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Everything posted by WobLight
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FYI, on Anathema queuing for multiple BGs was not possible at all. My proposal was actually aiming to avoid that to happen again. Back on Anathema there wasn't any 4v14 BG, but (also due to low population) there was a loop in which people only queued for the shortest queue, limiting very much the choose and thus pushing people away from PvP.
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I meant to remove the other queue when you get invite for the other, even before you accept it, so that you can't choose but the 1st queue giving invite.
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What's the reason for such a harsh reply? This thread is to gather idea, and I merely added something to discuss about. Also, it was a reference to an above post which suggested to just disable multiqueuing for everyone: Or alternatively, since yesterday I was in premade and we queued arathi after a while because WSG was not starting, you could just make the queue drop when the other is popped.
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I was thinking, more fair would probably be disabling multi-queue for premades rather than all players.
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Premade dodging effect in AB: today I had a 2v14 and a 6vs14 arathi, I didn't even played that many.
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AB Win timer works again in testing branch.
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He meant to give dishonorable kill for killing low level players. Dishonorable kills were meant to prevent players from killing quest givers though.
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It would also be good to fix up some bugs in AV (aside the always debated backdoor and likes) most events are buggy, which favors stalls.
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In last 2 weeks of wsg pugs I only met high ranking horde but TWO times. Almost every game is a 5 ally pug vs 4 or 5 high ranking horde, often even with pots and consumable ready. Most of games would end in 5 min but horde often manage to win the game earlier. Very rarely a game have more than 6 players alliance side. Other than setting some kind of deserter penalty for dodging (that would also prevent one faction to queue w/o joining in the other faction just to make the queue pop), I would also set a minimum of 10 players for wsg to start, not 5 (but still 5 for the game to disband). It's not only the fact to always meet horde premades to discourage pugs, it's also that most of games aren't full and that advantage high rankers even more.
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[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
The test version hooks into specific functions to show icon and cooldown of the spell/item used. If you are already using another addon which does that you will not see any difference in almost every case. And if bugs don't get reported they don't get fixed. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Cheer! I've finally found the culprit! There was a line of code missing for some reason, that caused the stack to grow each time you used a /cast macro, which was eventually leading to a stack overflow after prolonged usage (that's why it was only noticeable in raids). Test again and you should be fine. Thank you so much for your help. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Iirc I got mine from there https://forum.elysium-project.org/topic/23742-vanilla-addons-a-z/ I don't recall where I got mine, and it's little buggy. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
I've reworked some code in testing branch which could have some impact, please update ActionMirroringFrame. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Can you update you luna unit frames? that error doesn't match my files. Also if you can install BugSack addon it could provide more info on errors (and also avoid giving you that nasty message error in the middle of the screen) -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Thanks for logs, I think I was finally able to reproduce this bug, WIP. There was an error in the test. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Also, do you recall whether you were clicking the macro or using a keybind when you got error? -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
The error you got from /run ActionMirroringFrame.debug = true is really weird coz it should only be possible if the addon isn't loaded at all. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Are you getting this while the addon is working? -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Improved current action detection on testing branch. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Please run the following /run ActionMirroringFrame.debug = true you should get something like this the first time you use a macro: If you get something different or prints appears each time you use a macro, please report. This could reveal issues with others addons. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
what's that? -
Added a counter for raid members in the minimap hoover tooltip.
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[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Now testing branch is also be able to display inventory/container items CDs and textures. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
I've just reimplemented the function, now you shouldn't get any error in any case. If the spell is not found, no CD or texture will be visualized (you will get the normal macro texture). -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Which is your last spell in spellbock? Tranquility? Do you have a macro for it?
