ever considered balancing abilities and spells?
Roxanne Flowers replied to Numeta's topic in General Discussion & Suggestions
Shorter OP. I am Scissors. Paper is fine. NERF ROCK. That about sums it up. -
Congratulations! You've answered your own question. Don't be "too far away" when the skill times out or you end it.
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Ask the bots that keep spamming Trade chat. /snerk
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Gnome ... for Escape Artist and small size (oh and Engineering).
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Granted. It's why I'm playing at all right now.
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