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Shubu

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About Shubu

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  1. Multiple battlegrounds queues were added in patch 1.9 - he isn't asking for something Blizzard had never considered in vanilla. He just wants to prepone this feature. (Keep in mind, Warsong Gulch & Alterac Valley were added in patch 1.5 - Arathi Basin in 1.7, but most of them are already available on Elysium) So why not give it a shot and just ask for it? You can disagree with his suggestion, but they way you try to argue is questionable at least. BTT: I don't want multi queues on Elysium ever, as it has shown on many servers before it does more harm than good.
  2. Shubu

    Gyrofreeze Ice Reflector (how it should work)

    Patch 1.4.0 (2005-05-05): Added.
  3. Shubu

    How to beat Eranikus?

    700 - 800 damage on a warrior (I assume 30% physical reduction) is indeed too much. Sure, it can be beneficial to buff the melee damage output of certain encounters, but i don't think Shade of Eranikus (SoE) is one of them. Thrash Level 55 The combination of both can be challenging on its own. People do the Temple when they are around level 51 (I think), 4 level lower than SoE. Crushing and critical hits occur more often, deadly with Thrash on most off-tanks. (or even main-tank) Sure, you can try to kite, use defensive cooldowns, but that's not something you should or have to worry about when forming your group. The WoW Bestiary lists SoE with a damage range of 508 - 673. This is the TBC version, only level 50. It is however quite easy to compute the proper damage range of the vanilla version (and other stats) LVL 50 Shade of Eranikus HP: 2215 -> 13 * 2215 = 28795 Min 84.6 -> 8 * ((27.5899) + (206 / 14)) * (1500 / 1000) = 508 Max: 112.2 -> 8 * ((1.5 * 27.5899) + (206 / 14)) * (1500 / 1000) = 673 Armor: 2999 -> 1 * 2999 = 2999 LVL 55 Shade of Eranikus HP: 2614 -> 13 * 2614 = 33982 Min: 94.0 -> 8 * (( 30.7177) + (228 / 14)) * (1500 / 1000) = 564 Max: 124.7 -> 8 * (( 1.5 * 30.7177) + (228 / 14)) * (1500 / 1000) = 748 Armor: 3271 -> 1 * 3271 = 3271 In Vanilla, Shade of Eranikus had 33982 health, a damage range of 564.0 - 748.3 and 3271 armor.
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