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Everything posted by WobLight
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Fixed right-click menù in minimap for testing branch.
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[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Can you post the macro you were using? It's hard to tell what's going on w/o it. This error probably depend upon the spell name passed to the macro. EDIT: also I've fixed a bug after before your post but I didn't notified it here. It fixed last spell of the spellbook giving error, maybe was that? -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Now also hooking into `/cast` for texture/cooldown for macros (same testing branch) -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Oops, that slipped my mind at some point. My code was case sensitive, fixed! Please test yet again. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Can you post your macro? Are you using a non-english client? EDIT: I've made some changes that might help in case that is a localization issue. Please update again. -
Why the event processing does not work correctly in my code?
WobLight replied to AKtor's topic in UI, AddOns & Macros
In vanilla the script functions take no parameters. OnEvent use the global `event` variable, all other scripts use globals `arg1`, `arg2`, `arg3`, etc. Removing the paramenters of the function should be enough to have something working. Also, global `this` variable is set instead of self. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Looks like I forgot something in there uh... Fixed! Thanks for testing. You can download from the same link again. -
[Addon] ActionMirroringFrame (also good for Screencasting!)
WobLight replied to WobLight's topic in UI, AddOns & Macros
Improvements to the interaction with macros are undergoing testing. Test Branch (Download) -
Minimap scaling is undergoing testing. You can test it by downloading the testing branch. It also requires latest StrategosCore. Setting Minimap Scale: /run StrategosMinimap_SetScale(1.2) #this increases size by 20% /run StrategosMinimap_SetPOIScale(0.8) #this reduces point of interest (e.g. cities) by 20% /run StrategosMinimap_SetUnitScale(0.8) #this reduces size of party and raid members by 20% Scaling will be saved separately for normal/narrow formats.
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Those who wish to test localization can do so following instructions in https://github.com/WobLight/Strategos_Battleground/issues/1 . You can test it even with english by reporting any new error.
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The only reason you have a problem with gold sellers and account theft...
WobLight replied to Wtbjawpst's topic in General Discussion & Suggestions
Mount is totally optional: Paladins, Locks → Free mount Rogs → easy golds with pickpocket Druids → Travel form Shamans → Ghost wolf Hunters → Aspect of the cheetah Mages → Blink Warriors → ... well, they can pair with an hunter I guess ... ? :/ -
if you mean something like /castsequence moonfire, insect swarm that's from TBC+, it's not trivial to replicate it without an addon
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Eldre'Thalas
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What is preventing duped gold/items from going back to Elysium servers?
WobLight replied to DarknessCalls's topic in General Discussion & Suggestions
At least be sure of understanding what you're reading before commenting... -
Autodismount hooks the UIErrorsFrame messages. The following extended code will auto unshift/dismount (autounshift requires the extended code in the posts I linked before) Replace the action ID of your mount button according to this Alternatively, you can use the following extended code to make macros which autodismount on specific actions: For example to autodismount when using cat form (always replacing "36" with the ID of your action button to mount, see picture above): /run local a={} a[SPELL_FAILED_NOT_MOUNTED]=function()UseAction(36)end fallback(function()CastShapeshiftForm(3)end,a) Of course that function it's not very handy to call, so you could wish for some more extended code to ease up making macros depending on your needs. Note that "fallback" function can be used also to auto unshift and more.
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If you want you can try this macro, which doesn't use "slow" tooltip scan like `/unbuff` does. https://forum.elysium-project.org/topic/34310-powershift-macro/?do=findComment&comment=327135 For reference you can find the entire collection of my macros here https://forum.elysium-project.org/topic/49250-dr-druidmacros/?do=findComment&comment=412309
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Server side bug.
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SuperMacro requires macro names to be unique
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I've been recently asked if you can check if you have enough mana for a spell before unshifting in a macro, like auto-dismount addon does. Answer is: you can't. Auto-dismount addon probably hooks error messages to unshift you, but the error reported when you have not enough mana and you're shapeshifted is "not enough mana", thus failing to unshift. Here the supermacro code to reproduce auto-dismount behaviour:
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You can't check, but you can capture the error trying to. it's not exactly the same.
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Weren't they called so when they added starfall, making extreme AoE bursts in arenas?
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Crit procs are on cast end, not on spell landing.
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It should be possible to make a macro for it.
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My bad, I though paladins had some mean to reduce the mana cost of healing spell, making it negative. Looks like they don't though.
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yet again, Moonkin is not supposed to be competitive with damage, yet the 3% crit chance with spells can be good for other classes. For example, as someone stated above, paladins gain mana on spellcrit, that means more than 3% endurance for them. Let's not forget about having an extra combat ress...
